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Topics - mysoft

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Showcase / FlappyFB
« on: January 19, 2015, 06:00:53 AM »
ok, so i was lying around and decided to write a FreeBasic clone in FlappyBird...
oh wait.... no no, i mean a FlappyBird clone in FreeBasic!!

so the source for the "Single File" version....
that's all that is required after all :)

http://paste.eu.pn/index.php?show=1871  or... http://pastebin.com/UdqRnHYg

Do you like binaries?? here are some:

FlappyFB-1.0.0_WIN.zip <- Windows Normal Version
FlappyFB-1.0.0_WIN_AA4x.zip <- Windows AA-4x (heavy!!) version
FlappyFB-1.0.0_DOS.zip <- DOS Version

everybody likes screenshots... so here goes:

ps: No Sound this time... because it wouldnt be as standalone as i wanted. (more or less irrelevant for this game hehe)

Enjoy! (i may release the official source later splitted in multiple files, and with addition of the intro plus multiplayer...)

Showcase / Reinkarnoid v1.0 released :)
« on: November 01, 2011, 07:53:04 AM »
ok, i've been working on this project for some time, and now it's done...
for Windows / Linux / Nintendo DS

Windows: http://jafile.com/uploads/mysoft/reinkarnoidwin32.rar
Nintendo DS: http://jafile.com/uploads/mysoft/reinkarnoidds.rar
Source: http://jafile.com/uploads/mysoft/reinkarnoidsrc.rar

Work In Progress / Mysoft Titus V0.4
« on: January 16, 2009, 07:12:49 PM »
at this point i can release the first public version...
for linux uses... it requires fmod (and freepats optionally)
for other info plz... check readme.txt

Win/Lin Binaries + Source: http://www.sendspace.com/file/pmpmrf (Titus-App.rar 289kb)
Data Files: http://www.sendspace.com/file/orid28 (Data.rar 615kb)

Update: http://freefile.kristopherw.us/uploads/mysoft/linux-binary.zip
linux binary had wrong patches for the MOD files... :P


Work In Progress / Worms Armageddon Clone
« on: January 16, 2008, 04:38:42 AM »
i have updated and (improved a little some old code), i dunno how far i will be able to go with this remake... but since im reviving and updating my games (that im plan to finish with time) here go another...

in the main play... you can scroll trough the scenery and...
Code: [Select]
insert/delete = change detail level
tab = change sync method (vsync/timer/sleep 1)
page up/down = change scenery (if you have the full scenery set)
space = capture/release the mouse
F = make a explosion in the scenery
ENTER = change wind speed

and that's all for the moment ;P


get it here:
http://www.mediafire.com/?5fn2blby2zm (940kb)

it will compile and run ok under Windows and DOS (without sound), to compile under linux you may want to comment the line 4 (#define MySound), to avoid problems with FMOD ^^"

also if you want the fullset of sceneries...

http://www.mediafire.com/?c15nd4nn9l9 (6.89mb)

Work In Progress / Xatax Clone (v0.3b)
« on: January 06, 2008, 08:20:05 PM »
it works ok, even windows,linux or dos (linux/dos version without sound)

i started and upgraded up to v0.2 in 2005


to make it work in linux/dos, you need to add one #ifdef MySound and #endif within the last 2 subs (startmusic/stopmusic)

and comment the line 28 that have #define MySound

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