So, what is Moon Project?
Gametype: RTS
Features: a few
Bugs: a few
Graphics: Pixelart-like, due to a lack of good RTS graphics
Music: yes, but not included in this version
This is a WIP and will probably always be. Plz post feedback
Download @ WikiFortioMoon Project 0.72.rar - dated: 25 May 2008
NEW VERSION 0.72Changes:
- Exploring will now reveal a circular area instead of a rectular area
- Scouts can now be set to auto-explore and will automatically explore the whole map (buggy though)
- When pressing TILDE you can see view range (blue circle) and weapon range (red circle) of each unit
- Changed screen handling from screencopy to screenlock/screenunlock - looks like it's faster this way
- Vehicles won't shoot some invisible enemy in the top left corner anymore
- Factories can now produce new scouts
- Constructor and Harvester now have a viewrange of 2, Scout has 6 - so using the Scout for exploring makes sense now
- Buildings are now twice the size and take up 2x2 tiles so the scaling is more realistic
- Game should not longer crash when demolishing buildings
- Supply lines are no longer implemented
- Only scouts are able to fire at enemies now
- New graphic for silo, solar panel and headquarter, all other buildings are just scaled up from the old version
- Construction bar shows the number of each building built - see preview
- Lots of changes in the code itself, it's all messy again
Changes in upcoming 0.73
Added 27 May 2008:
- Terrain heights are no longer reversed in the large minimap
- Vehicles now have different speeds, with harvesters and constructors now half as fast as the scout
Added 28 May 2008:
- Vehicles don't move on top of buildings anymore
- Added a story
- Demolishing crash fixed once and for all
- Added crystals on map as 2nd resource
Added 31 May 2008
- Vehicles can now be grouped with STRG+1, STRG+2, etc. and selected by pressing 1,2, etc.
- They can now also be demolished just like buildings
Added 06 June 2008
- When mouse is hovered over vehicles its status bars are shown
Added 07 June 2008
- Terrain has real height now
, you will love this
- fixed bug that caused enemies not being attacked
Added 09 June 2008
- Double clicking a vehicle will select all vehicles of the same type within the current viewport
Added 17 July 2008
- Improved the autoexplore behaviour of scouts
More to come..
Preview