10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - rdc

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Competitions / Re: Another competition?
« on: October 08, 2018, 03:56:48 AM »
I might give it go. Haven't touched fb in quite a while so I won't promise for sure.  The time frame is good though; give me a chance to get back up to speed and squeeze something in my crazy schedule.

Showcase / Re: FreeBasic Miner
« on: August 25, 2011, 02:13:18 PM »
Great game, well done.

Superb effort on this. Very good read.

Looks good.

Looks good. Looks a bit like the old vector games, which I liked.

Showcase / Re: Golf Solitaire
« on: July 20, 2011, 09:03:02 AM »

Showcase / Re: Golf Solitaire
« on: July 18, 2011, 03:11:21 PM »

Each number is the score for the hole. All the scores add up for the final score. Par is considered 45 (total), so that is the score you are trying to beat. +98 means that you went 98 over par. With a game like this, you really can't set different targets for each hole as you have a constant set of cards each time. The 45 does give you an overall target to try for though.

Showcase / Golf Solitaire
« on: July 18, 2011, 10:07:57 AM »
Golf Solitaire is a patience game where you play nine holes (deals) and try and get the lowest score. Playable with mouse or keyboard, has sound and music. Uses fmod for sound and music.

Download Win32 binary and source files here.

Picture gallery here.

Work In Progress / Re: Golf Solitaire
« on: July 16, 2011, 04:12:53 AM »
Updated the gallery with some new pics. Trying to squash some bugs on this. Getting there.

I think it is a good idea.

Work In Progress / Re: Golf Solitaire
« on: July 13, 2011, 09:32:19 AM »
The only left on this is to implement the high score and fix up some odds and ends. I should have a version out in the next couple of days.

Work In Progress / Re: Golf Solitaire
« on: July 11, 2011, 08:41:07 AM »
It is mostly done now. I need to add in the instruction screen and do the save and load. I am going to try a get a test version out this week. I updated the gallery with some new screens. See the link in the first post.

You'll be able to use either the mouse or the keyboard to play this. The numbers above the card columns are the key shortcuts to play the exposed card in the column. The menu also has keyboard access by selecting the underlined keys. There is a music soundtrack and the game has some simple sound effects. Both can be toggled off/on.

I thought this would be a good project to mess with my card object since I haven't done much with after doing the Yablon card game.

Something I might do next with my card object is a version of Card RPG: http://www.pagat.com/invented/cardrpg.pdf (PDF). Might be fun to try this, although a custom card set might be better than just regular playing cards. I can plug-in different cards in my card object, I could still use the routines for custom cards.

Work In Progress / Golf Solitaire
« on: July 09, 2011, 08:47:32 AM »
Some screens of my WIP golf solitaire card game. Play nine holes (deals) and try to get the lowest score.

General Discussion / Re: Back from vacation.
« on: July 04, 2011, 08:54:22 PM »
I have three games in the pipeline right now:

1. Underworld. Large roguelike game with tons of stuff. Be a while for this one. I am going to implement a lot of ideas I have had on rl games in this one.

2. House on the Hill. Currently doing set work on this this.

3. Golf Solitaire. This is using my card object and has all the bells and whistles, such as some nice background graphics, sound effects, and play options. I have been wanting to do something else with my card object and I like this game so I thought I would code up a version. I ma following the rules listed above, so the game will be nine holes (deals) with the scoring mentioned in the rules.

So you will have some things from me to poke at. :)

Work In Progress / Re: House on the Hill
« on: July 04, 2011, 08:45:51 PM »
It is actually working out fairly well. Not the most impressive set work, but not too bad. It has been a while since I did any level design so I am having to relearn the tricks. :)

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