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Author Topic: Marble Maze Game  (Read 43971 times)

phycowelder

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Marble Maze Game
« on: March 09, 2008, 11:14:04 PM »
i am currently designing a Marble Maze Game....

eg...


does any one have any ideas what they would like to see in this said game?


-i plan on making about 10 mazes
-questing/goal games to!
-control....<still up in the air>

BTW....
this is going to be a openGL/Newton Lib game
I wanted to make a functional game while figuring newton.bi out!

« Last Edit: March 09, 2008, 11:15:38 PM by phycowelder »

nkk_kan

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Re: Marble Maze Game
« Reply #1 on: March 10, 2008, 03:40:42 AM »
I'm not sure what a marble maze game is but i guess we've to get the marble out of the maze by moving the whole game and avoiding the holes? :P

Well, you can add monsters in the maze as well..which are to be destroyed by guns or bubbles or something..and also, you can make different tiles or area with different attributes like a sticky tile..accelerating tile etc (remember skyroads?)

vdecampo

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Re: Marble Maze Game
« Reply #2 on: March 10, 2008, 08:52:53 AM »
This was my favorite marble game. You could get some good ideas from there.

http://en.wikipedia.org/wiki/Marble_Madness

I always wanted to do a remake of this particluar game.

Cheers!
-Vince
Cheers!
-Vince

phycowelder

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Re: Marble Maze Game
« Reply #3 on: March 10, 2008, 11:01:13 AM »
i remember that game! i loved that game!
good idea, i might make some thing like that also!
be it apart of this or not!

and NKK_KAN

i like the sticky tile idea, the monsters i was thinking of making Pitt's with monster images on them!
maybe fall into a 1 on 1  battle pit!

nkk_kan

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Re: Marble Maze Game
« Reply #4 on: March 10, 2008, 01:12:43 PM »
ahh 1 on 1 battle with a dragon :P

Rpg + Maze = new genre?  ;D

excellent! looking forward to it :)

Lachie Dazdarian

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Re: Marble Maze Game
« Reply #5 on: March 10, 2008, 05:02:41 PM »
Actually, he is not talking about a Marble Madness type of game.

I had to google Marble Maze game because Wikipedia has nothing about it. Your chance to start a wiki article about it! :P

Anyway, what I gather is that Marble Maze is a game where you need to guide a ball through a maze while avoiding the ball falling into holes strategically placed in it. Controlling the ball is done by tilting the playfield.

The only (sane) way I see this being done in a computer game is by making the playfield a 3D plane the player can tilt in any direction.

I remember only one similar computer game Balance (and obscure shareware DOS game) where you had to touch all the green sectors in the playfield with a ball to complete it, and each level was a 3D plane you could rotate in any direction. The biggest challenge was that the ball could fall off the playfield. Some levels even rotated. Quite cool concept.

EDIT:

Found Balance! Full version for that matter!

http://www.the-underdogs.info/game.php?gameid=4710

Once again, it's a game only with similar concept to Marble Maze.

« Last Edit: March 10, 2008, 05:12:37 PM by Lachie Dazdarian »
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Xerol

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Re: Marble Maze Game
« Reply #6 on: March 10, 2008, 11:04:28 PM »
I'd like to see something more involved, with ramps, multiple balls, moving hazards, different surfaces that cause the ball to roll differently, etc. Maybe even make it golf-like with a "par time" for each stage.

Jonge

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Re: Marble Maze Game
« Reply #7 on: March 11, 2008, 12:31:29 AM »
This is my favorite marble game: http://www.kororinpa.com/screenshots.html
Its for Nintendo Wii.
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Dr_D

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Re: Marble Maze Game
« Reply #8 on: March 11, 2008, 01:53:09 AM »
This is a nice idea. I think something like this would be great with mouse control. I like the idea of dropping into some kind of battle too. That's totally cool. Also, I think if you made the mazes look more "arcadey" instead of that finished wood look, it would feel more fun. What I mean is, like on one maze, you could make it look like a hedge maze, where dropping into the holes would put you into battles with spiders, bears... whatever. Maybe on another maze, you could have an industrial look where you fight robots & stuff.

One downside is Newton wont allow you to rotate/translate the collision tree mesh once it's created.  You'd have to pull it off in the force_torque callback. You could just transform the model to make it looks like it's actually tilting though. ;)

KristopherWindsor

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Re: Marble Maze Game
« Reply #9 on: March 11, 2008, 02:36:54 AM »

I remember that! ;)
Try controlling two different marbles (each on its own map) at once! :D

phycowelder

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Re: Marble Maze Game
« Reply #10 on: March 11, 2008, 03:34:36 AM »
ya i was thinking about that with newton!
but the gravity(Force) could be ratio'd around the map!
if you tilt X( 15Deg ) then.....

Code: [Select]
yF=-9.8*(90/(90-xtilt-ztilt)
if xtilt>=0 then
    if xtilt<>0 then xF=9.8*(90/xtilt) else xF=0
else
    xF=-9.8*(90/xtilt)
end if
if ztilt>=0 then
    if ztilt<>0 then zF=9.8*(90/ztilt) else zF=0
else
    zF=-9.8*(90/ztilt)
end if


that would make the ball roll mostly Y+, and a little X+! also cause its a marble, only a marble, friction could be real low, making it travel just a tweak bit faster and longer to recover moving (X-15Deg)
then you just manipulate the land(camera matrix to look like the board moved to)

-this was all just ideas i was messing with and yet to try!

also I'm kind of glad this (GAME) is being received like it is!
i thought every one would think "3D Marble Tilt?" = GAY!  LOL

also my first maze was just a quick low skill wood Box type!

i will mess with good(arcade like GFX) levels later after the control is satisfactory!

phycowelder

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Re: Marble Maze Game
« Reply #11 on: March 11, 2008, 10:50:12 PM »
here is just a little control demo + very basice board!

Source ZIP
« Last Edit: March 12, 2008, 02:27:34 PM by phycowelder »

Hezad

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Re: Marble Maze Game
« Reply #12 on: March 12, 2008, 04:41:05 AM »
Awesome :) But maybe, the camera's too close ? We can't see the orientation of the board. But still, awesome :p

BadMrBox

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Re: Marble Maze Game
« Reply #13 on: March 12, 2008, 08:55:44 AM »
Can I get a compiled version phyco? I cant do it myself for some reason.

phycowelder

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Re: Marble Maze Game
« Reply #14 on: March 12, 2008, 02:29:35 PM »
ok new Zip!
-compiled
-added maze rotation(tilt)
-zoomed out (-40) more units!

new zip