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22.12.2018 - We are currently running a game dev competition with a 1000 USD first prize, now extended to 4th of February, 2019. Check the official competition thread here: http://games.freebasic.net/forum/index.php?topic=623.0

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14.10.2018 - We are currently running a game dev competition with a 800 USD first prize, up until 14th of January, 2019. Check the official competition thread here: http://games.freebasic.net/forum/index.php?topic=623.0
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Author Topic: "A Love Letter To FreeBASIC" Competition (Oct 2018 Feb 2019), 1000 $ 1st prize  (Read 2336 times)
ssjx
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« Reply #30 on: January 09, 2019, 01:42:48 PM »

Hi,
My entry is mostly done:

http://ssjx.co.uk/windows/ioet.shtml

Besides a bit more testing and minor tweaks, I do not expect the final entry to be much different.

A bit early given there are a few weeks to go but I did not want to leave it to the last minute!

Also, I did not plan on the intro being like a Mr Men story but it seems to work and just about explains what is going on. The first intro attempt was long and tedious...

Anyway, thanks for looking! Smiley
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Lachie Dazdarian
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« Reply #31 on: January 10, 2019, 12:32:04 PM »

This is one of your best efforts so far, ssxj. The best gameplay-wise, IMO. Thanks for delivering this.

At the start I thought the game difficulty was a bit unfair, but after few attempts I got the jist of it, and I appreciate how constructed it is, with health being received by fininshing levels. This allows you to rack up health with easiers levels, so you have more space for error with more difficult levels. Also, levels unlocking and bonus levels are a really nice touch.

What bothers me are few things, and I think you have time to adress few of them, if you consider it worthwile.

Music. I really think you should find some free music tracks online and incorporate them in the game. The game is really asking for them. And if you implement them, please allow the user to turn up/down volume of music and sfx separately. SFX in the game is somewhat agressive. I can turn it down now manually outside the game, but if the game will feature music, I might prefer to leave the music volume up.

The appearance of the controlled object in the devices. While I know that not all graphics inside the devices are faux textual, I kinda feel the appearance of the thing you contol being made of text characters would be more effective and consistent.

I think the game should come with preset high scores, so there is some real incentive in playing the levels again by trying to beat those scores.

Finally, I really to think the professor's house and backyear is quite dull graphically. Everything looks stiff and boring. I think you managed to deliver more interesting graphics in previous entries. Not sure if something more can be done there, but maybe at least few more objects, adding some minimal animation to tiles (like blinking on devices), and maybe some animation to ghosts. It would really help the game feel more alive. His house more looks like a stage than a real house. Add some book shelves, lamps, carpets, etc., ...

Anyway, those are my two cents.

Once more, thank you for your effort. Appreciated. And I really enjoyed playing it. Will get back to it once more for scoring.
« Last Edit: January 10, 2019, 01:52:09 PM by Lachie Dazdarian » Logged

"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist
ssjx
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« Reply #32 on: January 10, 2019, 12:56:30 PM »

Thanks for playing and for the feedback!

Making the garden and house more animated and interesting is the main thing on the list, as well as improving the sound. The sound is too noisy on the levels where you have to continually shoot! Also some events could do with a fanfare or similar.

Music may be an issue as I would rather not include something created by someone else, I may take another look if there are any good simple music tools.

Initially I struggled to think of anything for this competition but it has been fun and I like what my entry turned out like. With hindsight, I would probably have made the 4 directional shooter a bigger element but that came together later and by accident (smash tv + space invaders?), hopefully people play through to get to the isometric game which is my first one of those.

Btw, the little ship has FBC on it but it is really tiny... Smiley
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Lachie Dazdarian
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« Reply #33 on: January 12, 2019, 03:59:46 PM »

Released stuff so far.

Landeel, FB Shooter Force 2019, a side scrolling shooter: https://www.youtube.com/watch?v=BcY3NG7bqkw
Pitto, Untitled platformer: https://www.youtube.com/watch?v=IwYc2ryKgig
Boromir, Basic Warfare, a RTS: https://www.youtube.com/watch?v=YMVUlnkMW7M
ssjx, Internet of Evil Things, mixed genres: http://ssjx.co.uk/windows/ioet.shtml (a version close to final entry released)

Confired WIPs I'm confident will result with a competition entry are being developed by gothon, Zamaster.

For any other WIP, people are either very secretive or the stuff is still very much in "maybe" phase, but would love to be mistaken. Pls folks, share!
« Last Edit: January 12, 2019, 04:02:41 PM by Lachie Dazdarian » Logged

"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist
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