10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - dafhi

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1
Internet of Evil Things is engaging.  I struggle to finish even one level!

So far, Pitto's game seems most polished.

Will play others and vote in a few days.

Huge thank you to all.

2
Competitions / Re: Rescue The Colors Competition Community Poll
« on: March 01, 2012, 12:47:29 AM »
Some more comments on Y.A.G.A.C.

I feel that the level of difficulty is a mask for the lack of content.  But a nice mix of the feel of the controls and the placement of objects totally compliment one another.  This simple framework is a remarkable foundation.

Good luck in your current and future projects.

3
Competitions / Re: Rescue The Colors Competition Community Poll
« on: March 01, 2012, 12:40:26 AM »
More suggestions for Racesii:

Reduce the amount of praise given by the commentator until later.  I'm not that good of a driver and I felt like I was Evel Knievel.
Steering feels too much like pong.
Also the speed at which you close the gap between cars ahead of you seems high.

Other than that, Racesii is close to arcade quality.

4
Game Dev / unique space shooter experience
« on: March 01, 2012, 12:22:06 AM »
I came across this.  Offers a fresh take on gameplay progression.

http://www.flex-com.fr/shmup/

5
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 01:57:36 PM »
o.o

For me it sits there until I press something

6
Competitions / Re: Rescue The Colors Competition Final Results!
« on: February 12, 2012, 01:55:21 PM »
Loved reading your synopsis and seeing your rating system Lachie!  Fun to see your excitement Landeel, and congratulations.  I had fun too :D  Thanks guys!!

7
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 11:46:31 AM »
hi Landeel.  "Level 1 Start"

If it's a Load issue, at least have a message "Loading" then "Ready", or simply just start

8
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 11, 2012, 10:48:35 PM »
area with the blue cube.  realized just now you can run into the baddie.

I also suggest: create a timer for messages like Level Start

9
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 11, 2012, 04:54:07 AM »
This is my review of the four entries for Lachie's "Rescue the Colors" FB games competition.  Here is a snippet I made to calculate scores, based on my opinion of certain aspects which I think are important to a competition like this.  To me It's about community, competition spirit and budding talent.

Code: [Select]
Dim Shared As Integer originality=5,interface=9,atmosphere=5,gfx=2,replay=2,craftsmanship=6
dim Shared As Single s

Sub Sum(a As Integer,b As integer,c As Integer,d As Integer,e As Integer,f As integer)
s = _
(a/10)*originality+ _
(b/10)*interface+ _
(c/10)*atmosphere+ _
(d/10)*gfx+ _
(e/10)*replay+ _
(f/10)*craftsmanship
? "score:"; s
End Sub
Sub xtr(mus As Single=0,closing_credits As Single=0,contest_theme As Single=0)
s += 1 * mus/10
s += 0.2 * closing_credits/10
s += 2 * contest_theme/10
? "bonus:"; s
End Sub

Sum 8,8,8,8,8,8
xtr 7

Sleep

My appreciation goes out to Lachie, and to the contestants.

Here is what I have to say for the four challengers:

Code: [Select]
Author: ssjx
Invasion of the Mononites

originality    6
interface      6  speed too sensitive at times
atmosphere     8  oldschool vibes, much to like
gfx            7  fresh
replay         5  beat high score .. "meh"
craftsmanship  7  a few surprises

music               8
closing credits     8
competition theme  10

overall score: 21.9

Comments:  Slid a block onto a spider, couldn't shoot it, had to push block past and get injured.
Also shot a bug which left a green dot embedded in a tile.
I like the polished feel to the game otherwise.  Music is surprisingly good, and end scene fun.
Theme felt natural to contest and stood on its own merit.
Controls could use some polish,but a slick engine otherwise.


Code: [Select]
Author: gothon
Color Eater 3D

originality    5  "meh"
interface      4  steering feels too constrained
atmosphere     4  not my cup of tea
gfx            6  b&w looks nice
replay         3
craftsmanship  3  rushed concept

music          7  pretty good

overall score: 12.4

Comments:  Interface -> gfx -> After testing choices, unclear: "Do I toggle to get that setting?"
Gameplay I lost interest quickly.  As a reviewer I offer my opinion.  As a developer you can say
"hey up yours - I don't see you making games" - and you'd be right.


Code: [Select]
Author: Landeel
Y.A.G.A.C.

originality    6
interface      6  checkpoint system detracts from otherwise snappy experience
atmosphere     7  has potential
gfx            9  very, very cool
replay         5  has potential
craftsmanship  7  quickly found a zone of no progression

music          7  snappy

overall score: 19.6

Comments:  intuitive gameplay, except for falling from ladder top.  camera dizzying at times


Code: [Select]
Author: FXG861
RACESII

originality    7  nice elements (sound fx)
interface      6  compelling except for time spent trying to get back on road
atmosphere     7  time spent on the road is time well spent
gfx            7  Reminescent of .. what's that game
replay         7  I'd try this more except for comment re: interface
craftsmanship  7  again, interface

music          7  nice touch on the sound fx

overall score: 20.1

Comments:  Quite solid game potential which fails to embrace the spirit of the competition

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