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Author Topic: The Stranger's Adventure  (Read 4872 times)
Brick Break
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« Reply #45 on: August 31, 2010, 09:19:50 PM »

FreeBASIC (on Wine anyways) seems to have trouble pasting/moving around images in a certain way, like you did for the text that doesn't show up. The solution? Use the default cursor. Don't even bother hiding the mouse and showing a custom cursor. It always works that way.

As for your text, just use the built-in fonts. If you really must have extra-large characters or fancy stuff like that, use conventional image display methods, like you would find on the Wiki.

No offense but I'm convinced that an installation of Linux on my computer on september 12th will be easier to do and be better for my game in the futur...

Thanks to you anyway for the suggestions...

Cheers!
OK. Well, you can certainly test it on Wine that way. Good luck!
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Lachie Dazdarian
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« Reply #46 on: September 19, 2010, 11:51:11 AM »

I still get a bug now and then that a monster disappears from the battlefield, but it's still active in a way (must be killed for the battle to end). But, I can't kill it, and if I, for example, try to cast a spell when this disappeared monster is only one left in the battle, the game freezes. Also, few times I could pick a phantom monster with the monster selector on position 0,0 (or 1,1, I don't know).

Beside that, I really think the game requires too much battling for me to reach a certain level so I could battle the monsters, for example, in the cave...not to mention beat the boss. But, you'll see that in the FBGD score.
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"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist
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« Reply #47 on: September 20, 2010, 02:49:05 PM »

I still get a bug now and then that a monster disappears from the battlefield, but it's still active in a way (must be killed for the battle to end). But, I can't kill it, and if I, for example, try to cast a spell when this disappeared monster is only one left in the battle, the game freezes. Also, few times I could pick a phantom monster with the monster selector on position 0,0 (or 1,1, I don't know).

Beside that, I really think the game requires too much battling for me to reach a certain level so I could battle the monsters, for example, in the cave...not to mention beat the boss. But, you'll see that in the FBGD score.

I think you're taking the directory too seriously.
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Clay Dragon
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« Reply #48 on: September 21, 2010, 12:32:19 PM »

@lachie:
I don't know under which circonstances a monster could simply disappear but the other bugs are fixed at least... Thank you for the time you took on this game. I can put your name in the credits under Special Thanks or Beta Testers if you wish...

Edit: There is definitely a problem with the new monster selector... working on it.

@brick:
I don't think Lachie taking his job too seriously to be a bad thing. In fact, I rather like Lachie that way. Because, I know which games are worth it in a directory that have fair scores and well written reviews. So that's that.

Also, it's been more than a week that I'm working installing Debian Linux 5.0.4 on my computer, (This is the one I got from my brother on september 12th), it took a lot of time to get it right, now I'm battling with librairies packages, I'm considering using no sound for the game on linux because there is no linux package for fmod... I'll try another audio librairy later when I'll get my game working on Linux which should takes a few days more... (I hope)!

Cheers!
« Last Edit: September 24, 2010, 08:38:21 PM by Clay Dragon » Logged
Brick Break
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« Reply #49 on: September 21, 2010, 01:06:08 PM »


@brick:
I don't think Lachie taking his job too seriously to be a bad thing. In fact, I rather like Lachie that way. Because, I know which games are worth it in a directory that have fair scores and well written reviews. So that's that.

Also, it's been more than a week that I'm working installing Debian Linux 5.0.4 on my computer, (This is the one I got from my brother on september 12th), it took a lot of time to get it right, now I'm battling with librairies packages, I'm considering using no sound for the game on linux because there is no linux package for fmod... I'll try another audio librairy later when I'll get my game working on Linux which should takes a few days more... (I hope)!

Cheers!

This isn't Lachie's job. I've tried to get that across to him but he thinks I'm poking jabs at him. As far as your audio situation goes, I'd recommend looking into OSS or just requiring that people use Wine. Here's a little bit of code I use for Windows, although currently it only has one audio channel.

#ifdef __FB_WIN32__

    #include once "windows.bi"

    #include once "win\mmsystem.bi"

#else



#endif



public sub soundloop(byval sound as string)

    PlaySound(sound,NULL,SND_LOOP OR SND_NODEFAULT OR SND_ASYNC)

end sub



public sub soundplay(byval sound as string)

    PlaySound(sound,NULL,SND_NODEFAULT OR SND_ASYNC)

end sub



public sub soundstop

    PlaySound(NULL,NULL,0)

end sub
No FMOD
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Clay Dragon
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« Reply #50 on: September 21, 2010, 01:44:47 PM »

This isn't Lachie's job. I've tried to get that across to him but he thinks I'm poking jabs at him. As far as your audio situation goes, I'd recommend looking into OSS or just requiring that people use Wine. Here's a little bit of code I use for Windows, although currently it only has one audio channel.

