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Author Topic: Moon Project  (Read 24018 times)

AlZe

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Moon Project
« on: May 23, 2008, 10:08:16 AM »
So, what is Moon Project?

Gametype: RTS
Features: a few
Bugs: a few
Graphics: Pixelart-like, due to a lack of good RTS graphics
Music: yes, but not included in this version

This is a WIP and will probably always be. Plz post feedback ;)

Download @ WikiFortio
Moon Project 0.72.rar - dated: 25 May 2008

NEW VERSION 0.72

Changes:
- Exploring will now reveal a circular area instead of a rectular area
- Scouts can now be set to auto-explore and will automatically explore the whole map (buggy though)
- When pressing TILDE you can see view range (blue circle) and weapon range (red circle) of each unit
- Changed screen handling from screencopy to screenlock/screenunlock - looks like it's faster this way
- Vehicles won't shoot some invisible enemy in the top left corner anymore ;)
- Factories can now produce new scouts :o
- Constructor and Harvester now have a viewrange of 2, Scout has 6 - so using the Scout for exploring makes sense now
- Buildings are now twice the size and take up 2x2 tiles so the scaling is more realistic
- Game should not longer crash when demolishing buildings
- Supply lines are no longer implemented
- Only scouts are able to fire at enemies now
- New graphic for silo, solar panel and headquarter, all other buildings are just scaled up from the old version
- Construction bar shows the number of each building built - see preview
- Lots of changes in the code itself, it's all messy again ;)

Changes in upcoming 0.73

Added 27 May 2008:
- Terrain heights are no longer reversed in the large minimap
- Vehicles now have different speeds, with harvesters and constructors now half as fast as the scout
Added 28 May 2008:
- Vehicles don't move on top of buildings anymore
- Added a story :)
- Demolishing crash fixed once and for all
- Added crystals on map as 2nd resource
Added 31 May 2008
- Vehicles can now be grouped with STRG+1, STRG+2, etc. and selected by pressing 1,2, etc.
- They can now also be demolished just like buildings
Added 06 June 2008
- When mouse is hovered over vehicles its status bars are shown
Added 07 June 2008
- Terrain has real height now :o, you will love this
- fixed bug that caused enemies not being attacked
Added 09 June 2008
- Double clicking a vehicle will select all vehicles of the same type within the current viewport
Added 17 July 2008
- Improved the autoexplore behaviour of scouts

More to come.. :D

Preview

« Last Edit: July 17, 2008, 10:54:16 AM by AlZe »

nkk_kan

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Re: Moon Project
« Reply #1 on: May 23, 2008, 01:10:14 PM »
that looks good!  :o
graphics are nice too

can we make our own units/scouts?
what's the use of supply line btw??

we need a manual :P

Pritchard

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Re: Moon Project
« Reply #2 on: May 23, 2008, 01:30:25 PM »
Will ALWAYS be a WIP?  This is one of my favorite FB Games, ever.  I was a big fan of the original Sim City on the SNES :-)

The graphics aren't awful.  I don't know what you have in mind for this project, but while it had its issues, it was pretty darned fun while it lasted.

Lachie Dazdarian

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Re: Moon Project
« Reply #3 on: May 23, 2008, 03:56:14 PM »
I agree with nkk_kan. We need a manual. If you don't plan to change the gameplay substantially, you can already write one and then slightly modify it later.

Anyway, I was wondering what was going on with this. So which version is this and what changes/improvements you made compared to the last public version?

You should really complete Moon Project and stop being so hard of yourself. The graphics are quite good. They get the job done. You have it all for an above-average smaller game. Leave the ambitious stuff for the sequel and give as a complete game to play!
"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist

BadMrBox

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Re: Moon Project
« Reply #4 on: May 23, 2008, 06:01:28 PM »
Wow, stuff has happened to this project since I last tested it.
You should really finish this project.

