FBGD GAMEPLAY COMBO COMPETITIONHello. FBGD is back with another game making competition, this time
sponsored with 300 $ (200 $ for the 1st place, 100 $ for the 2nd)! The theme of the competition is -
GAMEPLAY COMBINATION. The main goal is to deliver a game that combines various gameplays/game modes in the most interesting and/or innovative fashion. You have a full freedom here to approach the theme on any given number of ways.
For example, you can make a story-driven game like
Lodestar (a FB game), where each stage introduces a new part of the story and the stage gameplay is heavily connected to it, or in other words, expresses it. Or, you can go in the direction of
Joan of Arc (an Amiga classic), a game that combines strategy (moving troops on the map) and arcade elements (defending/attacking forts), as well as segments that involve real-time tactics (full-scale army battles). Or, you can deliver something completely new and curious, like combine two gameplays happening simultaneously (just brainstorming, no idea how to make something like that). Oh, yes. You can make a
World Games type of game, but that's one of the least innovative approaches.
More points goes to entries where the various gameplays are distinctively different, where there is more than 2 of them, where they are connected in a well though-out single entity (story, setting, theme), story-driven or enveloped with some main game mode. The more the different game modes feel lumped one over another, the more most of them appear pointless in the favor of one "main" gameplay, the less the score.
Competition rules:* the entry must include at least two obviously different gameplays/game modes, connected in a single game
* source code must be provided with the entry
* all libraries wrapped for FreeBASIC are allowed
* the competition entries must be submitted via email or in this thread before the 17th of Jan (Monday), 2011, 20:00 GMT
* the winner will receive 200 $ cash prize paid via Moneybookers, PayPal or in goods payable with PayPal or Moneybookers; the runner-up will receive 100 $ cash prize
* all entries will be evaluated solely by me (Lachie Dazdarian), while one category will be consisted of community votesScoring details (same as in the last competition):
Game design (40 points max): The emphasis in this category will be put on how much the designer was imaginative and innovative in delivering different gameplays, how well they combine and play, how much sense they make in a single game, and how much they drive the main theme/story of the game.
Gameplay (10 points max): In this category I will evaluate how much the game is fun and challenging to play.
Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.
Replay Value (6 Points max)
Graphics (7 points max)
Sound/music (7 points max)
Personal likeness (from 4 to 6 points max)
Community vote (up to 10 points): Depends on the number of entries. I'll try to separate the entries with at least 2 points, depending on their final placement in community vote.
You have about 2 and a half months to complete your entries. Plenty of time to deliver something coherent. You can even deliver something cool if you start in a month, but have in mind you will hardly end up in the first two places if you start developing something during the last week. I advise you to try to work out your entry in the next two weeks, because most likely, you'll need all the time you can get.
Questions and announcements of participation are more than welcomed.
Good luck, and thank you for participating.