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FreeBASIC Game Development => Competitions => Topic started by: Lachie Dazdarian on January 17, 2011, 06:11:27 PM



Title: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: Lachie Dazdarian on January 17, 2011, 06:11:27 PM
Please vote for one of the entries in the Gameplay Combo Competition. The entry with the highest number of votes will get 10 points, the next one 8, the third 6, and the last one 0. These points will be added to the remaining ones accumulated from other categories scored by me (82 + 10 points max).

The poll will run for 7 days, after which I will announce the winners (not more than a week after the poll closes).

The entries:
=======

Adventure for Breakfast! by ssjx
Download: http://games.freebasic.net/Competitions/Competition3/abreakfast_v04.zip
Screenshot:
http://games.freebasic.net/Competitions/Competition3/abreakfast1.jpg
http://games.freebasic.net/Competitions/Competition3/abreakfast2.jpg
http://games.freebasic.net/Competitions/Competition3/abreakfast3.jpg

Bad Cave Guy by Kristopher Windsor
Download: http://games.freebasic.net/Competitions/Competition3/badcaveguy.zip
Screenshot: http://games.freebasic.net/Competitions/Competition3/badcaveguy.jpg

Chack by Mitchell
Download: http://games.freebasic.net/Competitions/Competition3/chack2.zip
Screenshot:
http://games.freebasic.net/Competitions/Competition3/chack1.jpg
http://games.freebasic.net/Competitions/Competition3/chack2.jpg

Face Invaders 2020 by Brick Break
Download: http://games.freebasic.net/Competitions/Competition3/FaceInvaders2020.zip
Screenshot:
http://games.freebasic.net/Competitions/Competition3/faceinvaders1.jpg
http://games.freebasic.net/Competitions/Competition3/faceinvaders2.jpg

Plix TowerDefense by Tusike
Download: http://games.freebasic.net/Competitions/Competition3/Plix TD 1.0.zip (http://games.freebasic.net/Competitions/Competition3/Plix TD 1.0.zip)
Screenshot:
http://games.freebasic.net/Competitions/Competition3/plix_td1.jpg
http://games.freebasic.net/Competitions/Competition3/plix_td2.jpg

Witchcraft Adventure by N3trunn3r
Download: http://games.freebasic.net/Competitions/Competition3/WitchcraftAdventure_ver11.zip (http://games.freebasic.net/Competitions/Competition3/WitchcraftAdventure_ver11.zip)
Screenshot:
http://games.freebasic.net/Competitions/Competition3/wadventure1.png
http://games.freebasic.net/Competitions/Competition3/wadventure2.png
http://games.freebasic.net/Competitions/Competition3/wadventure3.png

Fell free to comment the games in this thread.

Thank you for voting.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 18, 2011, 03:29:35 PM
Well, of course I'm going to vote for myself. Who wouldn't? Like I said, it's a bad idea.

In the poll I'll vote for myself, but out here I'll vote for Chack.

It was my favorite.

EDIT: Also, I don't like the screenshots you gave of my game. They were bad. You provided my crappy title screen and the lesser of the two levels. At least you got the kewl laser effects. Here are the other two screens you'll see in the game:

(http://img534.imageshack.us/img534/9913/squaretimess.png)
(http://img41.imageshack.us/img41/2046/gameoverss.png)


Title: Re: Gameplay Combo Competition Community Poll
Post by: KristopherWindsor on January 18, 2011, 03:35:17 PM
Can I vote for myself too? Participation is everything.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lachie Dazdarian on January 18, 2011, 03:38:15 PM
I have no problem with that. One vote is just...one vote.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 18, 2011, 03:46:00 PM
Can I vote for myself too? Participation is everything.
Hey what was your favorite game besides your own? I just thought we could all say which games we liked.

Chack was my favorite, as I wasn't able to play any others, but I really liked the looks of Witchcraft Adventure, and of course my own game is great. It's a shame ChangeV's never got finished, but he had a team, so meh.


