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14.10.2018 - We are currently running a game dev competition with a 300 USD first prize, up until 14th of January, 2019. Check the official competition thread here:
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 on: November 18, 2018, 05:46:20 PM 
Started by Lachie Dazdarian - Last post by Lachie Dazdarian
Adjusted the prizes incorporating the latest donation. The current prize pool so far is 650 USD and will be distributed as folows:

1st place - 350 USD
2nd place - 200 USD
3rd place - 50 USD
4th place - 25 USD
5th place - 25 USD

The current sponsors:
Pritchard - 200 USD
Leopardpm - 100 USD
Pete Berg - 100 USD
Lachie Dazdarian - 250 USD

All sponsors will be contacted before evaluation process regarding scoring the entries (won't be eligible if they decide to submit an entry themselves), with their vote carrying the weight of their share in the prize pool.

Would be nice if we could find one more sponsor to beef up the 3rd and 4th place by 50 and 25 USD respectively, but as it is, this is quite a serious prize pool already.

 on: November 18, 2018, 08:16:34 AM 
Started by Lachie Dazdarian - Last post by Lachie Dazdarian
Great to hear about all this progress. Gothon, your idea sounds particularly original. Can't wait to get a taste of it. A huge fan of your Color Eater 3D.

 on: November 13, 2018, 03:52:11 AM 
Started by Lachie Dazdarian - Last post by gothon
My entry I am calling 'Programs of Legend', is a programming game where players will explore a procedurally generated world using bots that they program using a GUI that exposes a small subset of FB.  I have managed to set up the underlying libraries and graphics code to compile in 32 bit windows, 64 bit windows, and 64 bit linux, but I have a long way to go before it is playable.  Once I have it working well enough, I'm hoping I can crowd source the community for code that can be used by opponent bots.. :-)

Attached is a portion of a screenshot showing a rendering of a large number of high resolution orthographic voxel tiles.  These tiles are drawn by first rendering them to a texture and then from the texture to the game map display.  The tiles shown are simple demo tiles, as I still need to make tiles and sprites for this.

 on: November 11, 2018, 10:17:53 AM 
Started by Lachie Dazdarian - Last post by Eponasoft
I've made some progress on my entry, but most of my time for dev is being taken up by Yuki PC right now. Once that's out of the way, I can focus more time on this.

 on: November 11, 2018, 08:09:27 AM 
Started by Lachie Dazdarian - Last post by landeel
I've made a lot of progress in the last few days.
I have a title screen already.
Game is almost playable.

 on: November 10, 2018, 12:59:49 PM 
Started by Lachie Dazdarian - Last post by Pritchard
Have not made any progress since my last update. I am focused on work and will not have any spare time until the holidays, when I have several weeks off altogether. I want each feature of my game to be something I can make in just a couple hours. I spent too long on the first feature and it's making me nervous to pick up the code again because I don't have enough time to spend 4 - 6 hours on each component, when I want 2 - 3 dozen features in my game altogether.

Like I said in my progress thread, the idea is that each feature can be completed and left as-is, so the game will always be ready for release. I've been spending a lot of time in the back of my head thinking about how I can code features quickly and also always have the game releasable in case I run out of dev hours.

 on: November 05, 2018, 03:46:17 PM 
Started by Lachie Dazdarian - Last post by Lachie Dazdarian
This is great.

Thanks for sharing.

The space shooter is already fun.

Looking forward where this will go further.

 on: November 04, 2018, 05:24:10 AM 
Started by Lachie Dazdarian - Last post by ssjx
Here is a link to a work in progress demo of my entry:

The idea is that you will go inside various smart devices and use FreeBasic to clean/cure the evil programs inside them. Or something along those lines...

The home screen is a little dull at the moment so I am thinking of adding some cyber ghosts which will you stun to allow you to access the device they are linked to.

This very early demo with lots that still needs doing but just wanted to show what I am working on.

I think this game will fall under 'vague theme' category! Smiley

Thanks for looking!

 on: October 21, 2018, 07:29:49 PM 
Started by Lachie Dazdarian - Last post by Piptol
Aah, this feels like putting on an old pair of comfy slippers..

I'm not partaking this time round but here to cheer-lead you all on. Go guys, woo!   Grin

 on: October 14, 2018, 11:40:00 AM 
Started by Pritchard - Last post by Pritchard
I wish we could talk about something in here.  Tongue
I will say that I'm building the game's features one at a time, in a way that the game can be released at any moment. So I can still release the game even if I can't do all of the things i wanted. Feature 1 is halfway done.

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