FreeBasic Games Directory Forum

FreeBASIC Game Development => Work In Progress => Topic started by: Lachie Dazdarian on January 27, 2008, 03:23:17 PM

Title: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on January 27, 2008, 03:23:17 PM
This image (with few nitpicks by me to fit it into the game style) is an addition by Vincent DeCampo, who joined the Barren team recently.

(http://lachie.phatcode.net/barren_teaser_image1.png)

If you don't know, LONG (now Barren) is a point and click adventure game I've been developing since 2002, and am determined now to finish it in the next 2 months.

Why showing you this image? I don't know. I'm kinda bored with the community for the last few days and also need some motivational support to get me through the final phase of the development.

I have 2 more scenes to add (gfx for one are half done), and since my scripting engine is horrible this will be a pain in the ass. I don't know how I did it with the previous 23 scenes. And no, rewriting the code makes no sense now when the game is so near completion. What is done is done.

As much as the game is close to completion (like I said, 2 more scenes to add out of some 26 total), it's quite far from it. Because, there are 2 very demanding animations to be drawn and coded (one of them is the end game animation), and the music (which is composed) and sound effects need to be implemented. Don’t forget all those final nitpicks and extra unplanned changes.

Nevertheless, I'm hopeful and finally see the end of this project. It won't be something special, and I have to keep reminding myself to tone down my ambition with this game, since it can't be raised much above the work done so far.

Anyway, hope to share the final version with you soon and put this game dev nightmare behind me.
Title: Re: Barren (ex: LONG) teaser image.
Post by: Pritchard on January 27, 2008, 03:25:51 PM
That looks awesome.  Lachie, I'm really looking forward to this game completing.  Finish it please D:  There's no reason to stop now because the sooner this game is done, the more awesomer.  I don't mind if the sequence is hackish or whatever - You already said you're not rewriting anything, so why does it matter how much extra code it costs? :D
Title: Re: Barren (ex: LONG) teaser image.
Post by: BadMrBox on January 27, 2008, 03:31:36 PM
That's nice Lachie but the font is slightly hard to read at that particular screenshot. Perhaps you could darken the shadow a little more?

And do finish the game soon :D
Title: Re: Barren (ex: LONG) teaser image.
Post by: notthecheatr on January 27, 2008, 10:03:48 PM
Oh yeah... wow, didn't even notice until BMB pointed it out, but yeah, the text is hard to read where it goes over the cross.  At least darken the outline/shadow, that will make it possible to read.
Title: Re: Barren (ex: LONG) teaser image.
Post by: nkk_kan on January 28, 2008, 02:42:33 AM
Barren? what happened to Noname general  ??? probably got a name i suppose  :P
by the way that grave looks  :o
Font looks ok...well if you could change their colour according to the background it would good for eyes
i love such kind of games..looking forward to it!  :P
keep up the good work!
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on January 28, 2008, 03:42:45 PM
Thanks for the support.

Funny about the text readability. This new scene is probably the only place in the entire game where that is a problem. I'll see what I can do.
Title: Re: Barren (ex: LONG) teaser image.
Post by: dabooda on January 28, 2008, 05:31:59 PM
You need to hurry and release this one. I love point and clicks and this looks really groovy. As for the text, I can read it and I am sure it isn't an issue in fullscreen mode. Things tend to clear up in fullscreen.

DaBooda out...
Title: Re: Barren (ex: LONG) teaser image.
Post by: ShadowLoneWolf on January 29, 2008, 05:16:21 PM
Nice Screenshot;
the game looks like it'll be fun to play;
Title: Re: Barren (ex: LONG) teaser image.
Post by: barok on February 01, 2008, 06:55:11 PM
Well, so far it looks good.  It lacks a bit of color, but perhaps that's to help set the mood.  The GUI seems simple yet intuitive.  You got your directional arrows, presumably to move between screens, hand to pick up and perhaps use items, magnifying glass to view items, and an inventory.  The screen seems well made.  You can tell that it's a cloudy day.  It looks quite hilly.  The hills seem a bit greyed though... almost like it's foggy outside, yet nothing else displays this characteristic.  (the crosses, other hill.)  I especially like the way the cross has been done.  A cross embedded with diamonds, obviously old and worn by wind and weathering.  I like how it's got text that almost looks readable, yet isn't quite, once again worn out by the wind and rain.  Regardless, the art style works well: the background is viewable, yet doesn't detract attention from the main focus, the cross.  nice. 

My last suggestion would be to add a solid black border around the text.  That way no matter what the background is, the text will be easily readible. 

