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FreeBASIC Game Development => Competitions => Topic started by: Lachie Dazdarian on November 21, 2012, 04:59:34 PM



Title: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on November 21, 2012, 04:59:34 PM
FBGD SEASONS OF THE YEAR COMPETITION

Another year has passed and FBGD is ready to sponsor another FreeBASIC game making competition.

This year's theme is - SEASONS OF THE YEAR!

(http://img42.imageshack.us/img42/3031/seasonsoftheyear2.jpg)

In depth:

The objective in this competition is to create a game that features seasons of the year, either symbolically (like a logical game not placed in some reality) or literally, connected or not with the gameplay. Higher points going for a game where characteristics/nature of seasons of the year are interwoven with the gameplay, least points going to games where seasons are only the backdrop. To avoid geographical discrimination, wet/dry seasons are allowed (tropical climate), but try not to abuse this exemption to ignore the premise of the competition (like placing a game in an imaginary setting with completely unnatural seasons of the year).

Allow me to emphasize some of the thoughts I had when choosing this idea (suggested by Pritchard):

Life cycles...transformation, nature, survival.
Passage of time...birth, death, change.


Competition rules:

* the entry must feature, contain and/or deal with seasons of the year, either simbolically or literally, connected or not with the gameplay; tropical seasons allowed (wet/dry period)
* source code must be provided with the entry
* all libraries wrapped for FreeBASIC are allowed
* the competition entries must be submitted via email or in this thread before the 4th of March, 2013, 18:00 GMT
* the winner will receive 350 $ cash prize paid via PayPal or in goods payable with PayPal; the 2nd place holder will receive a 100 $ cash prize, while the 3rd place holder will receive a 50 $ cash prize
* all entries will be evaluated solely by me (Lachie Dazdarian), while one category will be based on community votes
* teams are allowed
* non-original work MUST be credited (music, graphics, story, ...)

Scoring details (as in the last competition):

Game design (35 points max): The emphasis in this category will be on how much the theme is conceptualized in the game mechanics, how cleverly and in what depth connected and expressed through the gameplay/design

Gameplay (15 points max): In this category I will evaluate how much the game is fun and challenging to play.

Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.

Replay Value (6 Points max)

Graphics (7 points max)

Sound/music (7 points max)

Personal likeness (from 4 to 6 points max)

Community vote (up to 10 points): Depends on the number of entries. I'll try to separate the entries with at least 2 points, depending on their final placement in community vote.

Thanks to Alexander Pritchard for the theme idea. I think it's another stimulating one, distinctive enough, but also allowing a lot of freedom and genre/gameplay variety.

Eager to see what you will be coming up with.

Good luck, and thank you for participating in advance.

P.S.

Donations in the way of increasing the prizes are more than welcome. Use the donation button on the main FBGD page (PayPal).


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: KristopherWindsor on November 21, 2012, 05:42:46 PM
+$100 prize money from me, to be split between 1st and 2nd place at judge's discretion. Lachie knows how to find me if I forget. :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Mitchell on November 21, 2012, 08:50:36 PM
I'm almost tempted to submit an entry just to make Lachie cry :P.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: KristopherWindsor on November 21, 2012, 08:51:53 PM
The last place winner owes me money. :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Mitchell on November 21, 2012, 09:31:43 PM
Nice try, but you're not getting anything from me  >:(


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on November 22, 2012, 12:34:40 AM
Hm, interesting :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on November 22, 2012, 02:07:08 AM
Interesting "Theme". I'm hoping to participate in the competition :) I'm also in the process of a $50 donation to FBGD(when my PayPal account is finished)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on November 22, 2012, 02:41:33 AM
Nice idea for the theme! Time to get thinking!

I am sure where i am we only get one, maybe two, seasons each year though... :)

Lachie, any preference for where game updates should be put? I usually just update this thread, but don't know if you would prefer i create a new topic instead? Thanks!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on November 22, 2012, 02:48:27 AM
This thread is perfect for all your WIP info.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: N3trunn3r on November 22, 2012, 03:50:19 AM
Hi guys! ^^ I hope I find some time to write something nice ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: SMC on November 23, 2012, 07:09:57 PM
I still like my idea about nukes.   :P  Still the seasons idea is intriguing.  Maybe I'll try something simple just for fun. 


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Pritchard on November 24, 2012, 04:30:04 PM
I think you could make a game about seasons and nukes.

... Just sayin.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Mitchell on November 25, 2012, 12:34:56 AM
I still don't know if I'll join the competition, but I am playing around with making a procedural biome generator. I might use it for a game, if it works out.


[ETA] Spoke too soon, I managed to get the terrain generator up and working today. Looks like I'm making a game then
Here's a snapshot of an island it made:
(http://i1074.photobucket.com/albums/w417/Mit314/testraw_precip_compImg.png),
Rainforest is green, woods and plains are green/yellow, evergreen is yellow and white, tundra is white, and black are beaches.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Eponasoft on November 26, 2012, 03:02:46 AM
I will be competing this time around as well. I may donate to this as well, if funds allow... sales have been good lately so it's likely.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: landeel on November 26, 2012, 05:56:03 AM
I have a great idea, but I'm not sure I will have enough time to make it. I'll try my best.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on November 26, 2012, 06:10:16 AM
Thank you for your interest guys. Good luck everyone!

This will be awesome to follow. :)

Also, thanks to those interested to donate. Once I get the confirmation on payments, I will increase the prizes accordingly. My goal is:

1st - 400 $
2nd - 150 $
3rd - 50 $

If I fill this quota, all future donations will be transferred to the next competition.

Thanks once more.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on November 27, 2012, 10:54:39 AM
My 50$ donation should now be transferred, at least that's what PayPal says  ;D

I have started on a project, but will have to see how that turns out  ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on November 27, 2012, 12:23:01 PM
Thank you for your donation. Second prize upped to 100 $.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Mitchell on November 30, 2012, 06:16:59 PM
I'll try to post at weekly updates.
Sooo I've finished the basics behind world and climate generation. Now I'm working on client/server connections, and the next step is to let admin (localhost) clients control the server.


Right now I'm trying to make a multiplayer tile/turn-based 4x (like civ) game with a little bit of influence from minecraft and freeciv. Winning will be by last-man standing or by completing some objectives, but I haven't really given them much thought yet. The seasons change as turns go by (eg a year is something like 60 turns), and the climate+seasons determine things like farm efficiency and 'mob' spawn rates. But nothing is set in stone yet, so I'll see where it all goes.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 02, 2012, 12:51:27 PM
Your game sounds interesting Mitchell, hopefully there will be a single player mode too!

At the moment my entry will probably be a platform/puzzler. The idea is that the environment changes as you jump between seasons to complete a task. E.g.

* Get a bucket of water in autumn, jump to winter and you have a bucket with an ice block you can use to step on.
* Seeds can be planted in spring/summer to give ladders in summer/autumn but die off in winter.
* Bushes are spikey in spring, on fire in summer and snow covered in winter.

Not decided whether the seasons change due to a time jump (forward/back 3 months - complex due to enemy movement) or by magic (so only the level gets effected - which would be much easier to do!)

This is all subject to change though, i will throw together a prototype and see if this is even fun! I've not decided a lot of the technical bits yet (side on/top down, single or multiple screen).


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 02, 2012, 03:32:36 PM
Mitchell: Sounds interesting, and as ssjx said, I hope there will be a single player mode to =)

ssjx: Sounds like a great idea

I have finally started my own project to day. Though I don't think my idea is as good as yours, because its more like game wrapped in different seasons, then about seasons :) But its better then not making anything. I'm thinking of making something like Gun Smoke(a old NES game) but out in nature/forest and with magic. It will probably be four levels, one for each season, and the mission will be to stop evil and prevent eternal winter..  ::) The main enemy is something similar to the Others in the Saga of Fire and Ice books(if anyone has read those books by George R.R. Martin) that are bringing with them an unnatural winter.  I'm hoping to have a different spell/attack sort of taking power from the current season, but this is still all just ramblings from a crazy guy ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 03, 2012, 03:33:16 AM
Interesting to hear your plans, guys. Looking forward to seeing it all in action.

ssjx, that are some clever ideas. Build/place stuff that can be exploited in another season. Cool. Hope it can be wrapped into challenging gameplay. An idea - how about single screen puzzle-based levels before scrolling platformer type of levels? Just a thought.

s0tsvart, that sounds rather cool. I think using the seasons only as a backdrop can be effective as well, if you approach it smart, graphical design-wise. I just hope you have the skill and experience in delivering above average visuals. You game sounds demanding in that department.

Mitchell, I hope you are experienced in programming network games, because breaking some programming grounds (on a personal level) in these sort of competitions is not the luckiest choice. I also hope you will consider adding a single player mode, or at least be very available to test the game with me once it's done.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 03, 2012, 08:03:57 AM
I just hope you have the skill and experience in delivering above average visuals. You game sounds demanding in that department.
This we will have to wait and see :) I hope I'll be able to pull off some OK looking GFX.

