initilizing sound...
loading sound: music.sound\shot0.wav
loading sound: music.sound\hit1.wav
loading sound: music.sound\menu_choose.wav
loading sound: music.sound\menu_confirm.wav
loading sound: music.sound\zoom.wav
loading sound: music.sound\zoom2.wav
read 25 lines from credits.txt
starting with 2 player(s)
playing music: music.sound\g-y.xm
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
starting with 2 player(s)
playing music: music.sound\g-y.xm
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\g-y.xm
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
playing music: music.sound\sh-toky.it
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening Carrier.txt to add a player
enemy name: Carrier
type: boss
base image: images\boss-carrier.bmp
w: 187, h: 383, shotType: 0, energy: 1700, shotRnd: 400, shotX: 65, shotY: 299
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\mabo.it
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
playing music: music.sound\mabo.it
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
playing music: music.sound\sh-toky.it
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\ALIEN.XM
opening Waver.txt to add a player
enemy name: Waver
type: boss
base image: images\waver.bmp
w: 130, h: 78, shotType: 1, energy: 765, shotRnd: 70, shotX: 80, shotY: 80
opening Chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening Chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
playing music: music.sound\g-y.xm
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
playing music: music.sound\g-y.xm
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
playing music: music.sound\sh-toky.it
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
playing music: music.sound\alien.xm
opening bprism.txt to add a player
enemy name: Blue Prism
type: boss
base image: images\prism-blue.bmp
w: 63, h: 70, shotType: 0, energy: 510, shotRnd: 2000, shotX: 31, shotY: 70
opening yprism.txt to add a player
enemy name: Yellow Prism
type: boss
base image: images\prism-yellow.bmp
w: 63, h: 70, shotType: 0, energy: 510, shotRnd: 2000, shotX: 31, shotY: 70
opening rprism.txt to add a player
enemy name: Red Prism
type: boss
base image: images\prism-red.bmp
w: 63, h: 70, shotType: 0, energy: 1020, shotRnd: 2000, shotX: 31, shotY: 70
playing music: music.sound\mabo.it
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
playing music: music.sound\mabo.it
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
playing music: music.sound\sh-toky.it
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\alien.xm
opening RamTiger.txt to add a player
enemy name: Phantom Ram-Tiger
type: boss
base image: images\ramtiger.bmp
w: 174, h: 204, shotType: 0, energy: 1870, shotRnd: 190, shotX: 60, shotY: 138
playing music: music.sound\mabo.it
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
playing music: music.sound\g-y.xm
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\sh-toky.it
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
playing music: music.sound\cen-ill2.it
opening Prinny.txt to add a player
enemy name: Prinny
type: boss
base image: images\prinny.bmp
w: 116, h: 156, shotType: 0, energy: 1360, shotRnd: 2000, shotX: 60, shotY: 138
playing music: music.sound\shave.xm
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
playing music: music.sound\shave.xm
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
playing music: music.sound\sh-toky.it
opening bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening chess.txt to add a player
enemy name: Chess
type: fleet
base image: images\d.bmp
w: 71, h: 80, shotType: 0, energy: 340, shotRnd: 160, shotX: 5, shotY: 10
opening razor.txt to add a player
enemy name: Razor
type: fleet
base image: images\a.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 260, shotX: 30, shotY: 70
opening ball.txt to add a player
enemy name: Ball
type: fleet
base image: images\c.bmp
w: 65, h: 75, shotType: 0, energy: 170, shotRnd: 120, shotX: 5, shotY: 10
opening floaty.txt to add a player
enemy name: Floaty
type: fleet
base image: images\b.bmp
w: 60, h: 70, shotType: 0, energy: 170, shotRnd: 120, shotX: 50, shotY: 60
opening spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
playing music: music.sound\cen-ill2.it
opening Visna.txt to add a player
enemy name: Visna
type: boss
base image: images\visna.bmp
w: 121, h: 145, shotType: 0, energy: 1190, shotRnd: 60, shotX: 60, shotY: 145
opening Spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening Spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening Bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
playing music: music.sound\cen-ill2.it
opening Visna-Diseased.txt to add a player
enemy name: Diseased Visna
type: boss
base image: images\visna-diseased.bmp
w: 121, h: 177, shotType: 0, energy: 1700, shotRnd: 30, shotX: 60, shotY: 145
opening Crab.txt to add a player
enemy name: Crab
type: fleet
base image: images\g.bmp
w: 61, h: 60, shotType: 0, energy: 255, shotRnd: 80, shotX: 30, shotY: 60
opening Spike.txt to add a player
enemy name: Spike
type: fleet
base image: images\e.bmp
w: 60, h: 70, shotType: 0, energy: 425, shotRnd: 100, shotX: 30, shotY: 70
opening Bee.txt to add a player
enemy name: Bee
type: fleet
base image: images\f.bmp
w: 61, h: 60, shotType: 0, energy: 340, shotRnd: 80, shotX: 30, shotY: 60
opening Visna-Head.txt to add a player
enemy name: Visna, Head
type: boss
base image: images\visna-head.bmp
w: 140, h: 260, shotType: 0, energy: 1870, shotRnd: 20000, shotX: 70, shotY: 135
opening Visna-RHand.txt to add a player
enemy name: Visna, Right Hand
type: boss
base image: images\visna-rhand.bmp
w: 143, h: 135, shotType: 0, energy: 680, shotRnd: 20000, shotX: 70, shotY: 135
opening Visna-LHand.txt to add a player
enemy name: Visna, Left Hand
type: boss
base image: images\visna-lhand.bmp
w: 143, h: 135, shotType: 0, energy: 680, shotRnd: 20000, shotX: 70, shotY: 135
opening Visna-RShoulder.txt to add a player
enemy name: Visna, Right Shoulder
type: boss
base image: images\visna-rshoulder.bmp
w: 75, h: 90, shotType: 2, energy: 680, shotRnd: 20, shotX: 32, shotY: 90
opening Visna-LShoulder.txt to add a player
enemy name: Visna, Left Shoulder
type: boss
base image: images\visna-lshoulder.bmp
w: 75, h: 90, shotType: 2, energy: 680, shotRnd: 20, shotX: 32, shotY: 90
