Uh, reached level 14. Passwords definitely save the game.
I don't know, I found several levels quite annoying, especially those with indestructible blocks. Not sure why you force designs that utilize them so much. Level 3 is definitely tedious, and for the worst, no passwords till level 8.
The game has some problems with collision, that's for sure. More than once my ball was locked in a line of indestructible blocks. Also, I can often bounce the ball back into the play playfield with the bottom of my ship. Also, In level 8, if I get the lasers, it's quite difficult to get the tiny laser beam between the two yellow blocks, while this shouldn't be so, as the gap is one block big, huge for the width of the laser beam. Nevertheless, my laser beam keeps colliding with the yellow blocks instead of getting between them. Anyway, not sure if you are interested into fixing these bugs.
So far the game is fun to play, but without the passwords not sure how long it would hold my interested. Too many "evil" levels for a no-passwords gameplay to be fun. Thanks for implementing them.
BTW, how many levels did you say the game has?
Will try to finish this later.
ok, just to clarify none of these are bugs
the indestructible "bricks", are actually magnetic/light "bricks", so the ball can pass between them (in that 1 pixel gap), because they aren't really solid blocks, also if they are hit in one of the very corners, it will hold the ball for a while, but never forever.... but indeed a change in later game, made it be a bit more surreal, but i didnt bothered to fix it, since specially that way, experienced players, can use that for their advantage, and it's r0x when you learn how to use it
also the game have 33 levels, and the level 3 is very easy, it's there to make you learn how to aim to touch the ball on the corners making it goes almost horizontal, and with that is possible, to clear that whole level in a single pass
also about the laser, it was like that on all of the original games, so decided to not split the beams.... and so aiming it on the center on level 6, is part of playability ;p
also i was thinking into make the password start on level 2... instead of level 3, but since level 2 is way too soon, and level 3 is the first "tricky" level, then i had no choice but leave it that way, i could make it start on level 4, but i wouldnt reduce the password frequency, it's too easy the way it is, specially now, that i can clear the whole game on hard... and always o.o
but i can add some of these things as "options" if i upgrade it.... specially since i forgot to add the respawn feature, that i had planned
also about the passwords, just to point out, they only retain 50% of your actual score.... that is to discourage people of abusing of passwords ;p, and someone that clears the game in a single pass, will get a much better score
also question.... should i make a video of the "Nintendo DS" version working, and post here?