Lachie: Is it possible to change my user name from s0tsvart to Jonge?


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 03, 2012, 08:19:20 AM
Done. Check your email for a reset password.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 03, 2012, 08:32:53 AM
I'm trying really hard to figure something out. It hurts. Oh, it hurts so much.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 03, 2012, 09:45:38 AM
BadMrBox: Maybe some sort off mini RPG could be an idea.

Lachie: Thank you


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 03, 2012, 10:00:07 AM
BadMrBox: Maybe some sort off mini RPG could be an idea.
Oh yeah. With me thats more or less a given. I'm just having a problem with shoehorning the theme into it :).


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 03, 2012, 03:31:16 PM
I think I would personally took a crack at some survival, food growing game. Gardening maybe. Or maybe some RPG about passage of time. Each seasons represents main characters part of life. Spring - childhood, Summer - adulthood, etc.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: gothon on December 03, 2012, 05:39:17 PM

Perhaps a food growing game where plants are composed of Voxel cells that grow according to a trait program that is able to use genetic algorithms to adapt different plants to different seasons and allow the player artificial selection of preferred traits.  Then again, I'm not sure what the player's goal would be in such a game.  Perhaps have a series of achievements for obtaining big plants, high yielding plants, etc..


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 04, 2012, 08:47:21 AM
I think I finally have figured out something useable for my contribution.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 – mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 04, 2012, 03:22:23 PM
BadMrBox: Nice to hear :)

No progress for me today, only procrastination..

Edit: Well, managed to add a few lines today to. I have the main frame of the engine put together with initialization, loading gfx, a mainloop, gathering input and shutting down.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Dr_D on December 04, 2012, 07:19:20 PM
Nice theme. Decent prize. Probably wont be able to participate because I work constantly, but I will try as hard as I can to watch the fun! :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: landeel on December 05, 2012, 08:51:33 AM
I have started mine already, and it looks very promising. I hope I can finish it.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Ryan on December 05, 2012, 01:14:25 PM
I think I would personally took a crack at some survival, food growing game. Gardening maybe.

That's what I was thinking. Still trying to see if there's an enjoyable game in there somewhere, but for me it would be inspired by the most excellent board game Agricola and a recent read through Pillars of the Earth. :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 06, 2012, 09:37:33 AM
Growing food is definitely going to be in my entry.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 06, 2012, 01:56:49 PM
Gamepad support added.
I'm using one of theese by the way. Works and feels exactly like the original.

(http://www.rewind-bits.co.uk/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/img_0017_1_5.jpg)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 06, 2012, 02:51:21 PM
I need a gamepad to grow letuce?

:P


j/k


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: landeel on December 07, 2012, 07:32:36 AM
Wow, I love those retro gamepads. Where did you buy this? I have a big collection.

This is my favourite by the way:

(http://sega.jp/corp/release/2004/0820/images/040820_1.jpg)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 07, 2012, 08:00:46 AM
I bought it at a local gamestore. I also picked up a ps2 copy gamepad at the same time because I needed one with analog sticks too.
Retrolink seems to be making copies of all controls ever, from genesis to n64.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Ryan on December 07, 2012, 12:20:44 PM
That gamepad is beautiful. :D


Title: Friday Update #2
Post by: Mitchell on December 07, 2012, 04:17:05 PM
Wow, lots of great ideas. :)

So far I got the main server loop up and accepting user connections. Right now I'm working on letting the clients connect to the server. Afterwards work on parts of the client interface as well as basic user management (op-ing, kicking, account types). I also worked out some more details on how I want to make the game.

BTW, single player mode will just be the client running a local server in the background. Since I'm not planning on having enough time to implement a decent AI, single player mode may just be limited to completing objectives. Also, the game may initially be windows-only. But the server code/executable will be distributed with the client, so don't worry.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: SMC on December 08, 2012, 03:32:17 PM
Wow, I love those retro gamepads. Where did you buy this? I have a big collection.

This is my favourite by the way:

(http://sega.jp/corp/release/2004/0820/images/040820_1.jpg)


You can get NES, SNES, and Sega Genesis style USB pads at retro zone also.

http://www.retrousb.com/


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: relsoft on December 11, 2012, 07:25:20 AM
Wow!!! I wish I could get one of those!!!!!

Good luck to the entrants!

My free time is spent on my Platforming tutorial so I don't think I could make a playable entry. :*(


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 12, 2012, 06:43:02 AM
Hrm....back to the TOPIC....any progress guys? Would love to hear who new started, and those who already posted such news, how is their project developing. Thanks!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 12, 2012, 01:53:55 PM
I've started but it is very rough at the moment, a bit too early to put up a demo but i am aiming for next week with luck.

I've attached 2 screenshots. At the moment i am reusing last years graphics but recoloured for testing, not sure if they will stay but i do like the ZX Spectrum style! :) Using a higher res than usual too...

I am using this as an excuse to try out FB's object oriented stuff which means rewrting of some of the functions that i often reuse! It also means some head scratching when thing don't work as expected...

Again, heavily work in progress...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 12, 2012, 03:25:25 PM
A bit slow progress for me, I'm closing in on a simple walk around tile engine. No screenshots yet though.

ssjx: Looks like your making some good progress.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: landeel on December 14, 2012, 07:35:40 AM
I have a partially working engine and some graphics...

Another action / platformer game from me, but with completely different gameplay style.

Also, it will be easier, and way more colorful.  :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: gothon on December 14, 2012, 03:13:39 PM
I haven't done much besides play around a little with a simple random plant generator I made.  I am actually working on adding Text support to my voxel library so that I can use it in this game and other programs.

I'm planning on making it into a point/click interface economy game.  With luck I will be able to make something playable after the holiday.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 17, 2012, 10:12:02 PM
First screenshot. Mostly because I wanted to post something.
(http://badmrbox.com/wordpress/wp-content/uploads/2012/12/herzblut.png)

http://badmrbox.com/wordpress/?p=187


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 18, 2012, 12:57:21 AM
Thanks for sharing. This is looking really cool. I think you improved your pixel art skills.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 19, 2012, 04:01:00 PM
Wanted to add a screenshot myself(though it doesn't show much):
(http://codeheim.net/gfx/screenshots/acos1.png)

I have just finished a boring bug hunt in some old code I'm using to draw the sprites. It all turned down to a underscore I had added to fix a bug in FBedit.. FBedit thinks a SUB inside ASM code is a new Subroutine, so a while back I had this great idea that adding a "_" before the SUB to make the code look right in FBedit. This didn't give a compiler error, so I thought this was a great fix until now. Turns out the lines beginning with a underscore never gets compiled/executed..  ::)

BadMrBox: Looking good  :) I'm missing all the QB RPGs that people used to be worked on.

Edit:
BadMrBox: What did you use to make the video on your blog? Looks good and smooth :-) Maybe abit hard to know where the character is when under the trees.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: BadMrBox on December 20, 2012, 09:51:50 AM

Thanks for sharing. This is looking really cool. I think you improved your pixel art skills.
I dunno if I have. Maybe. I'm not limiting myself to the NES palette this time.

BadMrBox: What did you use to make the video on your blog? Looks good and smooth :-) Maybe abit hard to know where the character is when under the trees.
I used Hypercam 2 (free and way better than fraps imo) and moviemaker.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Eponasoft on December 21, 2012, 04:11:11 PM
My entry is underway as well. The concept, however, will remain secret until it is finished.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: relsoft on December 21, 2012, 06:13:00 PM
Man, I'm missing on all the fun!!! I'll try to finish the Platforming tute and try to participate myself. ;*)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Pritchard on December 21, 2012, 06:58:11 PM
If needed, prioritize writing an entry for the competition over writing a tutorial.  I'm sure Lachie would agree that an article can wait and that this competition is our main event.

... Not saying the next issue couldn't use a tutorial, but we can always use more games.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: relsoft on December 22, 2012, 03:31:12 AM
If needed, prioritize writing an entry for the competition over writing a tutorial.  I'm sure Lachie would agree that an article can wait and that this competition is our main event.

... Not saying the next issue couldn't use a tutorial, but we can always use more games.

I've already sent lachie the chapter for collision detection and that would prolly suffice for the next issue.  Will start prototyping my engine.  I had an idea about time warping but ssjx seems to have the same idea.  I'll try to get another one. Prolly mario + megaman + seasons + timewarping.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 22, 2012, 07:24:41 AM
Yeah, your tutorials are really awesome and one per issue is already enough to fill in the quota. Well, I do hope to get something else in the meantime for other people, but not mandatory. BASIC Gaming can be postponed for various reasons. The competition is one time per year for a limited amount of time. So yeah, anyone interested who thinks he can do it should prioritize this competition...on his "what do to in my free time" list, for these two months.