Title: Re: Gameplay Combo Competition Community Poll
Post by: KristopherWindsor on January 18, 2011, 04:31:52 PM
TBH I haven't played them yet. I probably will at some point, but maybe not long enough to thoroughly evaluate them.


Title: Re: Gameplay Combo Competition Community Poll
Post by: N3trunn3r on January 18, 2011, 05:32:41 PM
I like (and voted for) Adventure for Breakfast.
I am just the RPG type of player.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Conexion on January 18, 2011, 06:50:51 PM
"Adventure for Breakfast!"  - Make sure to include all your dependencies in the file. I shouldn't need to download FMOD.dll - That said I'm enjoying the game so far. A very nice, straightforward game. I enjoyed the various play modes (as per the competition requirement) and it didn't feel forced. Died a couple times by not thinking about the boulders that were above me, but was relieved to find I didn't have to start over. I think more could have been done to make getting items a puzzle, but overall an enjoyable play-through.

"BadCaveGuy" - When you first start a game, dying isn't exactly the best start. I die again tapping the space bar but the controls weren't responsive enough for me to notice any change. After a couple more deaths I try holding the space bar and I notice it's working. Awesome. Up to the point you enter the cave, it is running really fast - then you hit a wall and everything slows down. This gives the user the impression that their computer is lagging (even when it isn't the case). I try a couple times to get to the second part, but the time it takes and the difficulty of getting through the last small part wasn't worth spending more time. Edit: Tried it again, got past the first section: Then I'm shooting things.... but I can't shoot anything. After trying to shoot the thing shooting at me, everything goes through it. I get shot and die. I understand the concept, but I think it needs work.


"Chack" - So... after spending 5 minutes trying to figure out what the correct file to compile is and where to put it (I first headed the source/game/Main.bas - then Game.bas, then Source/Chack.bas - Success! Oh wait... when I run it, it doesn't do anything... I check exceptionLog.txt... cannot find files... oh okay, put the exe in the main Chack directory)... I finally get to the game. I click "help"....

...

Nothing? I then start the game. Oh, cool, a Chess variation. I start with my typical opening... I go to castle and... oh... You can't castle? Okay... I continue, and the AI makes a pretty big error. I go to capture and... suddenly, pong? A ball gets thrown at me so fast the screen is closed and my piece is gone before I can even react. I lose 3 pieces before I realize that I need to have my hand on the arrow keys and I can't use the mouse that I've been using the whole program. I press up, and my paddle shoots straight off the screen. I try a couple more times, but it is clear that the game has no timer management and is ultimately unplayable. I like the idea, but it is just not executed well.


"Face Invaders 2020" - Controls are intuitive and everything starts nice and easy to get you used to everything. While the graphics aren't exactly polished, they have their charm. I looked at the data files, and noticed two things: The title screen graphic that I assumed was stretched, and therefore blury, wasn't actually stretched at all. Here is a copy of your title screen, but with with some minor changes that I believe would make it look more polished. http://img413.imageshack.us/img413/706/titlei.png - These changes make the text much easier to read, and puts the spotlight on your lizard rather than covering him up. Also, I'd take a look at D.J.Peters' MultiPut function. That way you can just flip the sprite when the mouse moves across the screen rather than using two sprites.

I felt that this game, while playable, didn't necessarily feature multiple game modes. I felt like I was switching between two levels. Also, in the lizard level, it doesn't seem to give you any clue why the lizards disappear and you lose health. They just sort of vanish mid screen. After level 15, it felt like it had sped up a little more,[edit: I went full screen around level 15, and that was the cause for the speed increase. Not full screen, it is a bit slower] but by level 50 I really didn't feel much changing at all. I could quickly click and drag across the lizards and click the faces no problem. I think after level 20 or so, you should add a 3rd face, and a 3rd lizard, then continuing to add them as you get further into the game. Also, I think taking less damage, but not recovering health between each stage would make it a bit more challenging. Enjoyable though.

