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FreeBASIC Game Development => Work In Progress => Topic started by: ecxjoe on October 09, 2014, 10:01:12 PM

Title: Toadman 3
Post by: ecxjoe on October 09, 2014, 10:01:12 PM

Still a work in progress. But I've been focusing solely on this game and am trying to get it finished by 2015.

No playable demo yet.

Some info:

- It's a single-player campaign, somewhat of an action/puzzle/RPG mix, but mostly action. There will be a narrative. This is *not* the arena-style game I was messing with a few years back.

- It has all original graphics, sound, and music. All by me, but hopefully it's good. I think so.

- Lots of explosions!

- Screen shot doesn't go it justice. I'll have to post a gameplay clip on YouTube soon.
Title: Re: Toadman 3
Post by: Jonge on October 10, 2014, 05:22:33 AM
Nice to see more FB game projects! =) Looks like an interesting game.
Title: Re: Toadman 3
Post by: Dr_D on October 10, 2014, 02:53:28 PM
Looking good man. Keep it up! :)
Title: Re: Toadman 3
Post by: ecxjoe on October 15, 2014, 12:24:02 AM
Thanks for the comments! Happy to see them. :)
Title: Re: Toadman 3
Post by: Dr_D on October 17, 2014, 05:14:23 PM
When are you going to post a gameplay video?
Title: Re: Toadman 3
Post by: ecxjoe on October 18, 2014, 11:47:30 PM
Ok. Here's a tease: (
Title: Re: Toadman 3
Post by: BadMrBox on October 28, 2014, 02:26:01 PM
I'm looking forward to play this Joe :).
Title: Re: Toadman 3
Post by: ecxjoe on November 03, 2014, 12:39:47 AM

Here's another gameplay vid:

Progress is coming along well.
Title: Re: Toadman 3
Post by: Dr_D on November 03, 2014, 04:20:26 PM
Looking great man! I was wondering, will you add a little more detail to the animation when he jumps over those gaps? I know that's trivial, but I think it would look pretty cool if he went "up" a bit. ;)
Title: Re: Toadman 3
Post by: ecxjoe on November 04, 2014, 12:45:49 AM
Thanks for the comments, Dr_D!

There are many tweaks I have in mind to make before the game is complete. One is to show the toad somewhat submerged in water when he's over the dark blue tiles, with splash sounds as he crosses the shallow water. For hopping across the gaps, I just left it at "good enough for now, I have a game to finish" state. I'm sure I'll visit it again later to add some polish.
Title: Re: Toadman 3
Post by: Lachie Dazdarian on November 05, 2014, 01:39:49 AM
The game looks very sweet, and the engine smooth going.

Love the animals I see running around.

I also love the single-player direction and the mix of genres.

Looking forward to playing this quite a bit.

Title: Re: Toadman 3
Post by: berrian on November 15, 2014, 04:16:57 PM
Cool work.
Title: Re: Toadman 3
Post by: ecxjoe on November 21, 2014, 11:50:52 PM

Been getting a consistent amount of work in for a few months now, 10-15 hours a week. Made progress in most areas: levels, gameplay, etc. Even with that much time going into my game each week, I'll need to narrow my scope if I want this finished within the next six months. I wanted to do bosses, and maybe some non-dialog cut-scenes, but I think that's a bit of a stretch at the moment. I'm putting my efforts towards the gameplay and level design, trying to find the right balance of puzzle, action, and exploration, while at the same time offering something new and different. That's the goal. If everything falls in place nicely, then I might do the extra stuff. But if the game feels complete, then I'll consider it done.




I've been experimenting, trying to discover what I can do with the elements and mechanics I already built in, instead of adding more. It's a good way to not expand scope, make the most of your level design, and discover new ideas that add originality. I think I'm getting somewhere. One example is that I found the open areas to be more fun than closed, narrow passages, and that the trees add an excellent strategy element; you can blast out a path of trees to take cover, or as an alternate path around tense areas.

When I started this project, the level design leaned toward the classic "find key here, back-track to open this door, to hit this switch that opens another door" pattern. I've done that before, so it felt like retreading old ground; and second, everyone's played that type of game. I want this to be something fresh. So the more I've worked on the game, the farther away I moved from that. It still has those elements, but I try to use them sparingly.

You might notice that I removed the fuel bar. I decided that having to watch your ammo and collect fuel pickups was too distracting for this type of game. And if you are new to a level, you don't really know how generous it is with pickups, so you might conserve your ammo instead of blasting away trees like you're supposed to. So instead, I gave the player infinite ammo, since you rely on it for almost everything. It feels more rewarding.
Title: Re: Toadman 3
Post by: ecxjoe on November 21, 2014, 11:52:19 PM
Oh, and thanks for the comments, Berrian and Lachie! Makes my day when I get feedback. :)
Title: Re: Toadman 3
Post by: Dr_D on November 23, 2014, 12:10:20 PM
I like the idea of letting people explore the open areas. It feels more like an adventure that way. I'm curious to see how the infinite ammo thing will work out. Hopefully it wont make the game too easy. I'm sure you'll do things to offset that, just in case... still curious though. ;)
Title: Re: Toadman 3
Post by: Lachie Dazdarian on February 24, 2015, 02:19:50 PM
I'm rejoiced to hear this developing with such motivation.

