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Author Topic: The Stranger's Adventure  (Read 4846 times)
Brick Break
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« Reply #15 on: August 20, 2010, 05:52:52 PM »

Do you have a Mac or you are using Linux?

Because I could supply you with the code I used to load and play the music that way if you manage to make that code work under Wine! I could easily modify my code afterwards.

But for now I aske you to wait until I finish the modifications I need to do with my code in less than 48 hours.

Thanks!
Great, well I'm on Linux. By "fix" I meant remove. I don't know of any way to get the music to play under Wine. Music and sound effects should be optional at the startup screen or in a settings file, so that people on Wine can disable it.
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Clay Dragon
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« Reply #16 on: August 21, 2010, 10:46:30 PM »

@Lachie: Everything has been fixed, except for the princess and the french man.

@BrickBreak: I even have the time to grant your wish, you can play it with no sound on Wine now.

Download it from my first post... (same link).

Thanks to both of you, I'm feeling that I'm going in the right direction!
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Brick Break
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« Reply #17 on: August 21, 2010, 11:39:58 PM »

Thank you very much for your efforts, however it still will not function. The game loads to what looks to be the main menu (or the background of it) but that's all I get.



From what I know, Wine doesn't like assembly, it doesn't like dynamically sized strings, and it doesn't like using alternate graphics libraries. Is there anything you can do? Is there anything I can do?

EDIT: Oh, and another possible thought is that it's at 640x400 and not the standard 640x480. Maybe it's a combination of factors. Many thanks for your efforts so far. Smiley

EDIT 2: No, 640x400 is definitely not a problem. You're not using assembly, are you? Hopefully not, it's bad coding practice.

I'm pretty sure you're not using another graphics library, as things are displaying on the screen OK. I don't think it's possible to mix graphics libraries.

That would leave only A) you're using assembly or B) you aren't capping your strings to, say, 255. If it's something else, I'd love to help.
« Last Edit: August 21, 2010, 11:52:45 PM by Brick Break » Logged

BadMrBox
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« Reply #18 on: August 22, 2010, 02:16:40 PM »

Quote
You're not using assembly, are you? Hopefully not, it's bad coding practice.
What?
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Brick Break
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« Reply #19 on: August 22, 2010, 02:27:39 PM »

Quote
You're not using assembly, are you? Hopefully not, it's bad coding practice.
What?
I can quote someone else on that, if you don't trust me. It's even on the Wiki. Asembly isn't portable. That's all there is to it.

Also, the language is FreeBASIC, not Assembly, so come on.
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Clay Dragon
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« Reply #20 on: August 22, 2010, 03:48:19 PM »

From what I know, Wine doesn't like assembly, it doesn't like dynamically sized strings, and it doesn't like using alternate graphics libraries. Is there anything you can do? Is there anything I can do?

No, I'm not using Assembly, but don't worry... I still have a card up my sleeve, I will try it tonight and give you the news monday or tuesday!
« Last Edit: August 22, 2010, 03:49:47 PM by Clay Dragon » Logged
BadMrBox
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« Reply #21 on: August 22, 2010, 04:06:35 PM »

@Clay Dragon
If you are using the same Scale2x code that I talked about before then there is some ASM in it.
Are you using the SCREEN command instead of SCREENRES?
The colors at the titlescreen going haywire when in fullscreen. The palette returns to normal when the map has loaded.
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Brick Break
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« Reply #22 on: August 22, 2010, 04:19:48 PM »

This gives me a lot to think about. Is the card up his sleeve going to work? Is he using BadMrBox's assembly code? What will happen next?

* Image edited out becase it annoyed me ~ LD *
« Last Edit: August 24, 2010, 01:46:47 AM by Lachie Dazdarian » Logged

Lachie Dazdarian
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« Reply #23 on: August 24, 2010, 01:47:55 AM »

I should be able to find time today after work to give the new version a proper spin. I got sidetracked yesterday (gf). Smiley
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"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist
Brick Break
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« Reply #24 on: August 24, 2010, 10:49:13 AM »

I should be able to find time today after work to give the new version a proper spin. I got sidetracked yesterday (gf). Smiley
I'd love to have a girlfriend. Tell me about her.
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Clay Dragon
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« Reply #25 on: August 24, 2010, 08:59:51 PM »

This gives me a lot to think about. Is the card up his sleeve going to work? Is he using BadMrBox's assembly code? What will happen next?

* Image edited out becase it annoyed me ~ LD *

Got a beating from the Penguin, but is not vanquished yet... I have to babysit my two young nephews tomorrow though, will be back thursday afternoon... See you...
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Brick Break
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« Reply #26 on: August 25, 2010, 12:20:09 AM »

This gives me a lot to think about. Is the card up his sleeve going to work? Is he using BadMrBox's assembly code? What will happen next?

* Image edited out becase it annoyed me ~ LD *

Got a beating from the Penguin, but is not vanquished yet... I have to babysit my two young nephews tomorrow though, will be back thursday afternoon... See you...
Same time, same forum.

Have fun. Smiley
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Lachie Dazdarian
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« Reply #27 on: August 25, 2010, 03:43:21 PM »

Ok, played the game a bit today. I had huge difficulties in the beginning because my main character, the paladin, is useless in battle on level 1, and before I learned to use spells, I had hell of a time. What I really think would help the game being less frustrating and unappealing in the beginning is quite a small change - give the paladin a short sword in the start. After I leveled up for the first time, I was a much more pleasurable game to play.

I do have some other gripes with the game. First, a bug. If I press a letter when I need to attack a monster by pressing a number, the game crashes. Eeek! I really think you should take the trouble and code a nice monster selector, with right/left arrow keys to select and Z to confirm a monster. This type of keyboard input is cumbersome to use and makes the game less fun to play. Monster's AI. It's somewhat poor. Monsters should attack the closest member of the party, and not follow a randomly selected one (I presume). So often I was attacking a monster with one party member, and the monster kept chasing another party member. Good for me, but makes the designer's work on the game appear sloppy. Messages when I attack monsters, like "Slime B" or "Slime A". This appears to be outdated now, but also redundant by my opinion. Just "Slime" is fine.

Anyway, I like the graphical design and the battle system, so I'll keep playing the game. I just warmly recommend that you fix these bugs, glitches and flaws (and they are really small and easy to fix) to attract a wider audience....and get a higher FBGD score eventually.

Currently, my Mage is on level 6, and paladin is on level 5. Gonna play it tomorrow some more.

Cheers!
« Last Edit: August 26, 2010, 03:03:48 PM by Lachie Dazdarian » Logged

"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist
Clay Dragon
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« Reply #28 on: August 26, 2010, 08:41:24 PM »

@Brick Break: I was wondering, can you open a 256 colors bitmap image in Wine or Linux? Anyway, I will continue my fight this weekend...

@Lachie: I will work on it tomorrow, I'm too tired to do it tonight, I'm up since 6:15AM this morning, awaken by my youngest nephew, 16 hours in a day is long enough, got to have some sleep now, see you tomorrow! Cheers to you too!
« Last Edit: August 26, 2010, 08:43:51 PM by Clay Dragon » Logged
Brick Break
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« Reply #29 on: August 27, 2010, 11:15:36 AM »

@Brick Break: I was wondering, can you open a 256 colors bitmap image in Wine or Linux? Anyway, I will continue my fight this weekend...
Yes, I can open 256 color bitmaps in Puppy Linux, as the default software for opening them is able to read them. I'm pretty sure Wine is able to do the same, at least through the Win32 API. screenlock/unlock sometimes causes problems, but I don't see that becoming a real serious issue.

I'd love to see what you come up with. Smiley
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