yea sorry about that i forgot to mention the controls.
controls for:
adventure portion / battle scenes
W = step forward / select action in battle
A = turn left / select action in battle
S = turn right / select action in battle
D = turn around / select action in battle
1 = accept button / attack enemy position 1
2 = cancel button / attack enemy position 2
3 = talk to npc button or search / attack enemy position 3
4 = menu system / unused
5 = overhead view of nearby area / unused
all graphics can be considered placeholder for now, thats why some descriptions are uglier etc, all the UI will be redone eventually, the lines are strictly template lines that will eventually be removed. since i began the game i have redone the graphics for the viewport 3 times to get the still somewhat flawed but sufficient angles for now.. some incarnations i took out the lines but it is extra work if redoing them again in future, definitely not perfect and i would love to redo the entire drawing portion of the viewport. for now though i am just filling in the world with content, story and expanding on the battle system a lot more, not present in this version are enemy hits that can debuff various aspects of your party, encounters are still being tweaked for occurence, weapon and armor stats will most likley be modified to suit game balance, and the way that damage is calculated or interacts with player stats or level may also be added at some point. as is the items make your party not char levels, although i think the runestones that permamently effect player stats i have added to the game add an element of character building and replayability, its just still to early to balance or place to many of them.
NPCedit is included and its my very crude way of adding and moving npcs as per the time of day txt files, its very rough at the moment, but its functionality makes it faster then editing by hand, i fully plan on building a map editor / item placement editor as well.
and because that directory is a mess the working npcedit is npceditb.bas, the controls are put on the screen, it basically allows me to add a number to the data statement while showing me the overhead of the entire map, allowing me to place an npc and then save, advance an hour and re-place the same npc a square from where s/he was... not much use to anyone but myself at the moment.