"Plix TowerDefense" - After spending a couple minutes getting used to the controls, I must say I'm pretty impressed with this game. It feels like it moves at a good tempo and the shape of the path is nice. It rewards players for putting turrets in good positions. At times I feel certain towers like the radiation/poison tower didn't give enough feedback to the player. At first you think that it simply isn't doing anything, and it isn't until the later upgrades where you can really get feedback that the radiation is doing damage over time. Maybe some initial damage plus damage over time would help with that. The shooting range at first is very small... maybe a little too small as it puts a new player right next to danger for the first round or so. As a side note, when I alt+tab out, I can't seem to get back into the game. Hitting 'enter' next to the red portal (thing at the bottom of the screen?) didn't do anything. Also, if you're going to include a *.doc file, use some formatting. If you're going to use just plain text, leave it a *.txt :p | That aside, very enjoyable and polished. I do think that the theme of 'Gameplay Combination' could have been explored more and done in a more innovative fashion. That said I do like both modes of play.

"Witchcraft Adventure" - Having an engine puts this game at a bit of a head start over the competition. That said, it is easy to tell a good amount of work went into this game. One thing I notice off the bat is the small resolution. I'm all for low-resolution games, but an option to do a simple 2X scale is a very simple solution and helps people with larger monitors not have to squint the whole time. I have a 1920x1200 monitor, and unfortunately, whenever I tried to go full screen, it would kick me out into windowed mode.

Those details aside, the game plays well. The old man I think should explain food and water a bit more, maybe mentioning the meters and that you lose health if you run out. Walking around in the first level getting hurt every step isn't very fun. Maybe some sort of visual cue on the meter might help as well. When trying to combine wax and string to make a candle, nothing I tried worked. I hit space bar first, I picked them up, hit enter and place one on top of the other and hit space, I hit space on both items, dropped an item and pressed space... nothing worked. Also, hitting the 'del' key to bring up the map didn't do anything. The puzzles and graphics are nicely done and I'd love to try it again with those things working. Oh, also, occasionally the graphics would glitch - for example, at the first water fountain thing, I'd use it, turn around to head the other direction, and the fountain would stay in front of me until I moved to another square. I also enjoyed the play between the alive and ghost modes. Fits very well into the theme of the contest.

I enjoyed going over and playing the entries. If I sounded a bit rough at all, it is nothing personal, it is simply critiques that I think would help improve the game play or quality of the entries. I will leave my vote confidential for right now, but I will say I will be voting for the one I feel fit the theme well and demonstrated solid game play. I'll have to join in the next contest!


Title: Re: Gameplay Combo Competition Community Poll
Post by: vdecampo on January 18, 2011, 08:11:00 PM
Adventure for Breakfast wouldn't run. Missing DLL's.....
Plix has some issue with the mouse coordinates. Nothing seems to line up on my computer.

WitchCraft Adventure is very polished! I'm impressed. Good attention to detail, right down to the icon for the executable. Nice!

-Vince


Title: Re: Gameplay Combo Competition Community Poll
Post by: KristopherWindsor on January 18, 2011, 08:25:19 PM
http://kristopher.jafile.com/fmod.dll
LMK if I should host any more dependencies.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 18, 2011, 08:37:05 PM
It looks like Witchcraft Adventure is winning. Would it be suspicious if I went and made a bunch of fake accounts to vote for my own?


Title: Re: Gameplay Combo Competition Community Poll
Post by: Conexion on January 18, 2011, 09:59:32 PM
http://kristopher.jafile.com/fmod.dll
LMK if I should host any more dependencies.

Good idea, thanks for putting that up.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Tusike on January 18, 2011, 11:40:32 PM
This will be difficult with the game not working on any other computer than mine... does it have to do with the 1280*800 resolution? or what could possibly be the problem with the mouse? I'm sorry to hear it doesn't work.

-Tusike

@vdecampo: you have the source, in mouse.lib perhaps you can change getmouse to something else that works?


