Maps are plain text.


#	wall

H	alt.wall

%	thicker wall

',~	background wall

.	sushi

m	extra life

a	autoshot

i	invencibility

e	enemy

f	flying enemy

u	fire

n	rolling pumpkin

s	moving spiky ball up/down

S	moving spiky ball left/right

=	spring

x	start point

+	boss mark

M	spike up

W	spike down

E	spike left

3	spike right

*	spiky ball 

r,o,y,p		color walls (can break)

g,d	color walls (can't break)

b	ice (can break)

R,O,Y,G,B,D,P	color items (unused)

K	key (unused)

k	exit door (unused)
