Review of Poxie by Lachie D., 2005 Written by Daniel Verkamp (Semptember, 2005) Poxie, created by Lachie Dazdarian of the Kentauri game design team, is a 2D game that pulls gameplay elements from Pacman and platformer games. The game concept is based on an obscure QB game called Panic Vicious by HUR. Poxie is written in FreeBASIC and compiled for Win32 operating systems. It features sound effects and music and detailed, animated 256-color graphics. The entire game has been designed in a way that immediately evokes thoughts of the "golden years" of computer games. The low resolution and color depth combined with carefully hand-drawn graphics and well-crafted, carefully-placed animations, along with the delightful vertical parallax scrolling, put this game graphically on par with any DOS action game from the mid-1990s. This is by no means a point against Poxie; in fact, it is the highest praise I could give any 2D game. A few times, the colors used for the textual display or the characters coincided a bit too much with the background, making them hard to distinguish, but this is probably just an artifact of the limited number of colors available. The technical details are taken care of in a professional manner - the display is always smooth, with no tearing during scrolling, and collision detection is pixel-perfect. The depth of detail was very good for such a small game; for example, the way the stages are connected (the forest seen in the distance on the first stage becomes the setting for the second; the castle in the background near the volcano shows up in the subsequent stage; and so on). The gameplay itself is relatively easy, but it takes a little while to get the hang of the concept. After a few times of playing, the game can become frustrating, mostly because it is possible to put yourself in certain-death situations without any recourse. There are also the times when a special item appears but, despite your best effors, you cannot reach it in time. That said, the simple gameplay requires a steady hand and a mind for problem solving in order to do well. This challenge, besides the graphics and audio, is enough to keep a player's interest in the game for a number of hours. There is no true "platforming" involved, in the sense of jump'n'run-style games, but the draw of the platformer still exists in this game, and gravity plays an important part. The controls are minimalistic (only two directional keys are used) but certainly sufficient and in fact essential to the gameplay. The controls feel responsive and make sense intuitively. Audio during the game is an essential part of the experience; playing to the sound of a gentle, flowing river or happily chirping birds adds immeasurably to the game's enjoyability. Well-mixed sound effects are used throughout the game when important actions occur. My only complaint here is the use of a sound effect that I am quite certain I heard in The Time Warp of Dr. Brain... if you ever played that particular Dr. Brain game, you'll probably notice it immediately, but regardless, it doesn't detract from the fun of the gameplay. The game feels complete and polished. It is not long or complex, nor is it meant to be. All in all, it is what many game designers aspire to create: a finished game with a well-defined, unwavering purpose. Poxie knows what it is and doesn't pretend to be something else. The lack of any appreciable storyline is not important; this sort of game could only be made less enjoyable by tacking on a story after the fact. Only once during testing did the game crash; I assume it was because of the "miscellaneous program crash" described in the readme. Also, there were a few times that I thought I was in the launcher area and supposedly safe but still triggered a death when touching an enemy. These minor details did not affect gameplay adversely. Ratings Graphics: 8/10 Sound / Music: 7/10 Gameplay / Fun Factor: 6/10 Overall rating: 7/10