Title: Re: Gameplay Combo Competition Community Poll
Post by: ssjx on January 19, 2011, 01:37:52 AM
Ah.. On my site i have a link to fmod seperately (to reduce the download size) which it why it was not included in the zip hosted here.. Thanks for the fmod link KW. The fmod download on my site is on the project page here: http://ssjx.co.uk/windows/breakfast.php



Title: Re: Gameplay Combo Competition Community Poll
Post by: Tusike on January 19, 2011, 10:24:00 AM
@Conexion

"Hitting 'enter' next to the red portal (thing at the bottom of the screen?) didn't do anything."

I sure hoped you noticed the difference between Vanilla and Advanced game mode! If you were playing Advanced, I really can't think of any reason your shooter didn't appear at the other screen, seeing as all other controls worked fine for you. Anyway, thanks for the rating and I'm glad you enjoyed the game:)

-Tusike


Title: Re: Gameplay Combo Competition Community Poll
Post by: FotonCat on January 19, 2011, 10:27:21 AM
"Witchcraft Adventure" gives an error on my Win 7. Can't test it.
"Bad cave guy" after few attempts make me bored.
"Face Invaders" is too easy.
"Chack" needs an executable :) I wouldn't spend time to compile it.

"Adventure for Breakfast!" and "Plix TowerDefence" are an interesting games, I like it both.


Title: Re: Gameplay Combo Competition Community Poll
Post by: N3trunn3r on January 19, 2011, 11:54:07 AM
"Witchcraft Adventure" gives an error on my Win 7. Can't test it.

What error exactly? (They really messed Windows up after XP... :'( )


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lithium on January 19, 2011, 12:08:32 PM
Quote
"Witchcraft Adventure" gives an error on my Win 7. Can't test it.

I had the same problem, but there are two exes. (One of them ends with win or something), the other one will work.


Title: Re: Gameplay Combo Competition Community Poll
Post by: FotonCat on January 19, 2011, 12:24:04 PM
"Witchcraft Adventure" gives an error on my Win 7. Can't test it.

What error exactly? (They really messed Windows up after XP... :'( )

I've got error on both EXEs, Windows just says "Program is terminated. Windows is searching solutions of this error..." and closes the program. I will test your game under XP, I have it.


Title: Re: Gameplay Combo Competition Community Poll
Post by: N3trunn3r on January 19, 2011, 12:31:04 PM
Otherwise try running it as Administrator on Win 7, I think this is why.

Witchcraft.exe is fullscreen and Witchcraft Win.exe is windowed.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 19, 2011, 12:43:42 PM
@Conexion-
Thanks for the long review. Thanks for the title graphic too. I like it better too, but limitations in my image editor won't let me make something like that. I have to use the full 24-bit pallet in every image, and I can't have antialiased text.

@FotonCat-
It's easy for a reason. I like games I would play, easy ones. However, I agree with Conexion in that maybe I could have added a little more variety.

@N3trunn3r-
Aha! I knew there was a weakness! People can't run it! At least mine runs!

@Mitchell-
I really like your game. It's a shame noone voted for it.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Conexion on January 19, 2011, 01:50:55 PM
@Conexion

"Hitting 'enter' next to the red portal (thing at the bottom of the screen?) didn't do anything."

I sure hoped you noticed the difference between Vanilla and Advanced game mode! If you were playing Advanced, I really can't think of any reason your shooter didn't appear at the other screen, seeing as all other controls worked fine for you. Anyway, thanks for the rating and I'm glad you enjoyed the game:)

-Tusike

My bad, I played vanilla mostly and then when I went into advanced, and didn't try that again xD I really do enjoy the game though!



Title: Re: Gameplay Combo Competition Community Poll
Post by: Mitchell on January 19, 2011, 01:59:09 PM
"Chack" needs an executable :) I wouldn't spend time to compile it.

Sorry, I run Linux, so I wasn't working on Windows binaries. I have a wine binary produced (it *should* run on windows), but I made it after the competition closed, so it's not a valid copy. Although all you have to do is compile ./chack.bas in the ./source folder and move the binary up a directory (so the program can see the ./resource directory).