You can count on me as a dedicated player.

Keep it up, bud! For all of us, slacking around. :/
Title: Re: Toadman 3
Post by: ecxjoe on February 25, 2015, 05:23:32 PM
Thanks man!

The last two months haven't been as productive, but the game's still progressing. I'm hoping to get back up to speed.

Working on having a playable demo soon, hopefully it'll be ready for late March or early April. Then I think it's just a few more months of dev to finish the game, mostly for additional content and polish.
Title: Re: Toadman 3
Post by: ecxjoe on March 07, 2015, 10:30:04 AM
Here's a new gameplay video:

Also, the title has been changed to Toad On Fire. Here's the menu/title screen:

No more teasing after this. I'll have a playable demo out next month.
Title: Re: Toadman 3
Post by: BadMrBox on March 20, 2015, 04:27:17 AM
Eagerly waiting for next month :)
Title: Re: Toadman 3
Post by: ecxjoe on March 14, 2016, 11:52:49 PM
...and I'm sorry it took a year instead of a month...

Anyway, here's the playable demo. :)

Some new screenshots:

Here's some new screenshots.



Title: Re: Toadman 3
Post by: Lachie Dazdarian on March 28, 2016, 01:23:33 PM
Finally got around to play it. My life sucks. Or what I'm doing with it sucks.

Anyway, really liked the smooth engine and it all played very nice full screen on my Windows 8.1 OS. No glitches there.

I enjoyed reaching the stage 3, and I really like the destructive nature of the main weapon. Gives a nice flavor to the gameplay that you should retain. I did feel the drones with their super fast laser projectiles were unfair, and I ended up usually avoiding them, as I failed to find a good strategy not to get hit by them.

Puzzle could use more work on them (should be more clever), if you insist on having more of them through-out the game.

I would appreciate more animation in the graphics, because the game screen does feel somewhat too static. Everything that is not moving is fixed (besides water and burning trees, if I'm not mistaken). Some flickering lights, trees moving with the wind, floating stuff on the water going up and down by a pixel, more smoke, ...all that would be cool. Any particles that appear, they just swoosh out of existence really fast. I want to see more evidence of my destruction. :P

I would appreciate if you could add more context to all the game content. It does feel a bit random at the moment. If adding some wandering character and dialogues appearing here and there is not what you had in mind, you could at least add some progression map showing you moving forward with the stages  (like moving through the meadow, swamps, mountain, all toward some space-ship). I always like that in games because it made you curious/excited about what follows (like this I'm not aware of the number of stages or variety that is offered). Also, with this approach you can even leave the game completely mute within the stages (story-wise), to make the very gameplay 100 % action oriented.

Bugs? Try to replace being pushed of the map edges by simply preventing the player to move when hitting the map edge.

All in all, very good progress. Looking forward to future versions.
Title: Re: Toadman 3
Post by: BadMrBox on April 29, 2016, 08:43:41 PM
I liked it. Something that i had a rough time with was aligning myself swiftly to be able to pass blocks and it resulting in me dying a couple of times.
Title: Re: Toadman 3
Post by: ecxjoe on May 12, 2016, 10:29:56 PM
Cool! Thanks for the feedback guys. This is good stuff. Really appreciate it. :)

So it's about the middle of the year, already! I can't believe this isn't done yet. I'm hoping to have all the stages mostly done by the end of the year, and to spend the next several months fine-tuning everything and adding the final touches. I have three more stages that have been started, plus I want to make one more that takes place in space (on a space station). So that would make at least seven stages, which is a good amount I think, anymore might be stretching the game too far, but we'll see. Meanwhile, I'm still iterating over previous stages to make improvements. Lots of work to do.

Title: Re: Toadman 3
Post by: Clay Dragon on June 06, 2016, 07:37:32 PM
Nice to see that this place is still alive here! I will definately try your project this week, ecxjoe!

As for my life now, kinda crappy, because my winter session at college was like a train wreck really! Maybe I'm just too old for that stuff. I don't know what to do about it... except maybe flipping burgers at McDonald's!
Title: Re: Toadman 3
Post by: Clay Dragon on July 03, 2016, 09:08:11 PM
This is an exciting game ecxjoe!

Beeing a good looking frog with a flame thrower really thrilled me to the core!

The only problem I can see right now is that I get killed often because it take a few seconds to align the frog so it can pass through narrow gates which is quite fustrating... Other than that I just love it!

Can't wait for the next version!

Keep up the good work!
Title: Re: Toadman 3
Post by: ecxjoe on July 26, 2016, 10:07:05 AM
Thanks Clay Dragon! Glad you liked it. :D

Thanks for the feedback. I'm hoping to have that issue fixed for the next demo.
Title: Re: Toadman 3
Post by: Clay Dragon on July 28, 2016, 11:25:02 PM
You're welcome!

If you can help me with some program problem I have, it would be nice: (


edit: Solved!

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