Hi, and thanks for downloading the development release of AntiMan!

If you have comments, send them too:
lithium_eadgbe@hotmail.com

The official AntiMan website is at:
http://antiman.pbasichasnoballs.com/


The Map Editor
=-=-=-=-=-=-=-

- Load up a console, and point it too the antiman folder

>m mylevel
(creates a new level)

>m mysavedlevel
(edits an existing level)

- Use the mouse to navigate the map, left click to place a tile,
  right click to remove a tile.
- You can press S at any time to save your map.
- Use < and > to cycle through tiles (you'll notice the box in the top right corner)
- To postion the Anti-Deminer, press D
- Place an AntiMine, press m. To delete it, right click on it.
- You can use keys 1-5 to randomize and change the colour of the current tile.

Dtiles (or Dynamic Tiles) are blocks that move in a set pattern.

- To create a Dtile, press T. (A red box will appear aroudn it to indicate it is a Dtile)
- To edit this Dtile, press E while the mouse is over it.

You will notice that the grid size has now cut in half, this is to allow you
more flexibility in creating paths.

- To exit this mode, press Q.

- You will start off with one frame (the initial position), to create another frame,
  press + until you reach the end of the frames, plus 1 (i.e. 6/5, 1/0, etc), and left click
  to create/position this new tile

- To postion any existing frame (even the first one), simply click, you can use + & - to
  select a frame to position.

- To insert a new frame, press I. A copy of the current frame will be inserted in the next
  postion.

- To delete the selected frame (blue), press D

- To change the image for this frame, press T


The Level Options Editor
-=-=-=-=-=-=-=-=-=-=-=-=

- Load up a console, and point it too the antiman folder

>lev myexistinglevel
(will set the options for an existing level)

This program is documented in itself, incase it's unclear as it what it does,
it allows you to set the name of your level, the time limit, the speed of the Dtiles,
the ammount of force they exert, and the gravity factor (note: this could be negative)


To Play Your Level
=-=-=-=-=-=-=-=-=-

- Load up a console, and point it too the antiman folder

>a myexistinglevel



The Source Code
-=-=-=-=-=-=-=-

The source code is written in FreeBASIC, and compiles under version 0.17.

To compile the source, load up a FreeBASIC shell, point to this directory,

>b
(compiles the game source)
>m
(compiles the mapeditor source)


If you have any questions about the source, email me (lithium_eadgbe@hotmail.com).
You're free to do with this code as you will, but if as a result of using it, anything
harm is done, I will accept no responsibilty. You should not use it if you do
not agree to this.

- Chris Adams (Lithium)
