FreeBasic Games Directory Forum
FreeBASIC Game Development => Work In Progress => Topic started by: vdecampo on August 03, 2008, 12:29:12 PM
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Berzerk 2.0 by Vincent DeCampo
Original Developer:
-Developed by Stern Electronics
-Designed by Alan McNeil
-Release date 1980 (Arcade)
This is my version of a classic arcade game
I played when I was a boy. I can't remember
how many hours (AND QUARTERS!) I blew on this
game but I wanted to make a version which
would remind me of the original, yet have
some of my own additions.
I hope this game brings back the memories
of when you played this game in the arcade.
If you're too young for that, then I hope
you can appreciate and enjoy playing my
rendition.
Release Notes:
0.0.7
- Added robot firing
- Fixed game engine timing error after screen wipe
- Added random robot conversation
0.0.6
- Corrected bug when exiting to the right
- Added robot explosion
- Internal revisions to support multiple robot colors
0.0.5
- This is a sneak peek release
- Use arrows to guide our hero
- Press CTRL to fire your weapon
- Press ESC to exit demo
- Avoid walls and robot defenders
- Leave using one of the available exits
* There is only one level and no scoring.
* Still many gameplay enhancements yet to make.
* Graphics are mostly placeholders for more detailed versions.
Download Here> Berzerk 2.0 (http://games.freebasic.net/Archive/B/berzerk2.zip) 786k Win32
-Vincent DeCampo
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Well, nice to have you back...after abandoning me on OUR project...ehm...ok, I'll stop.
Anyway, I love retro remakes so I'm looking forward to this.
Only, the gfx in your demo version really didn't stick to me. I would prefer if you would emulate the original low res look. Like on this screenshot:
http://www.mobygames.com/game/atari-5200/berzerk/screenshots/gameShotId,55098/
But maybe you are remaking some other version.
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I am sorry, but that is not the original gfx. That looks like an atari 2600 or some other early console. The arcade version (which I am remaking) has a higher res look...
Arcade Version
(http://www.ftpisland.com/files/berzerk.gif)
My Version
(http://www.ftpisland.com/files/berzerk20.gif)
Atari 2600
(http://www.ftpisland.com/files/berzerk2600.gif)
-Vince
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nice stuff..i recall playing a qb game like this..
we need explosions like the one in lachie's screenie :P
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I think I must have broke two or three atari joysticks because of this game, and from what I remember(that was so long ago) but wasn't there different versions in the standups. Such as silver, gold and platinum?
I like your remake and the sounds where awesome, original rips? I only had one issue and this might be my cheap ass computer, but there was a ton of lag in between stage resets. When the stage starts up, my man would skip like 8 pixels and eventually would start moving normal. Also when the stage scrolled out or in, it would stutter. Of course as I said before, this might be due to my cheap computer(1.6ghz). Are you using time based movement or a frame rate limiter?
DaBooda out...
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cheap computer(1.6ghz).
My computer is 1.6GHz. :o :o
First Lachie and now you... I need to upgrade but I just did that a year ago???
Oh yeah, they still sell 1.6GHz chips. :P
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Are you using time based movement or a frame rate limiter?
Yes, the screen wipe is timed to match the length of the sound clip. So if your system suc...I mean is a little slow, the wipe will be jerky. I need to fix the issue with the fast movement after the wipe. I just need to update the game clock.
-Vince
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I think I must have broke two or three atari joysticks because of this game, and from what I remember(that was so long ago) but wasn't there different versions in the standups. Such as silver, gold and platinum?
All I can remember was a follow up game called Frenzy. Never really got into that one.
I like your remake and the sounds where awesome, original rips? I only had one issue and this might be my cheap ass computer, but there was a ton of lag in between stage resets. When the stage starts up, my man would skip like 8 pixels and eventually would start moving normal. Also when the stage scrolled out or in, it would stutter. Of course as I said before, this might be due to my cheap computer(1.6ghz). Are you using time based movement or a frame rate limiter?
DaBooda out...
The screen wipes are timed to fit the audio clip, and I use a frame/engine limiting system where the engine will always try to run at 30fps no matter how fast the screen will update. This keeps the game playable on crapp....um less powerful systems. ::)
-Vince