10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

Author Topic: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize  (Read 34097 times)

Ryan

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #30 on: June 16, 2014, 09:41:57 PM »
Lol, glad to hear it. ;)

I've been brainstorming the idea a bit, trying to simplify it. Honestly, it strikes me as something marketable as a physical product - a set of mats you lay on a table to breathe new life into your parents' dominoes. :P

I made a small board with some Carcassonne tiles and improvised with my wife's childhood dominos. What it shows me is that I had to be very intentional to get a 6:14 open:filled space ratio. In a game with randomized draws, I think I'd need to plan on a 2:3 ratio instead of 3:7. So I'll start prototyping with a 10x10 play area using the double sixes.



I also hadn't thought of the possibility of loops in the domino paths. Will have to decide how to accommodate those. :)
« Last Edit: June 16, 2014, 09:44:52 PM by Ryan »

Jonge

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #31 on: June 19, 2014, 05:12:03 AM »
Quiet her lately,  any progress?


For me it has been a couple of no progress days, but I'm hoping for some more progress soon  ;)
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landeel

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #32 on: June 19, 2014, 06:50:57 PM »
I have a working basic game engine already.  8)
Still no graphics or sounds.

BadMrBox

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #33 on: June 19, 2014, 11:14:37 PM »
I'm still trying to figure out the most awesome game in the history of mankind. If that fails I'll do plan B.

mysoft

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #34 on: June 20, 2014, 04:48:37 AM »
i made some progress on one type of map that will be used in the game... trying to make a concise engine...
but i also been working on some "lens" effect that will be used for several purposes along the game
and ofcourse the game opening hehehe :)


Programming is like love... you will never acomplish anything by treating your language as if it was a tool, or a slave of yours...

Lachie Dazdarian

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #35 on: June 21, 2014, 10:40:43 AM »
Great so see so many people interested in the theme, and to see already some being able to post screenshots. Watching you closely guys.

Remember, the competition started only two weeks ago. If you still didn't come up with a concept, don't sweat. I think one or two more weeks for brainstorming is still acceptable. But after that, you better start developing something, or you'll run into a tight schedule. That, of course, depends on the gameplay you'll devise. Perhaps you'll come up with something very fun and addictive, but also easy to program/develop, something that won't take so much time to test and polish up...

But yeah, I always hope in these competition to see at least one entry that is notably more elaborate and deeper than a typical coffee break game.

"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist

nkk_kan

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #36 on: June 21, 2014, 11:03:24 AM »
I have a decent idea and I'll start working on it today! :)
Details will be shared later :P


berrian

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #37 on: June 22, 2014, 07:52:47 PM »
Eventually, this thread will reach the most replies in the forum. Although, off topic.
David

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landeel

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #38 on: June 23, 2014, 05:33:38 AM »
It was much easier to code than I first thought. Maybe I'm just getting more experienced (or too old).  ;D
I think I will have a playable WIP demo soon. I just need to add some graphics and sound effects. ;)

berrian

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #39 on: June 23, 2014, 10:04:25 AM »
Graphics have more proper results.
David

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BadMrBox

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #40 on: June 27, 2014, 09:53:04 PM »
I'm thinking cardgame, magic'ish. Attack, defense thats containing numbers.

Mitchell

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #41 on: June 29, 2014, 10:37:57 AM »
Ugh, finally finished moving. Anywho, I've got card generation going, and I've been playing around with background styles. Here's what I got so far (front and back). Background is easy, but overlaying the default font to look nice is becoming a pain, and I might just resort to handling it procedurally.
Never underestimate the destructive powers of somebody doing something new without having any clue of how to do it. :P

Ryan

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #42 on: June 30, 2014, 03:04:29 PM »
Did a little more prototyping this evening with some guys from my company. The idea is very simplified in this case, with a 10x10 grid, double six dominoes, and 10 score points. In this case it was multiplayer with each score point captured awarding an incrementing number of points (i.e. 2, 4, 6, 8, etc.) as with the card matching side game in Risk. It worked pretty well as a simplified multiplayer game. Got a good feel for domino density on a 10x10 grid as well.

I see this being the most basic scoring rule set. I could easily teach this to my five year old and start playing with her to practice counting and number matching. A computer would afford me automated scoring that allowed for more complex rules, including repeated scoring on a turn by turn basis for scoring points captured.
« Last Edit: June 30, 2014, 03:22:39 PM by Ryan »

berrian

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #43 on: July 01, 2014, 05:40:51 PM »
But that was made of Dominos.
David

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landeel

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Re: FBGD Numbers Competition (June 2014 August 2014), 250 $ 1st prize
« Reply #44 on: July 02, 2014, 06:50:04 AM »
Damn World Cup won't let me work.  :P