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Author Topic: Prompt Critical - Official Release **Update - v1.04**  (Read 21184 times)

syn9

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #30 on: September 30, 2008, 03:17:04 PM »
thanks

codezero: thanks. i'll get to the bottom of this.

Lachie Dazdarian

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #31 on: September 30, 2008, 03:25:53 PM »
I smell a high score table reset. ;)
"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist

syn9

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #32 on: September 30, 2008, 09:32:48 PM »
i'll give it a lil bit. i'll have to mix up the gameplay a bit to make it different first. i gotta beat pritchard before i give in to a reset >D

codezer0

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #33 on: October 02, 2008, 05:08:21 PM »


Happened again, I was going pretty good too. Another thing weird is the boss, check out how small it is and then look at it's health, I never even shot at it. Or is that normal? I didn't see it happen as I was alt-tabbing around getting screenshots.

Mitchell

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #34 on: October 02, 2008, 07:26:46 PM »
Unfortunately, rockets halve my frame rate.  :(

Doesn't stop me from using them though  8) . Not using them is sacrilegious.
Never underestimate the destructive powers of somebody doing something new without having any clue of how to do it. :P

syn9

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #35 on: October 03, 2008, 05:57:55 PM »
wow coderzero, thanks for the screen. i'll put together a debug program for you. hopefully we can figure out where the problem is. so far you're the only person who has reported this problem. which leads me to believe it might be memory related. we'll figure it out

codezer0

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #36 on: October 03, 2008, 11:17:17 PM »
I forgot I was the only one with the problem, didn't even think of it actually, musta slipped my mind. Must've been reading the scoreboard wrong, I thought I was on top of no mercy!

Anyway, my specs are:
 Intel dual core 1.6ghz
1 gig ram
and
Intel(R) 82945G Express Chipset Family , it's integrated, an intel inside  :P

« Last Edit: October 04, 2008, 02:13:37 AM by codezer0 »

Mitchell

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #37 on: October 04, 2008, 05:59:29 AM »
I forgot I was the only one with the problem, didn't even think of it actually, musta slipped my mind. Must've been reading the scoreboard wrong, I thought I was on top of no mercy!

Anyway, my specs are:
 Intel dual core 1.6ghz
1 gig ram
and
Intel(R) 82945G Express Chipset Family , it's integrated, an intel inside  :P



For the game? I'm
1.8 gHz Pentium 4
512 MB RAM
x87 :P

Never underestimate the destructive powers of somebody doing something new without having any clue of how to do it. :P

syn9

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Re: Prompt Critical - Official Release **Update - v1.02**
« Reply #38 on: October 09, 2008, 03:25:55 PM »
v1.04 released today.

2 major fixes:
 - fix bug where when unloading a salvo of rockets on the snake in the beginning the majority of it will disappear even though its health remains

 - also, fixed a bug where at the end of the game you will be sitting around with no enemies on the screen waiting for the game to timeout and you die instead of rightfully winning.

http://syn9.thingie.net/index.php?table=promptcritical