BTW, for those that want the windows version now, here it is: http://jafile.com/uploads/mitchell/chack3unofficial.zip.
Note: This is the unofficial version, since the older submitted version is what should be voted on. This is just for the convenience of not having to compile the binary for windows.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Mitchell on January 19, 2011, 02:03:21 PM
@Conexion-
Thanks for the long review. Thanks for the title graphic too. I like it better too, but limitations in my image editor won't let me make something like that. I have to use the full 24-bit pallet in every image, and I can't have antialiased text.

@FotonCat-
It's easy for a reason. I like games I would play, easy ones. However, I agree with Conexion in that maybe I could have added a little more variety.

@N3trunn3r-
Aha! I knew there was a weakness! People can't run it! At least mine runs!

@Mitchell-
I really like your game. It's a shame noone voted for it.


Thanks.  ;D


Title: Re: Gameplay Combo Competition Community Poll
Post by: Conexion on January 19, 2011, 02:16:28 PM
@Conexion-
Thanks for the long review. Thanks for the title graphic too. I like it better too, but limitations in my image editor won't let me make something like that. I have to use the full 24-bit pallet in every image, and I can't have antialiased text.

So your two reasons are - "I'm in 24-bit color mode" and "My program doesn't support aliased text"?

I can reduce my version of the title screen to 8 colors (or even 7) and still keep the aliased text. The title should be able to work in an 8-bit graphics mode, much less a 24-bit mode (I could even code you an example in like 20 seconds). Your title screen on the other hand uses over 256 distinct colors.

There are many online image editors as well as free ones that can handle simple things like aliased text and color management. If I really wanted to, I could reduce it down to 3 colors without the aliasing the text and it would still look better. I'm not trying to be difficult, but I really don't see any validity in your reasons.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 19, 2011, 03:49:48 PM
@Conexion-
Thanks for the long review. Thanks for the title graphic too. I like it better too, but limitations in my image editor won't let me make something like that. I have to use the full 24-bit pallet in every image, and I can't have antialiased text.

So your two reasons are - "I'm in 24-bit color mode" and "My program doesn't support aliased text"?

I can reduce my version of the title screen to 8 colors (or even 7) and still keep the aliased text. The title should be able to work in an 8-bit graphics mode, much less a 24-bit mode (I could even code you an example in like 20 seconds). Your title screen on the other hand uses over 256 distinct colors.

There are many online image editors as well as free ones that can handle simple things like aliased text and color management. If I really wanted to, I could reduce it down to 3 colors without the aliasing the text and it would still look better. I'm not trying to be difficult, but I really don't see any validity in your reasons.
No, no, I can use your image, but I can't make one like it because the program I use reduces everything down to the lowest common denominator, meaning that BMPs are exported in some weird format. 256 colors won't work.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Conexion on January 19, 2011, 11:06:53 PM
Odd, well, I'm not sure why your program does that. Maybe get a different program? There are plenty of free ones out there that work well on even older computers and operating systems.


Title: Re: Gameplay Combo Competition Community Poll
Post by: agamemnus on January 20, 2011, 12:37:58 PM
Well...

I played them all. Mini-reviews:

==============

BadCaveGuy: Three words: Worst. Game. Ever. It runs super-fast; over before I can do anything. Horrible image clipping, to boot. (someone could get epilepsy from it)

==============

Witchcraft Adventure: [copypasted from freebasic.net] Too claustraphobic without a minimap (for me). Good graphics, and good effort on intro "movie".

==============

FaceInvaders: [copypasted from freebasic.net from yesterday night] Nice, got to level 203 before I let myself lose... I'm falling asleep.... not necessarily because of the game ;)

==============

Chack:
after I figured out how to run it (from the post here -- didn't know you had to move it up a directory), I played it.

Also: right click shouldn't move the piece... I thought it would deselect.

It's an idea, but the controls of the paddle are way too sensitive for me. Usually I overshoot, and end up losing a bishop after trying to take a pawn. With the super-sensitive controls, it's just way too hard for me.

===============

Plix: buggy, buggy, buggy. A lot of unbalanced/useless items/buildings, too. What's the purpose of storage? Upgrading collection speed is nearly useless, and you can't really defend your base with your "avatar" if it is breached. ON BALANCE, good and unique gameplay and "compelling" visuals... if you don't crash!

