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Author Topic: how would i make a 3d interface for rpg S.o.S  (Read 3202 times)
Brick Break
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« Reply #45 on: August 04, 2010, 12:30:25 PM »

in time we will have it working Smiley
I'd honestly like to know who 'we' is.

Mitchell dropped out, and I'm pretty much out of ideas. I would imagine you have a hard time understanding it yourself.

Here's what has been mutually agreed on:

The points need to be sorted vertically first. We have code for that.
All of the common values should be stored ahead of time for efficiency.
We render the first half, then the bottom half of the triangle (above middle vertex, below middle vertex).
Each line multiplies the y value by something to get the x value, then draws a horizontal line from left to right using memory poking.
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