//enemy configuration/map file
//to read:
//for y = 0 to rows
//for x = 0 to columns
//columns
10
//rows
10
//enemy number
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
2
2
1
1