Nice to hear Landeel, BadMrBox, Mitchell, Jonge, Dave (Eponasoft) and ssjx are deep into it. Hoping to see a playable game from all of them.

Keep it up!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 22, 2012, 09:51:36 AM
Hi,
A very early demo of my entry can be found here:

http://ssjx.co.uk/windows/fbgd.php

The readme.txt contains instructions, controls and the solution. Source is included!

The todo list includes:

* Presentation (titles etc..)
* Slippery platforms  in winter and other obstacles
* More Levels - Aiming for 10 levels + a level creator (creating puzzles is tricky and I am sure others can create better levels than me!)
* Some tutorial levels - The idea seems a bit complex so some easy levels should help with that.
* Improved graphics - The player being the obvious target  
* Sound, i guess may as well try and get at least 1 point in that category! :)
* Maybe a vague story to explain the 'why?' of all this...

... and many other things!

Feedback is most welcome, but please remember this is more 'proof of idea' than finished game!

Relsoft, is this anything like your timewarping idea?

Edit 23/12/12 : Updated the download, more levels and other changes.

Edit: Spelling...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 23, 2012, 02:31:21 PM
I really like your concept ssjx. You did it more dynamic than I expected. Very cool.

I do think you should add some sort of transition between switching seasons, even some fast fade in/out, because this sort of instant season change diminishes some of the effect. Connect this switching to using some magic spell or scientific device (maybe being able to switch seasons only on some panels inside the level). Also, maybe limit the times you can change the seasons, depending on the level.

Finally, try to think of more combinations, like switching from winter to summer to accomplish something different with certain objects.

Overall, looking really interesting at this point. Hope you can drive it into right direction.

One suggestion, I think seeds should die/fail if you, for example, switch from spring to autumn directly.

BTW, if anyone is looking for royalty free music for his game, I stumbled upon this cool site (over 12 hours of music):  http://www.nosoapradio.us (http://www.nosoapradio.us)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: gothon on December 23, 2012, 03:25:20 PM
Thank you Lachie.  Also for sound effects, you can quickly and easily generate some of your own using this free tool I found:
http://www.drpetter.se/project_sfxr.html


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 24, 2012, 02:33:15 AM
Thanks for the feedback Lachie! Most of what you mention is on the list as well, i like the look of the brown plants in autumn but they do die off in winter! The trickiest part has been getting the water working properly!

It's a bit difficult thinking of what can change between the seasons, new items planned though are:

* Eggs > Swans (move the eggs in spring/ to get swans to ride in summer!?)
* Downward growing vines (plant above to cross lower spikes)
* Some enemies to avoid...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Eponasoft on December 24, 2012, 11:56:38 AM
I'm using some royalty-free music from this site in my entry:

http://incompetech.com/

There's also always:

http://www.opengameart.org/


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: landeel on December 28, 2012, 04:56:13 AM
@gothon:
Hey, great tool! I'm using that to generate my sound effects. Thank you!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 30, 2012, 09:05:44 AM
3rd place award added. 50 $.

Any future donation might fatten the first prize up to 400 $. Anything more will go to the next compo budget. :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 30, 2012, 10:57:56 AM
Hi,
Another update (v0.2):

http://ssjx.co.uk/windows/fbgd.php

Main changes:

* Gameplay - Now start in Summer with nothing and have to re-arrange plants that are already present.
* Better presentation (basic titles / level intro)
* Text (font/colour)
* Inventory system
* Spikes / Health meter
* Downward vines
* Few more levels (these are mainly to test new elements so may be tweaked later)
* Probably many other changes...

Same disclaimers as before, all is subject to change!

Enjoy! :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 30, 2012, 04:35:39 PM
Made some more progress to day, I'm finished with the collision code and it seems to work as expected. Added a new screenshot and a Dev Log update on my site. If someones interested goto: http://codeheim.net (http://codeheim.net)  8)

ssjx: Will have to test your demo to morrow, time for bed  :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Eponasoft on December 30, 2012, 07:48:19 PM
ssjx, that's pretty impressive.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 31, 2012, 09:52:45 AM
There are some bugs in the engine, ssjx. When I plant a seed in autumn, for example, I can't recollect it, and it disappears in other seasons. Predict all user actions! Also, you should really consider making transitions within the very seasons gradual. Like rain visibly filling the basins. Until the transition is incomplete (ice not formed or an entire row "filled" with water, the engine should treat the specific transition tile as "unfrozen" and water-free until the transition/animation is complete). Still, I think you can save this for the very end of development, if time is left for it. But, change between seasons need to come with some effects, at least fade in/fade out.

Allow me to repeat my suggestion of special machines/panels inside levels where you can change the seasons, and maybe only on special/challenging levels you can collect a remote "seasons-switching" device. This would allow you to control and predict player's actions in majority of levels more easily (prevent him to be able to froze himself in ice, for example).

I suggest adding a replay button and allowing the user to choose levels upon start up to the last completed level.

Glad to hear you are doing a shooter Jonge, because I think we will have 4 platform game entries at this point.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on December 31, 2012, 10:10:18 AM
Hi,
Assuming that is not an actual bug (will double check), if you plant a seed in autumn it only exists in autumn , it would not exist in spring/summer and all plants are dead in winter. It is more lazy time jump than season change really (and yes, that does mean some fires will be going for months... :) )

The freezing yourself problem will be fixed. The plan is to block a jump to anywhere that would be dangerous (jumping into fire too...). This will be shown by greying out the option. Some levels may have later  jumps blocked.

I plan quick transitions, i think the gradual transitions would be much cooler but they would be much more difficult for me to do!

Level selection / resuming / creating is also on the todo list. I'm currently adding fire and a bit more colour. Landslides are the next addition after that.

Again, these are work in progress uploads and most things will be fixed in due time. The main reason i am uploading them so people can have a go and see the game develop.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Lachie Dazdarian on December 31, 2012, 12:19:17 PM
Well, I'm pretty sure I was unable to recollect the seed planted (dropped) in Autumn. Not sure what you mean by more lazy time jump than season change.

Anyway, the gradual change is just a suggestion. I do think that fade in/out between seasons is a must. Anything more is eye candy. Also, I do think that being able to change seasons only on some locations (for the most levels) is a suggestion you should seriously consider, as it allows you to setup the level challenges more precisely and avoid player doing werid stuff you didn't predict (it would be easier for you to hide possible bugs, so to speak).


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on December 31, 2012, 03:46:56 PM
ssjx: Really cool game so far!  :)
I would polish the movement of the main character a bit. Maybe make him jump only once pr push on the up key. You have a game thats fun already, and thats impressive  :)

Made some progress today myself, improving the movement of the main character. He now sort of slides around corners(of objects he hits). Next thing will probably be to make the first enemy so we can get some action  ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: ssjx on January 01, 2013, 03:21:50 AM
Thanks for the feedback, not sure whether in mine the player jumps forward 3 months (which would also effect any moving objects) or a forced season change (just environmental changes).

Jonge, thanks for the comments look forward to a demo of yours! I like that you are doing a log to go with your entry! I did think about doing a similar thing here but it would probably be pretty dull and full of me cursing 'Day 100 - Still can't find what's wrecking my map array! ;)  ' or a more recent actual one would be 'New text functions trash memory and break game because i forgot to include a '-1' '

Surprised there are so many platform entries, i expected mostly farming games...

Btw, Happy new year everyone!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Pritchard on January 01, 2013, 08:58:55 PM
I'm excited to see the number of entries already in progress.  I'm glad the theme caught some traction :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 300 $ 1st prize
Post by: Jonge on January 02, 2013, 03:14:38 AM
I like that you are doing a log to go with your entry! I did think about doing a similar thing here but it would probably be pretty dull and full of me cursing 'Day 100 - Still can't find what's wrecking my map array! ;)  ' or a more recent actual one would be 'New text functions trash memory and break game because i forgot to include a '-1' '
I like to read about other peoples game development, so I decided to add a log to my site. I have a log for each project, this also makes it look like something is happening on my site :)

And yes bug hunting is boring.. And it usually turns out to be a stupid error by myself  ::)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 02, 2013, 12:37:15 PM
Another donation rolled in. 1st prize increased to 350 $. This is the final change.

All the remaining and future donations will go to next competitions.

Thanks to all donors!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: SMC on January 02, 2013, 09:54:50 PM
Man, these are all looking great.  I think this is going to turn out to be the best compo yet.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 05, 2013, 09:23:25 AM
Hi,
Another update : http://ssjx.co.uk/windows/fbgd.php  (v0.3)

Changes include:

* More colour
* Blocks that drop in autumn
* Fire and a bucket for water
* Level selection
* Level editor!
* More levels, mainly simple introductions to the properties of things.
* Various bugs removed/added...

