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10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 8th of April, 300 USD first prize. Stay tuned!
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Author Topic: Blockshoot (working title)  (Read 4313 times)
Xerol
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« on: December 24, 2007, 07:54:25 PM »



You have a "cannon" and a stock of power balls. Fire balls into the field of blocks to eliminate blocks of the same color, and collect more balls from the blocks with a square in them. (This all needs heavy polishing, it's just a concept for now.)

Use page up/page down to select color, up/down to change power (more power takes up more balls), left/right to aim.

Download here.
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Lachie Dazdarian
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« Reply #1 on: December 24, 2007, 07:57:31 PM »

Also liked that. But like you said, it's only a concept. We need to see if it will work. Looks promising so far.
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« Reply #2 on: December 25, 2007, 04:53:30 AM »

that's excellent game concept! Shocked

but just a little queston in the series of numbers the one which counts the number of balls(?)..it goes below 0, in negative numbers is that supposed to be like it?..anyways you say it need polishing..so alright
but that's cool game..any chance it would be 3-dized? it would make it look better with more challenge.. Grin
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cha0s
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« Reply #3 on: December 26, 2007, 03:11:44 AM »

I like the concept, one thing with the mechanics is that the ball like goes through objects seemingly, like time-based movement can make it 'jump' over blocks.. you should break each movement into frames that are <= block size, i think
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