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Author Topic: BASIC vs. Flash  (Read 704 times)
N3trunn3r
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« on: January 18, 2011, 05:42:54 PM »

Why are flash games more popular than FreeBASIC games? And why are there much more flash "goodies" out there(armorgames.com...) than there are FB/QB games? Even if QB has been around for much longer.

Why do you think it is that way? Or did I get that wrong?
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Brick Break
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« Reply #1 on: January 18, 2011, 07:24:31 PM »

Why are flash games more popular than FreeBASIC games? And why are there much more flash "goodies" out there(armorgames.com...) than there are FB/QB games? Even if QB has been around for much longer.

Why do you think it is that way? Or did I get that wrong?

Browser based. Secure. Easy if you have the Flash interface. People are too lazy to download stuff.
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ssjx
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« Reply #2 on: January 19, 2011, 01:32:12 PM »

I think Brick Break sums it up nicely really!

I've done some flash games (mainly ports of my FB games) and it is purely because i don't think a lot of people have the inclination to download and install small games. Whereas with browser games, little effort is required to get playing.

From a programming point of view, the Flex complier (which is, i think, basically the only way to make flash games for free) is painfully slow much like the swf's it spits out, and i am not too fond of Actionscript/MXML  either...
« Last Edit: January 19, 2011, 01:40:15 PM by ssjx » Logged
3D
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« Reply #3 on: January 19, 2011, 01:41:12 PM »

yea its the no install ease, most players of flash games are looking for a quick romp through something, i don't have statistics to say so but its more of a guess then anything, flash gamers are more apt to play farmville like games, things that go to deep are usually a turn off. also a lot of the younger generation that are playing games now want mario at a click of a button and not have to figure out how to extract a rar file, where to put the extracted files, how to locate the extracted files... etc

this would be improved if most FB games had an installer but they do not usually, they require manual extraction and placement, and do not even create a windows shortcut on desktop or startmenu to launch the game... for a novice this is a killer.

everything is internet nowadays, until you can click play online and launch a FB game that way flash will have that edge.... also I'm not even sure how i first came across FB, i think it was when i was getting back into QBASIC on a windows system i came across it, and other similar QB style languages, and even then i had to decide on FB over the other ones... which i don't regret one bit at all, Freebasic is definitely a nice language but so is flash. point being that FLASH is everywhere and FB is more niche crowd.
« Last Edit: January 19, 2011, 01:42:31 PM by 3D » Logged
N3trunn3r
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« Reply #4 on: January 19, 2011, 01:44:50 PM »

Yea it is probably that it is easier to start a flash game.
Sadly flash is so damn slow and AS is a pain. Let's see what the future brings...
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Brick Break
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« Reply #5 on: January 19, 2011, 03:46:54 PM »

Yea it is probably that it is easier to start a flash game.
Sadly flash is so damn slow and AS is a pain. Let's see what the future brings...
You know Sandy? Can you teach me Sandy with MTASC? I'm trying to learn Flash.
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ecxjoe
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« Reply #6 on: January 27, 2011, 08:32:25 PM »

Flash games are more accessible...but they still have to be good to be popular. The same rules apply: if people love it they'll play it; if not they'll go somewhere else. You do, however, reach a larger market with a browser-based game. Rather than losing a percentage of potential players through the process of downloading and installing your game (consider yourself lucky if 50% of the people that hit your page download and play your game), you keep most of them since all they have to do is wait a couple seconds for the app to load. So your best bet is to streamline the process as well as you can. Make it simple to download and install, and then hook them within the first 5 minutes with great content. For small games, I would want to be playing it within a minute I from the time I click 'download here.' A big factor of the process is how well you market your game. Does it look fun? Does it look like a virus? Will I want to come back to playing it a second time? Is it cool enough to share with my friends and post a link on Facebook?
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Brick Break
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« Reply #7 on: January 28, 2011, 01:10:56 AM »

Flash games are more accessible...but they still have to be good to be popular. The same rules apply: if people love it they'll play it; if not they'll go somewhere else. You do, however, reach a larger market with a browser-based game. Rather than losing a percentage of potential players through the process of downloading and installing your game (consider yourself lucky if 50% of the people that hit your page download and play your game), you keep most of them since all they have to do is wait a couple seconds for the app to load. So your best bet is to streamline the process as well as you can. Make it simple to download and install, and then hook them within the first 5 minutes with great content. For small games, I would want to be playing it within a minute I from the time I click 'download here.' A big factor of the process is how well you market your game. Does it look fun? Does it look like a virus? Will I want to come back to playing it a second time? Is it cool enough to share with my friends and post a link on Facebook?
Capitalist mentality. You always were a capitalist.
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