==============

Adventure for Breakfast: FMOD.DLL COULD NOT BE FOUND!!! Good thing I have a copy here. Like a ZZT adventure with cartoon-ish graphics instead of enhanced ASCII.

"The guard is stubborn, but if you speak to him, he will get you an idea of how to get *PASSED*."... mistake! But besides that.... JUMPMAN! (without the jumping)

WOW! Fishing, ZZT, PacMan, JUMPMAN (without the jumping)!! OMG OMG OMG!

It only took me 14 minutes and 59 seconds!

==============

So...

It's a tie in my mind between Plix and Adventure for Breakfast. Beyond the slight grammar mistake and need for the fmod dll, Adventure for Breakfast is perfect. Short, sweet, and had several different gameplay types. (I liked fishing the most!) On the other hand, Plix is more unique and original, but quite buggy and a bit unbalanced/unpolished.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Tusike on January 20, 2011, 01:25:34 PM
Yeah I agree Adventure for Breakfast is completely complete and bug-free, it would be my favorite, except that its way too short and isn't really a challenge. But it was fun to play through once. Hope there will be a continuation like it said:)


Title: Re: Gameplay Combo Competition Community Poll
Post by: ssjx on January 20, 2011, 01:43:06 PM
I'm glad people like the game, i know it's short and easy but hopefully people found it fun!

Though i'm cursing about passed/past and i'm also wishing i included that damn fmod.dll...

Oh.. and i do have part of a sequel in mind :)

I've not voted at the moment because it seems a bit odd that i would vote either for myself or against myself...

Of the others, i would probably of voted for Witchcraft as it seemed the most complete, though i did think i was wandering aimlessly for a bit but the presentation and graphics are excellent!

I couldn't play PlixTD because of the resolution which is a shame as i really like TD games, but judging by the screenshots and other reviews it sounds great and may well of got my vote!


Title: Re: Gameplay Combo Competition Community Poll
Post by: Tusike on January 20, 2011, 01:57:56 PM
And I'm cursing that I did it in that resolution, and didn't give myself two extra days to figure out all the bugs that are simply caused by out-of-bound array and pointer accesses:) Oh well... Thankfully Lachie said it wouldn't count, but still it seems I'm losing some votes to it.

Anyway, this competition seems to have become much better than the last one! I hope there will be another one next year with a good theme like this one, though it'll be my first year in the university so we'll see...

Good luck trying to come up with who gets the prizes Lachie, you sure made yourself a difficult choice:)

@N3trunn3er: I started playing the game. It's great that you were able to add good music, did you get it somewhere or make it yourself? I know I could never "write" something like that that's for sure, so congrats! However, it'd be much better if you'd added some mouse functionality (backpack), a big bigger screen, and a MINIMAP! It's probably just me, but I'm always lost:)


Title: Re: Gameplay Combo Competition Community Poll
Post by: N3trunn3r on January 20, 2011, 03:55:50 PM
The music is from "The High Voltage SID Collection" (Expect of two tracks you only find in some secrets).

3D was so kind to test play for me, after what he found I made a new patch, get it: http://games.freebasic.net/forum/index.php?topic=474.msg5247#msg5247 (http://games.freebasic.net/forum/index.php?topic=474.msg5247#msg5247)

In fact there is a minimap! (there is even a bloody compass 8))
There is a minimap for every level, but you have to find it first ;)
In the first level the map is hidden, in the second level(after the teleporter) you will find it quiet quickly.

I thought about mouse, but there was no time. Maybe later. Bigger screen(eagle/2x) is on my ToDo list as next.
But as said, no time. For those 3 month, the project is already as big as it could be.
We will see what I have in mind for later...

Today I made a speed run through the whole game(with all secrets), took me 40 minutes!
I recorded it on video, will upload it on youtube soon...


