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Author Topic: Well, well, well...  (Read 3798 times)

Dr_D

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Well, well, well...
« on: October 01, 2014, 09:29:25 PM »
FB is 1.0? Dynamic arrays inside types even. Wow... I gotta start working more in FB again!  :D

Lachie Dazdarian

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Re: Well, well, well...
« Reply #1 on: October 01, 2014, 11:05:02 PM »
I need more me (FB) time. :(
"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist

Dr_D

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Re: Well, well, well...
« Reply #2 on: October 02, 2014, 05:37:35 PM »
I started a new project last night. Right now, I'm converting my model loader to use the new dynamic arrays, instead of pointer arrays. There has been a persistent memory error plaguing that thing forever. Now I can find it and smash it. Memory management is my weakest point in programming.  :-\

BadMrBox

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Re: Well, well, well...
« Reply #3 on: October 04, 2014, 04:59:51 PM »
Whaaaa... it's at 1.0 now all of the sudden?

Clay Dragon

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Re: Well, well, well...
« Reply #4 on: October 04, 2014, 08:57:28 PM »
What a good timing! I'm gonna try that out!

FotonCat

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Re: Well, well, well...
« Reply #5 on: October 20, 2014, 07:08:36 AM »
x64 support! Cool! Now my games can eat even more memory!  :D
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ecxjoe

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Re: Well, well, well...
« Reply #6 on: October 20, 2014, 12:33:14 PM »
Oh wow! 64bit support finally. :)

Not that I need it, but I'm glad FB is keeping up with technology.