Review of Poxie by Lachie D., 2005 Written by Adigun A. Polack (Semptember, 2005) Our next FreeBASIC game up for review is a brand-new one that has JUST NOW been released by the great Lachie Dazdarian and it is called Poxie, a promisingly interesting little hybrid of Pac-Man and a platformer. Lachie has been such a mastermind behind such QuickBASIC classics as Rocket Fuel Mayhem, Ball Blazing Fantasy, and the superbly-played (yet unfinished) game that was created for Nek’s own Space Invaders compo entitled Evil Baron Lachie, but, will how will his very first officially released game in FB fare on my review table? Let us find out as we go along, shall we? G A M E • S Y N O P S I S : When the game launches, you are taken immediately to a title screen where you can start the game, view the instructions on how to play, display the top scores, and some other stuff. Not bad here!! When you start the game, though, you are given a nice little stage introduction telling you what the name of the stage is called and the simple clear objective that you must successfully meet in order to pass on through, which is kinda like the old original ‘80s arcade games you used to play (Namco’s Super Pac-Man and Universal’s Ladybug would come to mind here, even if you can remember them! ). Then once you press either “Enter” or “Space”, the dash is on!! Do not forget, the character you control is a greenish tall little creature, and you have to indeed collect all of the items in a stage to get through. Throughout the game, you will be challenged with six (6) types of enemies, including the medieval armoured knights with swords, as well as some Eskimo-like characters with sharp fishing poles (you *sure* wouldn’t want to be stung by the front end of the poles themselves, believe me! ) Also, there are certain power-up and point items to aid you here, and they are: 500pts ::: Gives you 500 points, of course! 1000pts ::: Nets you a bonus of 1,000 points when gotten! Slow (marked with a snail) ::: When picked up, it slows down your enemies for a temporary period of time, giving you the advantage! Jump ::: Simply teleports you out of a current stage of play and skips you right to the next! A *really* handy item if you run into some big trouble!! 1up ::: Reels in one more extra life to add to your totals. VERY important!! .....and remember also that the items will disappear after a short time period, so be wary here. One word here about the platforms on the left and right sides of the playing field at ground level: if you are in hot pursuit of the enemies trying to wipe you off, use those little trampoline-like things to escape danger and potentially on to safely! The catch is in the direction you want to go while bouncing up, not down. Bear in mind that when the enemies use the platform with you while bouncing, you will not be harmed during that time. This part I am talking about is such a wonderful throwback to the days of Namco’s 1983 arcade game Mappy, and I like that very much as it is so splendidly captured here!!! =b ! Continuing with the platforms, the only sheer danger to them is that when one of them turns red from your continued bouncing, DO NOT get use that platform again at that point because one more bounce on it can actually throw your character off the playing field, costing you a life! However, the only way that thing can return back to its original color again is to simply take the opposite platform. Lachie has devised an excellent little strategy with the platforms themselves and the way they are designed for, adding a real depth of extra challenge and even dexterity to the game itself! Truly impressive, really, and this deserves some extra points right there!! (^_-)// T H E • B R E A K D O W N : First off here, the gameplay of Poxie is originally intended to be a marriage of Pac-Man and a platform game indeed, and it pretty much shows its stuff here because this game does *quite* a good job at that, to be honest with you!! The look of the graphics are the usual “Kentauri” style that you come to expect from Lachie himself, just like in Ball Blazing Fantasy and Rocket Fuel Mayhem and some others, and there is nothing wrong with that and the style of play as well, because gameplay matters more than just pretty graphics alone, I believe!! Speaking of which, the keyboard play control is REALLY right on target here, with the simple taps of the left and right arrow keys that you will be using to move your character left and right, respectively. The way the game moves may be very slow at first, but do not let that fool you, ‘cause as you keep on playing (even going to the later stages!), it will end up growing on you just as it did me! Talking about the graphics a bit further, Lachie has made the water and lava into parallax-like flowing rivers as you go rather instead of them going just in the same direction and speed, and the way your character eats and thereby leaving apple cores and chicken bones and other mostly eaten stuff to be thrown out is truly so masterfully well done, giving Poxie a more realistic arcade feeling in a whole new way in FB!! ^-^=b And some simple custom-programmed scaling apparently is used on your character mainly when he dies and gets thrown off the screen, let us not forget. The amount of music here is very limited; however, as for the sound effects, from the “gulp” sound your character makes when eating to the “EEEK!” and slapping noise you encounter when you lose a life, they are *very* good here and are used well. But more importantly — and here is the brilliant payoff, folks — the best part in this department has gotta be the ambient sounds..... HANDS DOWN. They range from the rushing water you get in the river stage, to the chirping birds in the forest, to the fire-kindling sounds of the lava and more....... it is downright so awesome stuff and some of the convincingly best I have ever heard in this interesting little game, without question!!! d==b !! (Come to think of it, apparently Lachie must have learned so well from the other FB game that used ambience effects also, entitled The Quest for Opa-Opa! Great for him!! ) The only problem is that this game has only six stages, making it too short. But let us face it, the rest of the areas really holds such a brightly burning candle and then a lot where retro gaming in FreeBASIC is concerned!!! Remember that! By the way, this game Poxie comes in two versions for you to download: the normal version and the no-sound version. And you can zoom right on over here to lead you to the versions themselves, too! It surprised some of the minds of the QB45/QB71/FreeBASIC community that Lachie has made such an unusual move to release this game instead of the finished FB port of Evil Baron Lachie, which is shockingly the game that he said that he gave up on over at on Kentauri’s site just now. What a shame! HOWEVER, he got some great and high-quality tricks up his sleeve with Poxie, as it is without a shadow of a doubt the first and very hottest retro-like game that I have ever reviewed in FreeBASIC!!!!! T H E • F I N A L • V E R D I C T : — 9.2 out of 10 — As a short yet so phenomenally sweet ride in the style of such ‘80s arcade classics as Pac-Man and Mappy, Poxie is truly both a most pleasant surprise and such an intensely fun and challenging little game in FB in its own right, definitely!! My deepest congratulations to you, Lachie Dazdarian, on creating one of the VERY best FreeBASIC-created retro games to kick off the fall of 2005!!! (^_-)//