10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - ecxjoe

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31
Work In Progress / Re: Text adventure
« on: May 13, 2012, 11:27:32 AM »
So I should give an update.

My text adventure is great, code-wise; but I couldn't decide on a scenario. I started with some guy on the shore, and kept building scenarios as I built the game, but eh, after a while I got bored with it. Maybe I'll start over -- not completely; the code-base is good -- just need an idea for a fun scenario.

32
Work In Progress / Re: What are you working on now?
« on: May 12, 2012, 07:26:38 PM »
Looks awesome!

33
News and Announcements / Re: BASIC Gaming issue #3
« on: November 14, 2011, 08:26:44 PM »
Awesome! Great work, Lachie.

34
Work In Progress / Re: Text adventure
« on: November 05, 2011, 07:27:33 PM »
More news on that very soon as well.

35
Game Dev / Re: Larry the Dinosaur 2: Nine Years Later
« on: November 05, 2011, 01:52:13 PM »
Thanks! The third game has always been on my to-do list since the last one. I can't make any promises though. If I get around to it, I probably won't make any announcements until the beta stage; I've attempted it a number of times and none of those incarnations made it to the finish. But I will keep trying. :)

36
Work In Progress / Re: Text adventure
« on: November 05, 2011, 01:40:18 PM »
Ok. I'm making good progress on my text adventure. I should have something ready to show really soon.

37
Game Dev / Larry the Dinosaur 2: Nine Years Later
« on: October 31, 2011, 04:00:15 PM »
Quote
It was Halloween evening, October 31st, 2002. A game I had been working on since the summer was almost finished. I wanted to released on this day, for some odd reason. Honestly, it still needed a ton of work; it had many bugs, and it had some poor design issues that needed to be addressed. But at the time, my programming skills weren't too great and I had enough of the project. I played through the game several times that night, fixing up what I could, and then I submitted it to various sites. The game was Larry the Dinosaur 2.

Read the rest at http://deltacode.blogspot.com.

38
Programming / Re: Good IDE
« on: October 22, 2011, 02:33:47 PM »
If you have the Freebasic path in your environment settings then you shouldn't need to set anything in the build options. My settings are the same as yours but with the working directory empty. I get an error when I try to put the path in there too.

39
Programming / Re: Good IDE
« on: October 22, 2011, 02:21:57 PM »
Try leaving the working directory empty and prepend the path to the command, something like this: C:\Program Files (x86)\FreeBASIC\fbc -w all "%f"

40
Programming / Re: Good IDE
« on: October 22, 2011, 10:14:55 AM »
In both cases I didn't have to do anything. Make sure you press F8 to compile first and then F5 to run.

Maybe you need fbc in your environment path? That's how Freebasic is set up for me.

41
Programming / Re: Good IDE
« on: October 22, 2011, 10:09:56 AM »
Are you on Windows or Linux?

42
Programming / Good IDE
« on: October 21, 2011, 10:48:14 PM »
http://www.geany.org/

This is now my favorite IDE for everything. And it supports Freebasic!

43
Work In Progress / Re: Text adventure
« on: October 19, 2011, 08:18:50 PM »
Why haven't I realized this before? It's simple really. It's just like any other game but everything is represented through text. Once you think of it like that and not as something else entirely, it becomes much more feasible.

44
General Discussion / Star Wars prequels
« on: October 19, 2011, 08:05:14 PM »
Excellent analysis: http://www.youtube.com/watch?v=FxKtZmQgxrI

It's a 70-minute in-depth review of Episode I. Never a dull moment.

45
Programming / Re: FPS counter
« on: October 14, 2011, 07:49:50 PM »
Instead of using a sleep statement, try this: http://deltacode.blogspot.com/2009/07/delay-factor.html

When you have that working, all you need is a fps variable that increments by one in your game loop and have it reset to zero every second using an on-timer function.

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