The level editor is almost fully functional but a few notes:

* It is a little clunky at the moment as it is keyboard only.
* Pressing 's' saves the level put does not give any indicator that it has done anything.
* Allowing the player to fall off screen is not handled yet! I will make him appear from the top which should allow for some interesting and weird levels!
* You can only make 12 levels, this is a current limit of the selection screen. I really doubt anyone will make 12 levels...
* No checking is done for the essentials (player,ring,exit)
* Created levels are saved in the 'user' folder as bmps.

A general tidy up of the interface (inc some confirmation dialog boxes) and some mouse control is on the growing list of thing to do, maybe a nicer larger font too...

Enjoy!  :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 06, 2013, 12:33:32 PM
I still can't pickup a yellow seed I drop in Autumn. Also, restart key is needed. Don't like having to press ESC, go to levels menu and then choose my level again.

Not sure how much I'm fond of the new puzzles, and some levels that supposed to exploit them didn't (like the first one with fire). Flowers, wines, water and ice work. New stuff, not so sure, but I can assume it can be frustrating to devise good ones that add to gameplay.

The backgrounds really add a lot to the visual experience. Thanks for implementing that.

I will repeat the last time that in my opinion orienting the gameplay toward being able to change seasons only on certain locations would allow you to design, implement and test game puzzles as well as levels utilizing them more easily, and would allow you to refine the gameplay better. Seasons change on every location could be retained only for special (maybe difficult) levels.

Jonge, Landeel, Mitchell, Eponasoft, BadMrBox, gothon, relsoft? How about you, guys? Got something to report, show? Don't be shy. :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 06, 2013, 07:45:19 PM
Progress has halted a bit for me the last week. It turned out to be hard to make some decent sprites, so I have been using a lot of time on pixeling, reading tutorials and repixeling  ::) I'm close to finishing a ok sprite of the first enemy, I will then continue on some simple AI for the enemies.

Here's a mockup from a couple of day's ago:
(http://codeheim.net/stuff/acos.png)

The green guy is supposed to be a goblin.

ssjx: Will test out your demo when I get home, I'm at work now.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 07, 2013, 05:10:05 AM
Made a lot of progress this weekend.
I still have many placeholder graphics to replace. Maybe I'll post some screenshots this week.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 07, 2013, 08:11:07 AM
My entry is moving forward, although it's difficult making things look nice at high resolution when you're working with initially low-resolution assets. hqx produces a lot of alias noise in transparent regions, which is obnoxious. I'm pretty sure that I saw, at one point, a similar tool that would apply scale2x resizing and preserve edges against transparent region bleeding. Aside from that minor graphical issue, everything's moving along nicely. I set the overall design plan in stone from the beginning and haven't changed it. That way, it can be finished on time. It's easy to start a project and get carried away with features; I wanted to make sure that that didn't happen this time around.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 07, 2013, 01:23:10 PM
Minor update (0.4) http://ssjx.co.uk/windows/fbgd.php , main changes of note:

* Menus / selection and editor screens can be navigated by mouse.
* Player falling off screen appears at the top of the screen. (this is more for user levels)

My updates will probably not be as frequent from now, there are still some things to add though:

* Limiting the season changes so more forward thinking is required. Collectables to recharge season changes..
* Maybe update menu selector for 24 levels to fit above change
* More sounds/music
* Transition effects, movement on the title screen so it is less dull
* A name would be good too...

One thing i have realised making this is that all games should come with a level editor! :)

Thanks for looking!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 09, 2013, 01:33:03 PM
ssjx: There seems be a bug, at some levels there is a invisible wall in one of the seasons. Heres a couple of pixs:
(http://codeheim.net/stuff/ssjx1.png)
(http://codeheim.net/stuff/ssjx2.png)

One time I also had trouble picking up a seed on a platform, I had to go back on the ladder and then back onto the platform to be able to pick up the seed. I haven't managed to reproduce this.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 09, 2013, 01:43:54 PM
Thanks for mentioning this, it's strange i noticed the same problem on another pc this morning. Except it was the grass platforms in spring not showing up.

Edit: Ah, i see your screenshots are both Spring too..

I thought was down to some weird graphics card issue (GeForce FX5200 on Win7) as it has only happened on this PC and it was not random.

I may be trashing some memory somewhere... :(

Thanks again for pointing this out, i'll try and get it fixed!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Pritchard on January 09, 2013, 05:36:43 PM
"One thing i have realised making this is that all games should come with a level editor!"

While level editors are awesome, it takes some amount of architectural genius to make a very complex game with a level editor.  "The Witness" ala Jonathan Blow seems to have a really high-tech editor, but I can't imagine that he prototyped/designed the game using it.

Source:  Me.  I've spent more time making editors for games than I have games.

Of course, if the level editor and game both run on the same engine, that can simplify things.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 10, 2013, 02:07:30 AM
One thing i have realised making this is that all games should come with a level editor! :)
Its nice to let the users be able to add puzzel levels, you never now what cool things other user might make.

Source:  Me.  I've spent more time making editors for games than I have games.

Of course, if the level editor and game both run on the same engine, that can simplify things.
Oh yes, I've also used to much time on editors :) And it has killed the motivation for a few projects. I'm currently working on one editor, though this time I have included it into the game engine. This helps out, though GUI elements take up some time. For my entry, I use a 256color BMP file as the map, and hard code anything else into the engine.


I'm still working on GFX for my entry. Currently I'm updating the Hero sprite, which is a sprite I origionally made a few years ago. When this is done I'll start work on some code for "bullets".


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: relsoft on January 10, 2013, 05:20:53 AM

Jonge, Landeel, Mitchell, Eponasoft, BadMrBox, gothon, relsoft? How about you, guys? Got something to report, show? Don't be shy. :)

Relminator switches to shy mode...
 ;D

I'm doing all the "boring" stuff for my entry first. :*)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 10, 2013, 06:21:25 AM
Hi,
I think i've fixed the graphics bug. It's not appearing on the pc where i was seeing the problem so version 0.5a on my site should work. It looks like the problem was down to the font recoloring function, it looks like i was over shooting the bitmap and trashing whatever was next. I am a bit surprised i was not seeing more stability problems and Windows crashes.

This release also features some dialogs and other gameplay fixes but i am only uploading it due to the above problem!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 14, 2013, 03:40:25 PM
Its a bit quiet here so I decided to post a screenshot. I'm working on the main character, to get him firing some magic bullets. At the moment, he only lifts his arms, but no bullets, I hope this will change soon  ;D

(http://www.codeheim.net/gfx/screenshots/acos3.png)

I currently have a three button control, with one button for left, center and right. This lets you fire in two directions at the same time. Gun Smoke used two buttons, where you could fire strait only when pressing both buttons. I might change the controls, but I will have to see how this works.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 14, 2013, 04:16:38 PM
I dig the 3 button control concept.

Nice looking sprites.

You think you'll have enough time to wrap this up? I'm a bit worried, because I would hate to see this not completed. Sounds like a lot of fun concept.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 14, 2013, 05:42:48 PM
My first screenshots:

(http://img191.imageshack.us/img191/3788/201301142129531680x1050.png)

(http://img694.imageshack.us/img694/264/201301142132171680x1050.png)

Still much to do, I hope I can finish this in time.



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 14, 2013, 06:03:21 PM
Oooh, looks wicked. Good luck!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Pritchard on January 14, 2013, 06:58:05 PM
Landeel, what a creative looking entry.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 15, 2013, 01:38:19 AM
I dig the 3 button control concept.

Nice looking sprites.

You think you'll have enough time to wrap this up? I'm a bit worried, because I would hate to see this not completed. Sounds like a lot of fun concept.
Thanks, I'm a bit worried by the time thats left, but I'll give it a go. At least I hope to finish a playable game, where you can play through all the levels even though some GFX might be missing.

landeel: Ohh, looks interesting :) Fun to see how different all the games are.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 15, 2013, 01:52:32 AM
Hi,
Jonge is your entry a SmashTV/Carnage type game?

Landeel's entry is looking very good!

Mine needs a lot of polishing.... :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 15, 2013, 02:20:27 AM
ssjx: It will be a vertical scrolling shooter. If you search YouTube for Gun Smoke NES, you'll find the game that inspired me to make this.

Mine needs a lot of polishing.... :)
Well you already have a playable game so you are doing good so far  :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: BadMrBox on January 15, 2013, 01:33:01 PM
@Jonge Gunsmoke gameplay? \o/
@landeel That looks sweet :P

I have been doing some tilework lately but not nearly enough I think. My bloody job is some kind of soul-sucking ki-destroying mind-draining pit of utter doom.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 15, 2013, 03:52:02 PM
Working hard here. Still a lot to draw...

