There is also a little problem with portal number3. If you are quick on the keys you can move your character outside the house.
Still, it looks like an interesting engine. What are you going to do with it if you are not making a game?
Thanks for reporting this bug. There seems to be a problem with coherence of map edge collision and tile collision. Actually, I think it's one pixel of space in tile collision that allows you to do this. Will fix that.
I will most likely make a game in it eventually. But I want to complete this engine properly so that making a game in it doesn’t end up being a nightmare. And I don't want for my future possible game to be judged on the engine placeholder graphics.
Not bad at all, except that the tiles are pretty bad
The character does run around a lot faster than I'd expect; I don't mind, since in a demo I don't like going slowly anyways, but you might want some sort of fps limiter or something. And yeah, Portal 3 is impossible to get into unless you do some weird thing running around really fast into the portal.
I did these graphics in about 1 and a half, and I think it's pretty good having that in mind. No offense, but majority of FB programmers can't handle something like that. At least I didn't resort to using non-original tiles. It's all my original work. RESPEKT!
The difference in running speed is the result of one character moving in environment consisted of 20*20 pixel tiles, and the other in environment consisted of 40*40 pixel tiles. I kinda tried to adjust the speeds, but was too lazy to do it properly.
It is not near impossible to enter portal 3. I just made the tile collision box too big so you need to be very...hmm...precise. Just kiss one side of the castle wall and more toward the door (hold up and right or left). That should do the trick.
I guess I will have to finishing this properly in a higher resolution, with spiced up graphics, for it to stop reminding people on QB.
Oh yeah, PP collision is considered, but then colliding objects will have to be in a separate layer, pasted with TRANS.
Got a lot of work to do. *sigh*