Very fun and smooth game. Great work. I would appreciate a documentation explaining the differences from the original Asteroids game. BTW, how much is the high score table competetive? I scored 7200 pts in the second game. Maybe more challenging high scores to beat would be nice.
Also, didn't check the code, but is this built with some engine of yours?
I'm thinking about getting back to game design without having to worry much about my graphics skills (whose lack of is my biggest demotivator), and I thinking a vector game of some sort would suit my current affinities.
If you check the source you will find my Polygon engine and vector font routines. They are very portable and should work plug-n-play with anything you want to do.
As far as differences from the original I can think of a couple....
1. Asteroid polygon design is not the same as original
2. Point scoring was my best guess. I also do not award extra men because I could not find any info about at what scores you get one. (I plan on adding this for version 1.0)
I used the original sounds and I attempted to get the AI of the UFOs exactly.
I thought about turning this project into a tutorial because I made a big effort on commenting the code.
-Vince
PS: I changed the auto-hiscore table to start at 15000!