Quote
My bloody job is some kind of soul-sucking ki-destroying mind-draining pit of utter doom.
Dude, I know exactly how you feel.  :'(


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 15, 2013, 03:57:56 PM
BadMrBox: Your game video looks good, whats gonna stand in the way  of that sword?  ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 16, 2013, 05:29:02 AM
Damn, I'm having some kind of texture corruption in my Radeon. I know exactly WHEN it happens, but I have no idea WHY. After the bug is triggered, all new textures loaded or created will turn to white.    :'(


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: BadMrBox on January 16, 2013, 08:18:10 AM
BadMrBox: Your game video looks good, whats gonna stand in the way  of that sword?  ;D
Ghouls, demons and harpies I think.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 16, 2013, 10:36:33 AM
ssjx: Your concept is brilliant, man!

BadMrBox: Awesome, it reminds me of Zelda.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 18, 2013, 07:25:39 AM
My nasty bug is apparently fixed.

It was caused by a function that sometimes would exit without closing a file. In time, it would let hundreds of files open.

This caused all types of crashes, memory corruption, texture corruption and all weirdness you can imagine, without a single useful error message.

I have finally tracked it down thanks to an OPEN command that gave me an illegal function call, because FREEFILE was returning 0.

 :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: relsoft on January 18, 2013, 08:09:40 AM
Fantastic looking entries guys!!!!   Mine would be called "YAGAS". ;*)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 18, 2013, 10:22:23 AM
YAGAS is a great name, how did I not think that before?  :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 18, 2013, 02:16:23 PM
All this talk of names, mine now has one! My entry is called Spring Forward!

http://ssjx.co.uk/windows/spring_forward.php

Many changes including:

* Lots of graphical changes
* Various confirmation dialogs
* Gameplay - 5 Season jump limit per level
* Gameplay - Hearts do not reset at the start of each level
* Gameplay - Heart and Orb collectables
* Gameplay - Can now drown in water
* Gameplay - Scoring system and highest score/level saved
* The code has been cleaned a bit so hopefully no weird glitches...

I'd say my entry is about 80% done, main things outstanding include:

* Music / Sound - I will probably use a random generator like last year to make some nice tunes.
* Season transitions - The plan is to do a blend between seasons
* Maybe more levels and, if time permits, some moving hazards. This would also mean updating the level select screen.

Of course, as soon as others start to post demo's, i imagine some panic tweaking and fixing!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 18, 2013, 05:09:43 PM
My code is pretty much done now. Except for eventual bug fixes, gameplay balance and other adjustments.

But still I have a lot of missing graphics, like enemies, tiles, bosses...

In fact the only complete tile set for now is the spring one.

Draw, draw, draw...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 19, 2013, 04:35:05 PM
landeel: Glad you found your bug  :)

I now have some flying circles that can kill enemies!  ;D Took a lot of more time then expected, but now the code is there.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 19, 2013, 04:57:07 PM
ssjx, I can still do some weird things, like in level 1, take a seed from which a plant is growing in Autumn. Just jump to Autumn and try to pick up seeds. Simply disable seed picking unless in spring. Also, I think you must prevent seeds growing in Autumn if you go directly from Spring to Autumn. This would force you to add more jumps per level, but seems logical. I don't know. It's how you conceptualized seasons in your game. It's how I read the game in the beginning. In the sense: I need to give the seed the sun through Summer so it can reach maturity in Autumn.

Also, text flickers on most game messages, like restart, etc....

Nice work on presentation, but I really think you need to rethink some of the levels and devise better puzzles. At this point, it's waaaaay to easy. Definitely too easy to come with instructions before each level. At least omit that, if you can't increase the difficulty. But I think you have plenty of time to devise at least 2-3 challenging levels. The game concept and single screen stage nature of it allow you to experiment a lot.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on January 20, 2013, 08:54:46 AM
Ah, those are both bugs!

* The seed pickup checks for a plant above, water flooding breaks this... (flooding is disabled on some levels)
* I forgot to add the screenlock/unlock on the dialogs (i didn't notice as it was not flickering on mine..)

Also, in version 0.6 :

* While cleaning the keyboard code in the editor, i broke mouse control..
* and it looks like i forgot to rename the exe too!

The early levels come with instructions otherwise i think the game just comes across as a baffling platformer! But it is a bit on the easy side like you say...

With luck the next version should fix most of these things! :)

Edit: Spelling, also 0.6a on my site hopefully fixes the above issues


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 20, 2013, 01:09:13 PM
My game is called "Paradox Girl". As I am primarily a console coder nowadays, it plays very much like a traditional console game. It is coded to support gamepads and is configured by default for the Xbox 360 controller, both D-pad and analog stick. Of course, it also supports keyboard input. It uses a five-button scheme and all the buttons are configurable (A, S, D, F, Enter on the keyboard by default, and A,B,X,Y, Start on the Xbox 360 controller by default). It is a high-resolution side-scrolling game. It will probably just barely make the time cutoff, as it is a lot of work and I have also been involved with another project as of late. I should also mention that it is for Windows only. It may run in WINE, but I make no promises. The reason it is for Windows is because it uses mmsystem for gamepad support beyond what FB's native capabilities support, and it uses Bass which is not available for x86 Linux (ARM Linux only). I was considering using DirectInput to support rumble but figured that was overkill, and that system is a bloody mess anyway.

I cannot show any screenshots at present; maybe in a few days.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 20, 2013, 05:45:58 PM
If you isolate all mmsystem, and bass stuff inside subs and functions, I think it won't be hard to port to Linux.
I have rumble for Linux (http://sourceforge.net/projects/libjoyrumble/), but not for Windows. DirectInput is a mess.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 24, 2013, 12:31:59 PM
Who wants a demo to play this weekend?
 ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 24, 2013, 03:44:59 PM
My entry is still moving forward. I spent the last couple of days perfecting the player state machine; it runs flawlessly. Today, I completed the first of the seasonal level maps, both the tile map and the collision map. Now that I have a map to work with, next will be to implement the mapper and coldet routines. Once that is done, I can start showing screenshots. I will begin adding enemy state machines after the mapper and coldet routines are completed, and item pickups will come after that.

EDIT: Just wrote a quick utility to convert mappy's .TXT output to a flat binary format that is easier to utilize in the game engine. I can now implement the mapper.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 25, 2013, 01:26:35 AM
Who wants a demo to play this weekend?
 ;D


F**k, yeah!

Nice to hear about the progress Epona, but it sounds like an intimidatingly a lot of work to do. I'm glad you are handling it all so efficiently. Can't wait to see the first screenshots.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 25, 2013, 05:26:19 AM
Who wants a demo to play this weekend?
 ;D

Bring it on!  :)

My entry is still moving forward. I spent the last couple of days perfecting the player state machine; it runs flawlessly. Today, I completed the first of the seasonal level maps, both the tile map and the collision map. Now that I have a map to work with, next will be to implement the mapper and coldet routines. Once that is done, I can start showing screenshots. I will begin adding enemy state machines after the mapper and coldet routines are completed, and item pickups will come after that.

EDIT: Just wrote a quick utility to convert mappy's .TXT output to a flat binary format that is easier to utilize in the game engine. I can now implement the mapper.
Will be nice to see your project.

I've been to tired the last two days/evenings to make any progress. I need to improve my handling of the speed of the enemies. Because of the way acceleration/deacceleration is handled, enemies seem to float around. I need to improve this before I continue creating the first level.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 26, 2013, 01:16:48 AM
I'm starting to run into speed problems with my map drawing routine, and I am not quite sure why. It may be because of the amount of math used but I am not exactly sure. If I disable the hitmap, everything runs fine, but then there's no collision, which doesn't really help that much. I hope this doesn't turn into a big deal, because it should be a relatively easy thing to pull off... everything draws fine, it's just a bit slow right now.

EDIT: Seemed to be an issue with switching screen pages; I rendered both on the same page without switching and performance was restored. Well, this will just require me to implement a different render strategy... not a problem at all. Work moves forward! :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 26, 2013, 07:00:29 AM
Well, if you're using fbgfx, you can render everything to a FB.Image and then PUT it to the screen.

I have found a couple of showstopping bugs, but I'll try my best to release a demo today.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 26, 2013, 12:13:17 PM
Yeah, using fbgfx. Is it faster to render to an FB.image than it is to render to VRAM? Well, I will try both methods; I ran into a speed problem prior to this with large background images that forced me to disable them... a sacrifice for performance... but if rendering to an FB.image is faster and it maintains 60fps on my system, then I will switch methods and do this as I originally planned.

EDIT: Thanks to Mysoft on IRC, not only was the performance issue alleviated altogether, but I was able to restore the rendering of the parallax background... a huge "chunk o change" of data, and it was pulling about 130fps... had to use his timer-based slowdown method to get it to lock in 60fps. There's more than enough performance now.