Anyways, that's just my two cents.  It's hard to comment on a game from just a screenshot.  I'm looking forward to the game... i love point and clicks. :)
Title: Re: Barren (ex: LONG) teaser image.
Post by: vdecampo on February 01, 2008, 08:30:06 PM
I especially like the way the cross has been done.  A cross embedded with diamonds, obviously old and worn by wind and weathering.  I like how it's got text that almost looks readable, yet isn't quite, once again worn out by the wind and rain.  Regardless, the art style works well: the background is viewable, yet doesn't detract attention from the main focus, the cross.  nice. 
/me smiles!  ;D ;D
Title: Re: Barren (ex: LONG) teaser image.
Post by: nkk_kan on February 02, 2008, 03:48:50 AM
one tiny little er...suggestion :P(?)..can't you magnify the things which are behind that magnifying glass and make it a little bit bigger?   ;D :P
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on February 02, 2008, 09:19:57 AM
one tiny little er...suggestion :P(?)..can't you magnify the things which are behind that magnifying glass and make it a little bit bigger?   ;D :P

Very funny.

Actually, I would consider this if it had a purpose.
Title: Re: Barren (ex: LONG) teaser image.
Post by: notthecheatr on February 02, 2008, 08:31:31 PM
Purpose?  To add a little polish.  Actually, it wouldn't really be a bad idea, and it would make the game a little more interesting.  Just use Scale2x, then draw the magnifying glass over that and draw transparency outside the circle so only inside the circle is magnified.  Probably wouldn't be too hard, and it would be kinda cool.
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on February 02, 2008, 08:35:11 PM
The problem is that the cursor size is really small (to be precise – the space under the magnifying glass), and the active point of the cursor is on the red position. I would have to change that to the center of the glass circle and...well, I'll see. ;)
Title: Re: Barren (ex: LONG) teaser image.
Post by: nkk_kan on February 03, 2008, 02:25:56 AM
yeah..as notthecheater said..to add a little polish..looks cool..coz i've seen that implemented in some games like these..
i can live without that feature  ;D but thought you would like to make your game a bit more flashy :P..
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on February 10, 2008, 04:42:24 PM
Nothing major to report but that one more scene has been added in the game. It was yet another one that was missing in the part of the game already done, but it’s the last one of this kind. Anyway, now me and vdecampo are really moving toward doing the final parts of the game, and it's a really huge cookie to swallow. There is one more scene and two demanding animations to do.

Wish us luck.
Title: Re: Barren (ex: LONG) teaser image.
Post by: Josiah Tobin on February 13, 2008, 02:08:53 AM
Luck has been wished! This looks really cool. Do you have music for the project, out of curiosity?
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on February 13, 2008, 04:37:26 PM
Well, the music is more or less done by Zamaster, some time ago. It was never really fully completed as right after Zamaster sent me the last track he decided to vanish, and there were few things about some tracks I wanted to iron out with him. Anyway, I never thought much about this as I didn’t hope to get any more help on the music and decided to deal with what I have. Unless you are interested to review the current work and perhaps compose one more track? We should talk. ;)
Title: Re: Barren (ex: LONG) teaser image.
Post by: Josiah Tobin on February 14, 2008, 02:05:32 AM
Cool, I just sent a reply to your email.
Oh, one thing I forgot to mention in it-- Yes, I can do sound effects as well, though I'm not completely accomplished in all areas of that sort of thing. I'll definitely give it a shot, though; a list of what you need would help, again.
Title: Re: Barren (ex: LONG) teaser image.
Post by: cha0s on February 19, 2008, 11:18:27 PM
I forgot to ever mention it, but Josiah's latest album (was it released as swimfail?) I think would go great with the ambience of your game, Lachie. Not like I EVER tested a beta or anything....... just saying. I have a hunch. :P

btw, the low color saturation really does set the mood in the game. The ambience is excellent, imo. Not that I've EVER played a beta.
Title: Re: Barren (ex: LONG) teaser image.
Post by: Josiah Tobin on February 20, 2008, 04:57:39 AM
[snip]
Title: Re: Barren (ex: LONG) teaser image.
Post by: Hezad on February 23, 2008, 08:34:14 PM
haha I was about to ask you what becomes LONG and I see this post .. YOU HAVE TO FINISH IT ! I really, really want to try it out :D
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on May 30, 2008, 07:49:09 PM
Well, the final beta is ready. Due the image scrambling routines the game package increased to 17.2 MB. But, I'm having connection problems today. It's really curious. Like the universe is working against this project. I'm serious. First the problems with one packing routine, then with another, and then with the connection...it's making the release of Barren rather bitter to me. Anyway, I will try to turn off my router over the night. It helped the last time I did that. I won't accomplish anything tonight.

Worst case scenario, I’ll send it to beta testers Monday, from work.

Sigh.
Title: Re: Barren (ex: LONG) teaser image.
Post by: Lachie Dazdarian on May 31, 2008, 11:21:05 AM
Ok. I was able to send the final BETA yesterday, and should release the game today.

There are some problems with compiling the Linux version, but the Linux version can wait.