Ryan

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Re: Moon Project
« Reply #5 on: May 23, 2008, 07:59:25 PM »
+1 to all above... the graphics are great, sound effects work well, and it still shows a lot of promise.  I just can't remember what I'm doing.  :)

Leonheart

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Re: Moon Project
« Reply #6 on: May 23, 2008, 10:04:01 PM »
Could you next time don't use file share site for upload, just direct download please. I have bad history with it, creep, my download manager is useless for this. Maybe for next, you can pick account in geocities, it's 10MB free or you can use wikifortio :P

nkk_kan

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Re: Moon Project
« Reply #7 on: May 24, 2008, 01:16:05 AM »

AlZe

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Re: Moon Project
« Reply #8 on: May 24, 2008, 08:10:12 AM »
Ok, first about the manual. The game is open-end atm, you can send your units around and shoot down the aliens. Then you can place some buildings with the blue unit. If you place a water pump in the darker areas (meant to be lower terrain) some vegetation will begin to grow and spread. You can use the green unit to harvest the vegetation which will bring it back to the main building and you'll get 100 food for it. The food will be used to produce units (not added yet). You can build silos to increase the storage capacity of food. The walls currently just stop the vegetation. Research points will be used to research better units or so (also not implemented). Supply lines - see below. I'm very curious to test the zoom capability of the FB EXT library, like in Supreme Commander..  :)

There are 2 known bugs atm. Units will shoot at something in the top upper left corner and there is a crash when demolishing buildings, haven't been able to track either of them down. Now to some questions:

Quote
can we make our own units/scouts?
No, not yet.

Quote
what's the use of supply line btw??
None atm :)
I planned to give a building a production bonus when it's connected to the supply line.. this would later add in interesting strategic element if the enemy would be able to cut the lines and impact your economy and visa versa.

Quote
So which version is this and what changes/improvements you made compared to the last public version?
This is the latest version. I rewrote the code for performance gains and more clearness. Then there are changes to the UI and probably a few new things I don't remember.

Quote
You should really complete Moon Project and stop being so hard of yourself. The graphics are quite good. They get the job done. You have it all for an above-average smaller game. Leave the ambitious stuff for the sequel and give as a complete game to play!
Thx. The problem is I have no concept, just random ideas popping up in my head. That and the fact that even basic RTS features make the whole code very complex and slow progressing. I'm also more of a programming amateur so bear with me ;)

Quote
Could you next time don't use file share site for upload, just direct download please.
WikiFortio looks nice, will use it from now on.

AlZe

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Re: Moon Project
« Reply #9 on: May 24, 2008, 12:02:31 PM »
New version available, see first post! :)
« Last Edit: May 25, 2008, 12:53:00 PM by AlZe »

hexdude!

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Re: Moon Project
« Reply #10 on: May 28, 2008, 06:59:07 AM »
Great news, this was one of my favourite FB games ever.

KristopherWindsor

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Re: Moon Project
« Reply #11 on: May 28, 2008, 12:45:29 PM »
I wondered what the catch was at http://www.wikifortio.com/, so I looked.
They will only let you keep your file for 99 days, which means lots of broken links in the future.  :o
Also, I don't know if it allows you to embed images in other web sites; it is only for downloads.
My site will not remove your files. ;)

Leonheart

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Re: Moon Project
« Reply #12 on: May 28, 2008, 09:06:34 PM »
You right, but wikifortio have integration with some upload manager. Make it easy to use. ;D

So I'll upload my useless trash file to yours, some of 100MB null char files. You won't delete it isn't? ;D

nkk_kan

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Re: Moon Project
« Reply #13 on: June 03, 2008, 09:21:38 AM »
hmm... i see that you've made the buildings "four blocks" but you forgot to expand the mouse click detection

also, the buildings look bigger than other stuff (Edit to make thinner borders)

The AutoExplore still seems buggy....stops after one move

i found some Red Flag water thingy...what is that? :P


AlZe

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Re: Moon Project
« Reply #14 on: June 07, 2008, 06:14:50 AM »
Well well, that is a much better way of doing terrain:



Quote
hmm... i see that you've made the buildings "four blocks" but you forgot to expand the mouse click detection
Quote
The AutoExplore still seems buggy....stops after one move
I know, will be fixed of course :)

Quote
also, the buildings look bigger than other stuff (Edit to make thinner borders)
I have replaced the buildings with better graphics now, see above.

Quote
i found some Red Flag water thingy...what is that?
This is the water pump, you can compare it to a tiberium spike ;)