EDIT 2: Left/right scrolling with background collision is working now; bound camera motion is implemented as well. Up/down motion isn't so straightforward since there is a lot of variance but it won't be too much more difficult to implement.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 27, 2013, 03:34:34 AM
My demo is running beautiful...
However, as I did all development on Linux, now I'm having two different problems building for Windows.
One problem is identified, the other is not...  :-\


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on January 27, 2013, 03:46:28 AM
I think I may actually have time to finish mine this year. Things have tapered off quite a bit at work... finally! Anyway, here's a video clip of what I'm working on. I'll post a demo when I get the first track finalized.

http://www.youtube.com/watch?v=ZGfddl2PHHI


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 27, 2013, 04:43:04 AM
Wow man, that looks fantastic.


I have downgraded fbc to 0.23 and could finally build mine for Windows.

However, I'm having some kind of slowdown I don't have on Linux.

I have identified the source of the problem already.

I'll release the demo as soon as I find a workaround for this.

EDIT: The Windows version is still a bit slower, but here we go:  http://arcade.darkphear.com/download/odysseasons-demo.zip (http://arcade.darkphear.com/download/odysseasons-demo.zip)



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 27, 2013, 07:07:04 AM
Dr_D: Looks cool =)

landeel: I didn't get to try the game play of the demo, because of my 10 year old laptop. I got probably about 2-3FPS. I like the music and the "feel" of the game though. Will test it again when we by a new laptop(which will be soon). A nice addition would be a different font for the menus and hud.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 27, 2013, 07:33:17 AM
Try to run it with "odysseasons1.exe -low -640x480 -notexturecompression". It will give you a performance boost.



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 27, 2013, 09:11:56 AM
landeel, that's a wonderful platform shooter you got there. It has a very nice flow. Almost reached the first boss, but got canned. Curious how you developed this in the following levels, like if the worm grows/transforms in the upcoming seasons. How many of them the demo features?

The game plays smooth enough for me in Windows. I would only suggest that you disable collision while I'm invincible. The current setup leads to some weird results (jerking, slowdowns) when I touch enemies/lethal objects while invincible.

Dr_D, looking awesome. Hope you can finish time in some form. It's been too long since a complete game by you.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 27, 2013, 02:20:19 PM
Landeel's entry works pretty well on my system, no problems at all.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on January 27, 2013, 02:56:55 PM
Same here... Works great and looks awesome. :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 27, 2013, 04:17:41 PM
Playing Landeel's entry made me realize that I have to step up my game... literally.

EDIT: Here's a few screengrabs of my entry... do note that these are still early shots. They are large images so I am only linking them, not embedding the images.

http://www.frozenutopia.com/paradoxgirl1.png
http://www.frozenutopia.com/paradoxgirl2.png
http://www.frozenutopia.com/paradoxgirl3.png
http://www.frozenutopia.com/paradoxgirl4.png


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 28, 2013, 04:57:43 AM
@Eponasoft : Looking good! ;)


Hey, glad you guys like my game.  ;D

Only one playable level for now. And yeah, collision is broken.

Things to do: level design and lots of drawing.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: BadMrBox on January 28, 2013, 08:57:18 AM
@Landeel
Your entry looks good. I do would like to suggest that you would move the fire button to the left side of the keyboard. It's feels a bit awkward as it is now.
I did test it with a dual stick controller and that led to my little worms demise. More often than not I managed to jump into my enemy rather than shooting at them. Personally I would use the left stick for movement, the right for just aiming and a shoulderbutton to shoot.
The game runs smooth as butter on my system :).

@Eponasoft
I like what I see :P.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on January 28, 2013, 09:32:03 AM
What's the status with your entry, BarMrBox?

Looking really interesting Epona. It reminds me of some obscurer Amiga games. You have a unique style I dig a lot.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on January 28, 2013, 09:52:00 AM
@BadMrBox
All buttons, axes and keys are configurable. Just edit "odysseasons.conf".


EDIT: oops, I have renamed "odysseasons.exe" to "odysseasons1.exe", so create a "odysseasons1.conf"


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 28, 2013, 11:12:14 AM
I played landeel's game with my Xbox 360 controller... very easy to play that way, imo. I'm not a fan of using the analog stick to move around, but whaddyagunnado.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on January 28, 2013, 03:53:23 PM
landeel: Tested your game at work, and everything seem to run smoothly. For some reason it crashed on the first run after the first screen(before the main menu). Only happened once. For some reason I didn't find the key to fire the canon..(though I didn't have much time)

I've finally had a bit of progress to day, bug hunting, a new tile and some shadows.
(http://www.codeheim.net/gfx/screenshots/acos4.png)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: SMC on January 28, 2013, 08:30:45 PM
Playing Landeel's entry made me realize that I have to step up my game... literally.

EDIT: Here's a few screengrabs of my entry... do note that these are still early shots. They are large images so I am only linking them, not embedding the images.

http://www.frozenutopia.com/paradoxgirl1.png
http://www.frozenutopia.com/paradoxgirl2.png
http://www.frozenutopia.com/paradoxgirl3.png
http://www.frozenutopia.com/paradoxgirl4.png


So......  What kind of  *cough* "seasonal effects" can we expect to see?

(http://local-static1.forum-files.fobby.net/forum_attachments/0015/6176/spongebob_large.jpg)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on January 28, 2013, 08:47:42 PM
hahaha.. yeah! I think it's mating season.  ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on January 30, 2013, 03:59:20 AM
Just a couple more shots to show what I've got going on...

http://www.frozenutopia.com/paradoxgirl5.png
http://www.frozenutopia.com/paradoxgirl6.png
http://www.frozenutopia.com/paradoxgirl7.png


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: relsoft on February 01, 2013, 06:20:01 AM
Crazy cool lookin' entries guys!!!

Mine is shaping up slow but I may be able to post a demo next week.

Doc: Any screens?  My connection can't handle youtube. ;*(


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on February 01, 2013, 11:30:38 PM
now there is one. :)

http://jafile.com/uploads/dr_d/soap.jpg

been trying to talk to you on the junkyard man. :p


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 03, 2013, 12:09:20 PM
Two weeks left to go. Hope you can all make it in time. I would hate to have 5 "almost finished" entries. Extension is possible, but it has to be unanimous, and I doubt that will happen. So get down to it! Time it slipping away! :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on February 03, 2013, 02:51:28 PM
I am determined to finish my entry. "Almost finished" is not an acceptable option.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on February 03, 2013, 03:26:51 PM
Agreed. I'm working my ass off here. If I don't get it finished in time, I'm deleting my account! :p


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on February 03, 2013, 06:20:11 PM
I'm almost there, it just needs some level design and playtesting now.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on February 04, 2013, 03:58:10 AM
I vote unanimously for an extension ;D I probably wont make it before the deadline, but I still want to finish the game even though it wont make the competition.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: ssjx on February 04, 2013, 12:20:12 PM
Hi, my entry is pretty much done, the current is version 0.6c. I will probably just be doing minor tidying over the weekends. I'm fairly happy with it and don't want to do any radical changes this far along! I thought it was a pretty difficult theme and tricky to work into a fun game.

The other entries are looking very good! Btw, i've no problem if people want an extension.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on February 04, 2013, 02:59:51 PM
Dealing with my kids is making the completion of my game go slower than I had hoped but I am still making progress. Just started adding enemies today; have to do collision next.

http://www.frozenutopia.com/paradoxgirl8.png


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on February 04, 2013, 06:54:52 PM
That's looking good, Dave. :)

I would like to cast 1 vote for an extension. I wont be disappointed, if everyone does not agree. However, I must admit that I got a really late start... and I don't think I can finish by the 18'th. I ran into a serious problem with the octree implementation... and I only just now got it completely worked out.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on February 04, 2013, 10:56:29 PM
I'm ironing out hit detection at the moment... so far so good. I wouldn't mind an extension as long as it's not too much... knowing that it's due in 2 weeks gives additional motivation to bring it to completion.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 04, 2013, 11:55:28 PM
I think it's pretty much to landeel and relsoft now.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Jonge on February 05, 2013, 02:41:27 AM
Dealing with my kids is making the completion of my game go slower than I had hoped but I am still making progress. Just started adding enemies today; have to do collision next.

http://www.frozenutopia.com/paradoxgirl8.png
Haha that looks great!  :) Looking forward to kicking some rabbit ass!  ;D

A couple of extra weeks would give me some hope of finishing something for the compo, but as Dr_D said its not to important. I will finish my game anyway.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: landeel on February 05, 2013, 04:59:52 AM
I think mine will be ready before 18th february anyway.

But if everyone agrees, it's okay with me. No problem.

Having more open source complete games made in FreeBASIC, everybody wins.  :D



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Dr_D on February 05, 2013, 03:56:55 PM
I think mine will be ready before 18th february anyway.

