10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - relsoft

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1
Competitions / Re: Seasons of the Year Competition Community Poll
« on: March 21, 2013, 09:24:14 AM »
I didn't vote since I haven't played Nek's entry.  ~100 mb is too big to DL.

2
Wow, that looks amazing!

Thanks!  BTW, can't DL your entry. Would it be possible to upload it somewhere else?

4
You should sync to the monitor refresh.
If you're using OpenGL, try this: http://www.freebasic.net/forum/viewtopic.php?f=7&t=13715


It has an option to vsynch but disabled by default.

5
I'm done with my entry.  Sent it to Lachie but will post the zip come March.







6
Well, I guess we'll have an extension but I'm not in favor of the extension myself.  I cannot work on my entry after Feb 18th due to some circumstances I'm not allowed to discuss here (NDA).  So either I finish my entry before Feb 18th or bust.

7
Crazy cool lookin' entries guys!!!

Mine is shaping up slow but I may be able to post a demo next week.

Doc: Any screens?  My connection can't handle youtube. ;*(

8
General Discussion / Wet Pussy!
« on: January 19, 2013, 01:09:31 AM »



Trollolololol!

9
Fantastic looking entries guys!!!!   Mine would be called "YAGAS". ;*)

10

Jonge, Landeel, Mitchell, Eponasoft, BadMrBox, gothon, relsoft? How about you, guys? Got something to report, show? Don't be shy. :)

Relminator switches to shy mode...
 ;D

I'm doing all the "boring" stuff for my entry first. :*)

11
If needed, prioritize writing an entry for the competition over writing a tutorial.  I'm sure Lachie would agree that an article can wait and that this competition is our main event.

... Not saying the next issue couldn't use a tutorial, but we can always use more games.

I've already sent lachie the chapter for collision detection and that would prolly suffice for the next issue.  Will start prototyping my engine.  I had an idea about time warping but ssjx seems to have the same idea.  I'll try to get another one. Prolly mario + megaman + seasons + timewarping.

12
Man, I'm missing on all the fun!!! I'll try to finish the Platforming tute and try to participate myself. ;*)

13
Wow!!! I wish I could get one of those!!!!!

Good luck to the entrants!

My free time is spent on my Platforming tutorial so I don't think I could make a playable entry. :*(

14
News and Announcements / Re: Basic Gaming issue #9 is out!
« on: December 11, 2012, 07:08:36 AM »
I'll get back to all that today. I also misspelled Relminator, several times.

Y U DAER misssssspeeeell may naem?!!!!!

[image]http://jafile.com/uploads/relminator/1337yahoo.png[/image]

Yahoo thinks I'm l33t!

BTW, Dean read yar mail. Chapter 4.

15
Showcase / Convex Wars FB
« on: October 14, 2012, 02:44:08 AM »
Hello guys, I made a new little game.

Screens:



Download:
http://rel.phatcode.net/junk.php?id=128

Controls:
   -See in-game instructions

About the game:

   Just a minigame I made over the week to showcase Easy GL2D for FreeBasic.
   Original game was an even smaller minigame I made in C++ to showcase Easy GL2D for C/C++.
   It is also notable that because I wanted this game (the source at least)
       to be a sort of a teaching material, I used the "easiest" ways to make this game.
      Which means that I used internal FB commands almost exclusively, major absence of
      pointers and use dim/redim as opposed to new[] (except for the polygon class).
      Doing so did not really hamper the game's speed in any way so I guess FB's dynamic
      allocation with run-time checks for arrays are not that slow as anyone might think. ;*)
      I also commented the source like crazy so that anyone reading it could understand
      the gist of what the code does.
   Don't expect much from this as my purposes in making this game are:
   - Stresstest and showcase Easy GL2D
   - Make a game that only use the GlowLine() sub
   - To make an example of how to make games in FB easily using some
      of the most commonly used coding techniques( FSM, Factories, SAT(Separating Axis Theorem), etc )
   - Share some of the most common classes I use (Keyboard, Joystick, Mouse, Vector2D, Polygon2D, etc)
   - Brush up on my FB knowledge. I keep forgeting "then" and type {} in my for-loops, typing "switch"
       for select cases, etc. but it was fun.
   
Gameplay:

   An asteroids clone with a funky experimental control system.
   Just shoot everything that moves.
   This is a "vector" game so GFX are made of simple glowlines.
   Gameplay is kinda boring to say the least.
   
Sourcecode:
   Sourcecode is provided for learning purposes.
   Use to your hearts content, but I would enjoy knowing the things you used it for.
   Code should never be used to harm anyone.
   I used FBedit to code this game

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