Operation Flytrap! v1.1
(C) 2009 Kristopher Windsor, kristopherwindsor@gmail.com

Made for the SJSU Game Development Club, Spring 2009 (tied 2nd place!)
Development time: 40 - 80 hours

Instructions:
	Select a map and difficulty level at the main menu
		In the minimap, red = spawnpoints, gray = checkpoints, black = creep destinations
		The difficulty setting only affects the creep HP
	Build towers, trees, and checkpoints to route and attack the enemy planes before they reach their destination
		Creeps pass through all checkpoints, then the destination (which has a blue door)
		Creeps can fly over towers, but not trees
		Checkpoints won't be destroyed, but you lose lives if the destination is bombed
		Checkpoints can only be added and removed between creep waves
		Checkpoints are free but limited
		You can't build on the water
	Right-click to remove towers, trees, and checkpoints
		Most money is returned for towers, but no money is returned for removing trees

Credits:
	Dr_D: checkpoint and tower GFX, and coming up with the second best game title ever: "Operation Inundation"... "Flytrap" was more pronouncable
	Ari Feldman: font, airplane, explosion, and bomb GFX that I found online
	Kristopher Windsor: gameplay, programming, level design, SFX (made with SFXR), and other GFX
	Music from modarchive.org

Updates:
	v1.0	May 2009	New GFX, Tree-hop bug fixed, 5 more levels, main-menu scrolling added
