*  D a r k P h e a r  *

Copyright (C) 2010 Cleber de Mattos Casali. All rights reserved.


 Description:

	DarkPhear a very popular console-like Role Playing Game, originally
developed for DOS, created using QBX 7.1. and the CMCBAS3 library. It is now
ported to Linux and win32 operating systems using FreeBASIC.

 
 DarkPhear key features:

-Mouse, joystick and keyboard support. 
-Nice sprite based graphics.
-Digital music and sound effects.
-Great variety of maps, items, characters, spells and enemies. 
-Turn based strategy battles with animated enemies, spells and attacks.
-Hours of fun with a long and challenging story.
-Overhead map view. 
-Easy windowing menus. 
-4 speed levels. 
-Excellent gameplay. 
-Multilanguage : English and Portuguese for now.
-Multiplatform : Linux / win32 / wine compatible.


 The DarkPhear Team is:

 - Cleber de Mattos Casali (creative design, program, character design, story, graphics, sound, maps, etc.)

 - Bruno de Freitas Nogueira (character design, maps, playtesting, etc.)

 - Jeremy Eller (music, playtesting, english text review, etc.)
 


 Controls:

Keyboard:

                         Camp           Menu

        Arrows           Walk           Select
        Enter            Open Menu      Make a choice
        DEL              Search         Cancel
        ESC              -              Cancel


Joystick:

                         Camp           Menu

        Directional      Walk           Select
        Button 1         Open Menu      Make a choice
        Button 2         Search         Cancel



Mouse:

                       Camp             Menu

 Right button          Walk             Cancel
 Left button           Search           Make a choice

 Click your character with the left button to open menu.



 FAQ:


1) The game crashes. What can I do?

Please report any bugs you may have found.


2) I have found a bug!

That's why I need playtesters. I don't have time to play it over and over again,
so please report any bugs.


3) How do I enter setup?

Choose SETUP in the title menu.


4) How do I quit the game?

Select 'Quit' in the title menu.
If you're in game you must enter the camp menu and then select 'System','Quit'.


5) When will you release the next version ?

As soon as more bugs are reported and fixed.


6) How can I go fullscreen?

You can either:
-press ALT+ENTER during game
-launch the game with the -fullscreen command line switch
-edit "darkphear.conf" and set fullscreen=1


7) I still can't run fullscreen. Why?

Some of the newer operating systems don't support lower resolutions. You can
run DarkPhear using a software scaler (slow). For example, to run in 640x480
fullscreen, launch the game with "darkphear -scaler 640 480 -fullscreen".
Also, you can edit "darkphear.conf" and configure any custom resolution.
The recommended resolutions are 320x200, 320x240(default) or 640x480.


8) What did you change from the old DOS version?

The original music was MIDI, I have converted it to digital (OGG Vorbis), using
a high quality software synthetizer. Most of the changes are either cosmetic, or
just to make the game more comfortable to play. For example, you can now change
game speed ingame (system menu). Gameplay is pretty much unchanged.


9) Why isn't this version available for DOS?

Simply because I haven't found any good alternative to SDL_mixer in DOS, for
playing the music and the sound effects.
If you can create a DOS port, feel free to do it. And please contact me.


10) Can I use my old savegame?

No. The savegame file format has changed. Savegames from previous versions will
probably just crash the game.


11) What libs are required in Linux?

That's what ldd told me:
libX11, libXext, libXpm, libXrandr, libXrender, libc, libm, libpthread, libdl,
libncurses, libxcb-xlib, libxcb, libXau, libXdmcp

You can automatically download any missing libs by running the "get-dependencies"
script (thanks to Cappy of ubuntuforums.org).

The required SDL libs are already packed with the game.


12) Do you like Pha...

Yes, I do!!!


13) How can I contact you?

http://cmcgames.blogspot.com


14) Can I redistribute DarkPhear?

Yes, as long as it's for free and you don't modify the official package.


15) Can I translate DarkPhear to other languages?

Yes, sure. If you do it, please contact me.


16) Can I make changes to DarkPhear?

The source code (dpengine.bas) is released under the terms of the GNU General Public
License (GPL). So yes, you are free and very welcome to make any changes you like to
the code, fix it, optimize it, port it to other platforms and programming languages,
and you may even create your own game with it.

If you port dpengine.bas to any other platform, please notify me and I will be very
happy to include the port in the official DarkPhear package.

But you may not violate my copyrighted material. You cannot modify, sell, or distribute
any of the DarkPhear media and/or creative works and you cannot use the DarkPhear trademark
without my written permission.


17) Is DarkPhear completely free software?

No. Please don't confuse it.

The source code (dpengine.bas) is released under the GNU GPL, so it's 100% free.

The media is my copyrighted material, and it's not free.

The game DarkPhear itself is Copyright (C) 2009 Cleber de Mattos Casali. It can be
distributed for free, but it has a few limitations. Please read the license.



Thanks for playing DarkPhear,

Cleber.



DarkPhear is Copyright (C) 2010 Cleber de Mattos Casali. All rights reserved.