By job, I meant as a devoted volonteer for the FreeBASIC community...

Thank you for your suggestion anyway...

Cheers!
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Brick Break
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« Reply #51 on: September 21, 2010, 07:55:53 PM »

Quote
By job, I meant as a devoted volonteer for the FreeBASIC community...
Yeah, Latchie's great. It's nice of him to do this etc.

Quote
Thank you for your suggestion anyway...

Cheers!
You're welcome. I avoid FMOD because of its license. You don't really need if you know what operating system you're using.
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Clay Dragon
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« Reply #52 on: September 26, 2010, 10:32:39 PM »

@Lachie:
Thank you for adding my game to the directory! Even if I came out too late with the version 6.9 that covers every single comment tou made and bug you reported about my game... Just getting featured in the directory, makes me happy, though... So don't worry about it!

@Brick:
Good news! You can download the version 6.9 in the first post and play a nosound version of my game on Linux! Let's hope your Puppy Linux will play it!

Cheers to both of you!
« Last Edit: September 26, 2010, 10:36:01 PM by Clay Dragon » Logged
Lachie Dazdarian
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« Reply #53 on: September 27, 2010, 07:31:40 AM »

Scores can be revised. I'll give the new version a spin when I find time.
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« Reply #54 on: September 27, 2010, 09:34:48 AM »

Thank you!

The things you'll most notice are:

1) no more monster bugs (I can't swear it won't happen but I did my best!)
2) leveling up is 25% faster!
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« Reply #55 on: September 29, 2010, 12:13:45 PM »

Sorry for the double post but...

@Brick:
Did you try the Linux version of my game? I was wondering because I thought you would enjoy it even if I did not implement any sound in it yet...
To tell you the truth, I can't even hear anything at all in Linux... It seems I'm not even able to make Linux detect my sound card...

Oh well...
« Last Edit: September 29, 2010, 12:14:47 PM by Clay Dragon » Logged
Brick Break
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« Reply #56 on: September 29, 2010, 01:07:02 PM »

I can't test a linux version.
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Clay Dragon
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« Reply #57 on: September 29, 2010, 02:18:26 PM »

I can't test a linux version.

Why not? I don't get it! Unless Debian Linux is different than Puppy Linux, it plays exactly like the windows version... Let me guess... You are using a live cd of Puppy Linux, right? If that's the case, it's really sad!
« Last Edit: September 29, 2010, 02:19:49 PM by Clay Dragon » Logged
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« Reply #58 on: September 29, 2010, 02:33:11 PM »

It worked, but no sound. I didn't even need the command line though. Amazing! The Linux version worked, but not the Windows version. It's usually the opposite.

May I ask that you make it respond to close events and Alt-F4? I'm really used to that.

Also, the text system is really messed up. When I talk to the girl at the counter all I see is the first option of "I'm tired" or "let's talk". After that I'm pushing buttons blindly.

The movement system is really clever but it could use a little more animation.

What would it take for you to get sound to work? OSS seems to be the defacto standard.
« Last Edit: September 29, 2010, 02:49:16 PM by Brick Break » Logged

Clay Dragon
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« Reply #59 on: September 29, 2010, 06:34:07 PM »

May I ask that you make it respond to close events and Alt-F4? I'm really used to that.

I guess I can do that for you... but I'll be busy for the next 3 days, I'll get back to you on sunday!

Also, the text system is really messed up. When I talk to the girl at the counter all I see is the first option of "I'm tired" or "let's talk". After that I'm pushing buttons blindly.

It's supposed to work that way! The game shows your last selection while displaying the character speach and you'll have to press 'Z' until the character is finish and sometimes, another choice will appear to make the talking going on another subject. And when that happens, a yellow line like "What do you want?" will appear while another choice will have to be made. In fact, you'll notice a yellow line everytime you engage a character with a choice to make...

What would it take for you to get sound to work? OSS seems to be the defacto standard.

I'll try that ASAP, didn't know about OSS... Will it be able to detect my soundblaster card 5.1 vx?

Cheers!
« Last Edit: September 29, 2010, 06:39:47 PM by Clay Dragon » Logged
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