But if everyone agrees, it's okay with me. No problem.

Having more open source complete games made in FreeBASIC, everybody wins.  :D



Good man! that's the spirit!  :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Eponasoft on February 06, 2013, 12:35:07 PM
My entry is mostly playable at this point... some details remain but most of the game mechanics are in place. It's not playable enough yet to warrant any kind of public demo though. I had to do some minor rewriting of the enemy state machines to accommodate vulnerability ranges but that was a minor detail... besides, it should have been clean like that from the start. Oh well, lesson learned. :)

Btw, for those of you with Facebook accts, I am maintaining an album of screenshots there if you want to see how this is progressing.

http://www.facebook.com/media/set/?set=a.4829098772653.181355.1452109032&type=3

Hope that link works. :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 mid Feb 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 07, 2013, 12:50:17 AM
I can't get back to one person, but I'm 100 % sure he won't object...so here we go.

I will postpone the deadline for two more weeks, so the compo will end on 4th of March. This is the final deadline so what you make till then, that's it. Game over!

Hopefully this will allow all of you who are deep into their entries, to complete them as intended. Good luck!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on February 07, 2013, 02:05:54 AM
That's alright with me... it gives some extra time for some additional polish.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 07, 2013, 02:24:51 AM
Great! :) This gives me hope of finishing my entry.

I'm currently working on some path finding. Well not real pathfinding, but navigating around objects. Its still not working properly, sometimes objects end up going back and forth forever.

Edit: Made some adjustments, now things are working a lot better. The only thing that probably needs to be added, is a way for the enemies to stop following their path when they are moving away from the hero(because he has moved since the path was given).


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: relsoft on February 08, 2013, 02:12:54 AM
Well, I guess we'll have an extension but I'm not in favor of the extension myself.  I cannot work on my entry after Feb 18th due to some circumstances I'm not allowed to discuss here (NDA).  So either I finish my entry before Feb 18th or bust.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 08, 2013, 03:34:30 AM
Well, I guess we'll have an extension but I'm not in favor of the extension myself.  I cannot work on my entry after Feb 18th due to some circumstances I'm not allowed to discuss here (NDA).  So either I finish my entry before Feb 18th or bust.
I hope you don't have to much against the extension, its only a couple of weeks. I'm glad for the extension because I missed a couple of weeks of work because of sickness and (RL) work. I probably wont have a finished game for the compo anyway, maybe 2 out of 4 levels.
Heh, I read NDA as DNA the first time ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on February 08, 2013, 04:17:36 PM
I detest NDAs and stopped using them when contracting developers. None of the people working for me right now are bound to an NDA.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: BadMrBox on February 08, 2013, 08:05:48 PM
Sorry for not being responsive Lachie. Been decked most of the past week. Indeed I dont object not that I'm not sure how much it really will benifit myself. However things goes Herzblut lives.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 10, 2013, 03:50:24 PM
I don't have time write much, but heres a couple of screenshots:
(http://www.codeheim.net/gfx/screenshots/acos5.png)

(http://www.codeheim.net/gfx/screenshots/acos6.png)

A bit more info can be found in my DevLog, http://www.codeheim.net/index.php?page=projects&i=7&news_i=34&projectsubpage=news (http://www.codeheim.net/index.php?page=projects&i=7&news_i=34&projectsubpage=news)

Edit:
Quiet here lately?

New shot after some bug fixing:
(http://www.codeheim.net/gfx/screenshots/acos7.png)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 12, 2013, 04:29:21 PM
Yeah, I think I'll be done by the weekend. I just have to do the map for the last level now.
 ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 13, 2013, 02:08:55 AM
Looking better and better, Jonge. Hope to see at least half of the game ready for the compo. Curious about the story and how you incorporated the theme in your game.

Nice to hear that Landeel. Remember, you can never have enough of polish. :)

Maybe try to create some eye-candy intro/outro before the deadline, if the very game will be finished two weeks earlier.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on February 13, 2013, 12:47:00 PM
Mine's progressing nicely right now... just finished mapping out another area (Winter). The only area I've not yet started on is Autumn, but only because finding the appropriate graphics has been a pain... might just recolor some of the ones I have already, that might do the trick. Autumn will be a lot easier than Spring and Winter, which were a challenge to develop (especially Winter!). Summer was the easiest; it took just a couple of hours, but Winter took about 15 hours to finish... lots of revisions were required to make it playable. It's also the most challenging gameplay-wise, which isn't saying much because the game overall isn't all that hard (for me anyway, but then again, I designed it, and platformers are my favorite genre besides RPGs). Winter just has multiple areas of "you mess up here, you start over!" and there's always ice involved with those areas. :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: FotonCat on February 14, 2013, 05:21:24 AM
Can't wait to try all these masterpieces! Come on! Show your best, guys!  ;)
Wooohooo!!!  :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on February 14, 2013, 02:08:00 PM
I'm going offline until my compo entry is finished.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: relsoft on February 15, 2013, 03:18:37 AM
I'm done with my entry.  Sent it to Lachie but will post the zip come March.


(http://www.rel.phatcode.net/Temp/pyromax_screen_01.png)

(http://www.rel.phatcode.net/Temp/pyromax_screen_02.png)

(http://www.rel.phatcode.net/Temp/pyromax_screen_boss_02.png)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 15, 2013, 04:24:23 AM
Looks beautiful! Very good job!
 :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 15, 2013, 02:52:17 PM
Looks good Rel. 800fps is a bit slow though ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 15, 2013, 05:01:54 PM
You should sync to the monitor refresh.
If you're using OpenGL, try this: http://www.freebasic.net/forum/viewtopic.php?f=7&t=13715 (http://www.freebasic.net/forum/viewtopic.php?f=7&t=13715)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: relsoft on February 15, 2013, 09:21:23 PM
You should sync to the monitor refresh.
If you're using OpenGL, try this: http://www.freebasic.net/forum/viewtopic.php?f=7&t=13715 (http://www.freebasic.net/forum/viewtopic.php?f=7&t=13715)


It has an option to vsynch but disabled by default.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 19, 2013, 05:32:55 AM
Well, my game is complete.   ;D
I could release it as is, but I will try to use the extra time to improve the graphics and gameplay.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 19, 2013, 08:15:55 AM
The compo organizer wouldn't mind a private peek. :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 19, 2013, 08:23:32 AM
Yeah, sure. I will upload it when I get home tonight.
I have just added mouse support, so it's possible to aim using the mouse now.  ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 20, 2013, 01:12:21 PM
Damn, things are so hectic at work for me atm, I can't find time to play the entries that have been sent to me. Grrr! I hope I'll catch few hours tomorrow.

Jonge, BadMrBox, how are your entries developing?


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 22, 2013, 10:21:51 AM
Haven't made much progress lately. I got side tracked when working on a tool for my gfx files. Hoping to do some coding tonight.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: BadMrBox on February 22, 2013, 12:23:23 PM
Had the flu for two weeks then insomnia hit me this week. 2 hours worth of sleep in three days \o/. My progress is discouraging. At least I have been able to get some sleep at the end of the week.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on February 25, 2013, 01:10:11 AM
It took longer than expected, but my game engine is pretty much finished. Now, I just have to finish filling in the rest of the content.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 26, 2013, 05:46:12 AM
I couldn't do much lately, just a few fixes.
Dayjob and daughter are demanding too much time...  :-\


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on February 26, 2013, 06:20:41 AM
I couldn't do much lately, just a few fixes.
Dayjob and daughter are demanding too much time...  :-\

Oh yes + a wife  ;D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on February 26, 2013, 07:06:23 AM
The wife is way more comprehensive than the boss and the 2-years old daughter, actually.  ;)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Dr_D on February 26, 2013, 07:50:04 PM
Running out of time... damn job takes the fun out of living!  ::)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on February 27, 2013, 11:06:40 AM
Running out of time... damn job takes the fun out of living!  ::)

I hear you, man. :{


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 01, 2013, 12:33:57 AM
I've had to put a few details to the side to make sure the game is finishable in the remaining time... it's completely playable as-is, but it doesn't end yet... it has an ending planned and dammit it's gonna make it in. :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on March 01, 2013, 09:38:12 AM
Don't drop the ball, you...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on March 02, 2013, 08:22:40 AM
Deadline is coming. Panic time!  :o


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Dr_D on March 02, 2013, 11:02:21 AM
Well, I'm not going to make it. It's pretty much impossible. Sorry to come in so late and then beg for an extension. All that really did was delay the competition, I guess. On the bright side, I have gotten back into programming. My engine is almost complete now... where it was in terrible shape before this competition. Good luck to everyone who managed to finish.  :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on March 02, 2013, 12:07:01 PM
Well, in case I can't come up with another build until the deadline, here's my entry:
http://arcade.darkphear.com/download/odysseasons.zip (http://arcade.darkphear.com/download/odysseasons.zip) ;D



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: ssjx on March 03, 2013, 03:49:03 AM
Hi,
In case i go awol, my entry is here:

http://ssjx.co.uk/windows/spring_forward.php

It's version 0.6c, I've not made any more changes. Thanks for playing and looking!

