Feeling very unproductive and unmotivated lately. All I can do atm is to apologize for this. I wish I as working on something, helping other people develop and animate development in FB in general. But simply, the ability to find focus for this (or just about anything) is escaping me almost this entire year. Hopefully things will change soon, but time sure is flying. It's fucking mid of May already. Ack!
Yeah its pretty quiet on FB game front right now. I have actually been pretty active with FB coding lately, but I'm working on a sprite tool not a game. I'm still optimistic about finishing Brick Mayhem and A Change of Season (my compo entry)
Saw that before. I admire the performers commitment. Kinda wouldn't be funny without that.
Yeah, I know it has been quiet. I dedicated my free time to some work project during the last 2-3 weeks, which is something I need to get out of my system. Its completion kinda got delayed, which is partially my laziness, partly my miscalculation of the scope of the project. But it's really close to completion. This week or Monday.
I am a bit sad nothing (or very little) is happening in the community in the meantime (during my absence). Would like to hear from people their thoughts on that.
I will definitely return with a FBGD update soon, and continue developing this mini game project (in FB), but trying not to pressure myself about anything hobby related anymore.
You've asked a very broad question. What do you want your window to do? Do you want a basic container or something more feature-rich?
It looks like you have most of the functionality there already, with the buttons and start bar. In a Windows program, everything is a window -- buttons and input boxes are just subsets of windows. This makes sense, because they share many of the same properties: location, size, events, etc. So a "window" contains windows that contain windows, and so on. I'd suggest going with this approach. So a window would have the basic properties -- location, size -- and a list of sub-windows (buttons, input-boxes, more windows). When rendering, you cascade down this pyramid of windows.