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lachie Dazdarian on January 20, 2011, 05:03:19 PM
I'm not sure why you people are having problems with Chacks. C'mon, we are programmers! You open chack.bas file with some FB IDE, click compile, and move the exe to the main folder. Done! Nevertheless, I uploaded a version with a Windows executable (same link). Hrm...


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 20, 2011, 07:14:35 PM
I'm not sure why you people are having problems with Chacks. C'mon, we are programmers! You open chack.bas file with some FB IDE, click compile, and move the exe to the main folder. Done! Nevertheless, I uploaded a version with a Windows executable (same link). Hrm...
Chack! Chack! Chack! Chack!

Hopefully people will be able to play it now.


Title: Re: Gameplay Combo Competition Community Poll
Post by: agamemnus on January 21, 2011, 04:21:12 AM
ssjx:

Here's how to play Plix TD with a 1280x1024 ratio compatible screen:

You need to recompile, with this in libs\buttons.lib, on lines 37/38: (replace the original screenres, and add these two lines)

screenres 1280, 1024, 32,,fb.GFX_ALPHA_PRIMITIVES+fb.GFX_FULLSCREEN
View (0, 0)-(1279, 799)
 


Title: Re: Gameplay Combo Competition Community Poll
Post by: ssjx on January 21, 2011, 06:40:29 AM
Thanks for the tip, unfortunately my screen is 1024x768...


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 21, 2011, 11:54:49 AM
Thanks for the tip, unfortunately my screen is 1024x768...
Hear the man. We don't all have 1080 by 1024 screens. Got it, bitch?


Title: Re: Gameplay Combo Competition Community Poll
Post by: agamemnus on January 21, 2011, 12:01:14 PM
Lol. It was 1280... anyway, you have the correct ratio.. your monitor can't upsize to 1280x1024? It won't work without a minimum width of 1280 without reworking the entire code (I guess). :-(


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 21, 2011, 12:04:06 PM
Lol. It was 1280... anyway, you have the correct ratio.. your monitor can't upsize to 1280x1024? It won't work without a minimum width of 1280 without reworking the entire code (I guess). :-(
LCD monitors, being the main monitors used today in American homes, can not expand their size to whatever they see fit. There is no projection or pixel approximation. You'd be lucky to get 800x600.


Title: Re: Gameplay Combo Competition Community Poll
Post by: agamemnus on January 21, 2011, 12:50:02 PM
Lol, are you living in the 70s?  :o I can change the resolution of this Sony LCD monitor just fine.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 21, 2011, 01:26:13 PM
Lol, are you living in the 70s?  :o I can change the resolution of this Sony LCD monitor just fine.
Lol, are you living in Washington DC? I can't afford shit like that. I'm running my whole operating system off of a flash drive.


Title: Re: Gameplay Combo Competition Community Poll
Post by: StefanPN on January 22, 2011, 06:27:10 AM
@Brick Break
What is your PC configuration?
Computers are very cheap this days, you can buy brand new bussines configuration for approx. 120 euros, 19" LG LCD monitor costs less than 100 euros in a store. You can find used PC with monitor for 50-60 euros. You can earn that money for a day. So there is no reason to torture your self by running an OS from a flash drive. But even if you do so try DSL (damn small linux), I've tried it and successfuly compiled/runned fb apps on a Pentium I with 32Mb of RAM from a flash drive, and it was way faster than expected - I've built Video Slot Machine out of it :) .


Title: Re: Gameplay Combo Competition Community Poll
Post by: N3trunn3r on January 22, 2011, 08:34:58 AM
Or you get a 1$ 286 and put DOS on it 8)


Title: Re: Gameplay Combo Competition Community Poll
Post by: StefanPN on January 22, 2011, 11:36:27 AM
FreeBASIC does not work on 286, you need 32 bit system. 386 does do magic...