Shame Dr_D's won't be ready as the video made it look a lot of fun!

Not had another go on yours Landeel as my AthlonXP does not have sse2, i will find another pc in the week to have a go on it though!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on March 03, 2013, 04:24:47 AM
The source is included, you can compile it without SSE2, but I think it will have slowdowns without it.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on March 03, 2013, 10:34:35 AM
One more day to go, guys. If anyone else is planning to submit, now it's the time start wrapping it up. Really. :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Pritchard on March 03, 2013, 10:59:00 AM
To anybody who has something worth sharing, PLEASE post your engines, tools, utilities, etc. on Github or some other file sharing service and post it in this thread if you think it's going to be OSS.

Dr_D:  You've lost code/engines in the past, right?

I would appreciate it if everyone would start working out of online repositories of some kind in case something ever happened to your personal computers.

http://www.freebasic.net/forum/viewtopic.php?f=17&t=20840

It doesn't have to be public if you're not ready for a release.  DropBox versions your files and doesn't have to be shared with anyone.  Best of all, it automatically synchronizes files for you so you don't have to worry about it.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 03, 2013, 01:15:06 PM
I'm just releasing my source code as per the compo requirements; I have no intentions of releasing the compo version source onto anything other than my own server. The code's messy and rushed due to the limited time allotment, so I really don't feel like spreading it around too much.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Dr_D on March 03, 2013, 02:37:03 PM
To anybody who has something worth sharing, PLEASE post your engines, tools, utilities, etc. on Github or some other file sharing service and post it in this thread if you think it's going to be OSS.

Dr_D:  You've lost code/engines in the past, right?

I would appreciate it if everyone would start working out of online repositories of some kind in case something ever happened to your personal computers.

http://www.freebasic.net/forum/viewtopic.php?f=17&t=20840

It doesn't have to be public if you're not ready for a release.  DropBox versions your files and doesn't have to be shared with anyone.  Best of all, it automatically synchronizes files for you so you don't have to worry about it.


lol... I had an unfortunate mishap with a homebrew physics engine I programmed. I have never been that careless. I have no excuses either. I just borked that whole thing. That's part of what made me want to stop programming for a while. I'm over it now though... and I have my code backed up on 3 separate hard drives.  :P


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 03, 2013, 06:56:03 PM
ssjx.co.uk has been unavailable all day for me... does it work for anyone else?


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Dr_D on March 03, 2013, 08:03:51 PM
Works fine here... Worked fine earlier too.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 04, 2013, 12:23:39 AM
Site wouldn't resolve so I just did a smartwhois and got the IP so i could add it to my hosts file. Snagged it then. :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: ssjx on March 04, 2013, 01:42:47 AM
Glad you got it in the end, hopefully just a dns hiccup somewhere...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: relsoft on March 04, 2013, 05:22:32 AM
Here's mine...

DL:
http://rel.phatcode.net/index.php?action=contents&item=Pyromax-Dax

Screens:
(http://www.rel.phatcode.net/Temp/pyromax_screen09.png)

(http://www.rel.phatcode.net/Temp/pyromax_screen08.png)



Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: ssjx on March 04, 2013, 06:05:13 AM
Wow, that looks amazing!


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: relsoft on March 04, 2013, 06:32:16 AM
Wow, that looks amazing!

Thanks!  BTW, can't DL your entry. Would it be possible to upload it somewhere else?


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: ssjx on March 04, 2013, 06:47:34 AM
Are you getting the same error above?

I've put it on google drive just in case:

https://docs.google.com/file/d/0B9fnPaBUWjChMDg2V2tVNEk3bDg/edit?usp=sharing

Not as nice as my site, but if it works...


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 04, 2013, 12:06:38 PM
My entry is about as ready as it's going to get. It's still not finished, but I made sure to make it playable at least. I will upload it soon.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 04, 2013, 12:40:25 PM
Taking longer to upload than I expected.. .oh well, I guess that's the consequence of a 112MB upload. :D


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 04, 2013, 12:59:31 PM
OK, it's ready.

http://www.frozenutopia.com/pdgalpha.7z

I will put it in more places if anyone has any issues with this download link.

The file is 112MB and decompresses to 295MB. Yes, it's quite a download, and I hope it's worth it. Much of the size is the unaltered MP3 files directly from Imcompetech... I should have downsized them as .oggs but whaddyagunnado.

EDIT: Oops, forgot one of the source files.

http://www.frozenutopia.com/pdgoops1.7z


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Lachie Dazdarian on March 04, 2013, 03:35:07 PM
Ok, time to wrap it up. Sorry, for the delay, terribly busy lately, slightly loosing my grip at work. :/

But, still here! :)

We have 4 valid entries in this year's competition and they are:

Oddyseasons by Landeel
Download: http://games.freebasic.net/Competitions/Competition5/odysseasons.zip (13.3 MB)
Screenshots: http://games.freebasic.net/Competitions/Competition5/odysseasons1.png, http://games.freebasic.net/Competitions/Competition5/odysseasons2.png

Spring Forward by ssjx
Download: http://games.freebasic.net/Competitions/Competition5/spring_v06c.zip (0.4 MB)
Screenshots: http://games.freebasic.net/Competitions/Competition5/springforward1.png, http://games.freebasic.net/Competitions/Competition5/springforward2.png

Paradox Girl by Eponasoft
Download: http://games.freebasic.net/Competitions/Competition5/pdgalpha.7z (115 MB)
Screenshots: http://games.freebasic.net/Competitions/Competition5/paradoxg1.png, http://games.freebasic.net/Competitions/Competition5/paradoxg2.png

Pyromax Dax by Relminator
Download: http://games.freebasic.net/Competitions/Competition5/PyromaxDax.zip (2.3 MB)
Screenshots: http://games.freebasic.net/Competitions/Competition5/pyromaxdax1.png, http://games.freebasic.net/Competitions/Competition5/pyromaxdax2.png

Strangely enough, all platform games. To be honest, I expect slightly more, or at least, more varied entries, having in mind the highest cash prize ever, the longest lasting submission time (extended, none the less) and stimulating theme (at least in my mind).  In that sense sorry to see less innovative entries than I expected, as well as some that were in dev not making it, like Jonge's, DrD's or BadMrBox's. Nevertheless, those that made is boast with quality in many different aspects, as I had a chance to playtest demos or finished builds of all entries already. Looking forward to go through all of them in-depth and see how they stand overall. I'm sure each of them holds a smaller or larger positive surprise somewhere for me.

Hope too see WIP that was not submitted wrapped into something playable in the near future. Would hate to witness that work never seeing light of the day.

Anyway, will open up a poll in few minutes and try to find time to evaluate the official entries myself, this weekend.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: landeel on March 05, 2013, 06:36:32 AM
It may be just a coincidence that they're all platformers. Because there were other genres between the games that did not get finished on time.

I did a platformer simply because I felt it was the best way to explore this theme.

I must say I couldn't really play Pyromax Dax yet. It didn't work correctly with wine, and it needs a few changes to compile for Linux, mostly case-sensitive filename issues. I'll try it on Windows or a Windows VM when I get home tonight.

But it seems to me the 4 games have very distinct gameplay.  And I think they're all top quality.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Eponasoft on March 05, 2013, 01:32:29 PM
The main basis for my idea was to not only focus on the seasons but to also focus on holidays that happen in those seasons. I tried to make Spring about bunnies and flowers and Easter... and Easter eggs, of course. :) Summer is hot and people go to the beach, so I visited the concept of getting sunburned if you don't take precautions when you go to the beach in the summertime. Autumn was easy... Halloween, so witches and scarecrows and such... and flying on a broomstick. Winter, easy too... snow and ice and snowmen and Mrs Claus outfits. :) You just can't do a winter scene without slippery ice. I was thinking about doing an FF7-type "I'm freezing my butt off here!" aspect but ultimately decided against it. The area after the seasons is a glue device for the storyline. I had originally envisioned a final area that would make use of the four seasonal tools, but did not have time to implement it.


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: cha0s on March 14, 2013, 11:25:54 AM
O hai y'all, I just wanted to drop by and say you guys are awesome :)


Title: Re: FBGD Seasons of the Year Competition (Nov 2012 March 2013), 350 $ 1st prize
Post by: Jonge on July 02, 2013, 01:24:10 PM
landeel: I enjoy playing Oddyseasons, but I think the game is to long to finish in one go. Have you considered to have some savegame slots or just saving the last played game?