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 on: January 16, 2018, 05:31:42 PM 
Started by Halifax - Last post by Halifax
Thanks all for the interest, I'm officially closing this Work In Progress, not due to abandonment (though that is still likely) but because I've moved the game on to other engines (Java, Slick2d, Unity, and C#)! Check out the linked Youtube channel for updates (though there aren't any yet)! Thanks, I love you all.

(figured I'd do the courtesy of wrapping this up)

PS - the primary reason I moved to other engines was lists. Developing a comprehensive approach to lists was beyond my capabilities (and interests) and lists are absolutely crucial to just about anything it appears. I'm sure there are fantastic solutions to lists in FreeBasic, I just figured that if I was going to start importing libraries into my game I may as well go whole hog. Toodles!

 on: December 12, 2017, 09:11:15 AM 
Started by Dr_D - Last post by Pete

 on: October 27, 2017, 11:11:43 AM 
Started by chung - Last post by chung
this is not a game , almost a demo , for old man, to be tested


no , in fact , it is my prefered game ever .

 on: May 12, 2017, 09:29:04 AM 
Started by Dr_D - Last post by ecxjoe
How's it coming?

 on: March 24, 2017, 11:08:33 PM 
Started by Dr_D - Last post by Dr_D
Thanks man! Right now it's Android only, but we're planning a PC release as well. We're using the Unity engine with C# and Java for programming the actual game logic and communication, and we're using JSON to save/load levels. As far as libraries go, we're using our own utility library we created specifically for Unity, plus some required plugins from Google. We have a a fully functional level editor too. It includes a digital signal generator, logic gates(AND, OR, NOT and a Clock) There are all kinds of mechanical devices...  Pistons, saws, spawners for the sentinel bots, emitters for launching projectiles, etc... It has switches, such as pressure plates, blast detectors, trip wires, toggle switches, etc... It also has a dialogue editor for banter with the boss. :p All of these things can be connected together in different ways using the level editor. You can do pretty much anything. You can share your creations online as well. Right now, there are 20 levels that sir_mud and I have created, which will be the main story levels. Anyway, open beta is coming soon. We're really hoping to get it out there this weekend. We did run a closed alpha, with really limited feedback, which was pretty disappointing. Hopefully an open beta will be more fruitful. We've worked really hard on this thing, so it's nice to get some feedback. Thanks for checking it out man. When it's available, we'll let you know. Smiley

 on: March 02, 2017, 10:57:08 AM 
Started by Dr_D - Last post by nkk_kan
That  looks interesting!  Smiley
Judging by the trailer, it looks like a puzzle game involving lots of whirlygooglies (my favourite kind!)

I'm up for beta testing if you're going to open beta it.
What language and libraries are you using here?

 on: March 02, 2017, 10:51:19 AM 
Started by Dr_D - Last post by nkk_kan
Hi! Cheesy

Good to see that this site is still up and running!
It feels blasphemous to say so but It's been a while since I last touched FreeBASIC.

 on: February 16, 2017, 06:01:14 PM 
Started by Dr_D - Last post by Dr_D
Good. It's nice to see you!  Grin
It's kind of sad that we don't make this place more lively.
I think no matter what I do, FreeBASIC will always be my favorite language.
I've lost touch with a lot of the community, I suppose, but I still think about the old times.
Thankfully, I'm still in contact with a number of people through other platforms.

 on: February 14, 2017, 02:53:02 PM 
Started by Dr_D - Last post by ecxjoe
I still come here once in a while.

 on: February 09, 2017, 10:56:46 PM 
Started by Dr_D - Last post by Dr_D
Hey guys. This is not a FreeBASIC project, but I wanted to post it here because FreeBASIC is my first love, and I love the community.
Sir_mud and I have been working on this one for a while. We've been in closed alpha testing for a while, with not much help... besides Lachie. He actually did. Thanks again man.
Since that didn't go quite as planned, we're going to be moving to open Beta testing... hopefully that goes better.
So, anyway, here's a video I made showing off some of the gameplay. We plan to make a proper trailer, but we still have some polishing to do on the game itself.

Bloosh Promo Video

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