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 22, 2011, 02:32:20 PM
@Brick Break
What is your PC configuration?
Computers are very cheap this days, you can buy brand new bussines configuration for approx. 120 euros, 19" LG LCD monitor costs less than 100 euros in a store. You can find used PC with monitor for 50-60 euros. You can earn that money for a day. So there is no reason to torture your self by running an OS from a flash drive. But even if you do so try DSL (damn small linux), I've tried it and successfuly compiled/runned fb apps on a Pentium I with 32Mb of RAM from a flash drive, and it was way faster than expected - I've built Video Slot Machine out of it :) .
I made it a personal rule that I will only buy desktops for servers. Laptops are significantly more expensive.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lachie Dazdarian on January 23, 2011, 04:26:59 PM
One more day to cast the votes. Hurry up! Pick your favorite!

Edit: I'm close to completing my scores, but since my work days are usually hectic, I think it's realistic to wait for the next Saturday (29th) for the results. Thank you for your patience.


Title: Re: Gameplay Combo Competition Community Poll
Post by: Brick Break on January 23, 2011, 07:08:56 PM
Please don't let Adventure for Breakfast win. They had a team.


Title: Re: Gameplay Combo Competition Community Poll
Post by: KristopherWindsor on January 23, 2011, 11:08:37 PM
Please don't let Adventure for Breakfast win. They had a team.
You jelly? You don't get a teammate in the first place unless you're good.


Title: Re: Gameplay Combo Competition Community Poll
Post by: ssjx on January 24, 2011, 01:58:30 AM
I had a team? Always the last to know everything...


Title: Re: Gameplay Combo Competition Community Poll
Post by: Tusike on January 24, 2011, 01:59:47 AM
Well I'm a bit disappointed... I hope my game itself was good, only people didn't vote because of the bugs (and the 1280*800 resolution), which thanks to agamemnus I think I have solved. But thanks to those who did! :)


Title: Re: Gameplay Combo Competition Community Poll
Post by: agamemnus on January 24, 2011, 12:28:37 PM
I still don't know how it is people played Witchcraft Adventure without getting themselves disoriented. There's no minimap key that I'm missing?


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lachie Dazdarian on January 24, 2011, 02:39:44 PM
You can find a mini map on all or some levels. I did get disoriented, but I managed despite that. Being a ghost also helps.


Title: Re: Gameplay Combo Competition Community Poll
Post by: KristopherWindsor on January 24, 2011, 02:45:19 PM
I had a team? Always the last to know everything...
I don't know; I was just responding to Brick Break's argument. :P


Title: Re: Gameplay Combo Competition Community Poll
Post by: Lachie Dazdarian on January 24, 2011, 02:49:16 PM
I closed the poll.

The final results:

1st place: Adventure for Breakfast! and Witchcraft Adventure - 10 points
3rd place: Plix TowerDefense - 6 points
4th place: Bad Cave Guy and Face Invaders 2020 - 2 points
6th place: Chack - 0 points

I do hope I don't have to explain why there isn't the 2nd and 5th place. I'll try to get my scores as soon as possible. Damn my sleeping pattern.

EDIT: I reviewed and rated all the games, but I don't have time to compile this today. Hopefully I'll whip up this tomorrow.



Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: agamemnus on January 25, 2011, 04:27:51 AM
Interesting math... I don't think it is necessarily the case that you score it that way.. could have given 2nd to Plix, 3rd to Bad Cave Guy/Face Invaders, and 4th to Chack. Anyway, your contest I guess.. just pointing it out.


Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: Lachie Dazdarian on January 25, 2011, 05:34:04 AM
If 100 people run a race, and 99 finish in the same time, while the hunderdth 1 minute behind them, is he 2nd or 100th?


Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: N3trunn3r on January 25, 2011, 09:28:30 AM
If a tree falls down in a forest and you are not there, does it make a sound? ;D


Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: Tusike on January 25, 2011, 09:36:04 AM
If you make a snake start eating itself from it's tail, will you be left with a snake-sized empty space?


Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: Brick Break on January 25, 2011, 08:40:19 PM
If you get herpes from two hookers at once and then get some more herpes from another, was she second or third to give you herpes?


Title: Re: Gameplay Combo Competition Community Poll (CLOSED!)
Post by: Mitchell on January 25, 2011, 10:25:55 PM
If a guitarist shreds on a deserted island, is it a solo?