10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - Clay Dragon

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1
Work In Progress / Re: Toadman 3
« on: July 28, 2016, 11:25:02 PM »
You're welcome!

If you can help me with some program problem I have, it would be nice:
http://games.freebasic.net/forum/index.php?topic=618.0

Thanks!

edit: Solved!

-> http://www.freebasic.net/forum/viewtopic.php?f=2&t=24895

2
Programming / Scrolling screen!
« on: July 28, 2016, 11:21:08 PM »
Hello!

I have a small problem I can't figure out! You see, I've found that nice scrolling pixel by pixel freebasic demo from lachie's website http://lachie.phatcode.net/fbscroll.php It does a really nice job full screen but what I really want is it to do is scrolling only a part of the screen.

I'm almost done with the screen part but it doesn't scroll properly. Here's the link to the file of my work http://claydragon.ca/tmp/scrolling_zone.zip

I would be really happy for getting help with this problem!

Thank you!

Edit: solved!

-> http://www.freebasic.net/forum/viewtopic.php?f=2&t=24895

3
Work In Progress / Re: Toadman 3
« on: July 03, 2016, 09:08:11 PM »
This is an exciting game ecxjoe!

Beeing a good looking frog with a flame thrower really thrilled me to the core!

The only problem I can see right now is that I get killed often because it take a few seconds to align the frog so it can pass through narrow gates which is quite fustrating... Other than that I just love it!

Can't wait for the next version!

Keep up the good work!

4
Work In Progress / Re: Toadman 3
« on: June 06, 2016, 07:37:32 PM »
Nice to see that this place is still alive here! I will definately try your project this week, ecxjoe!

As for my life now, kinda crappy, because my winter session at college was like a train wreck really! Maybe I'm just too old for that stuff. I don't know what to do about it... except maybe flipping burgers at McDonald's!

5
General Discussion / Re: Well, well, well...
« on: October 04, 2014, 08:57:28 PM »
What a good timing! I'm gonna try that out!

6
General Discussion / Re: My new website address...
« on: September 25, 2014, 11:39:39 PM »
There should be a forum for it too.

Your wish is granted!  :D

7
Competitions / Re: Numbers Competition Results!
« on: September 18, 2014, 07:44:05 PM »
Congrats to you Landeel and for everyone who submitted something!  :)

8
I use the fmod library to play and loop easily any mp3, wav, ogg and even midis for years. I also use it to create sound FX as well.

9
Since my last post I didn't found any time to work for my entry so I decided to resign, I'll see you next year guys!

Clay Dragon

Edit: "Can't wait to see and play your entries, though!"

10
I finally done something about my entry, reduced the complexity to make something simpler but addictive...  As you can see, I'm working on the battle engine mostly the design of that battle engine. Yes, there are some details I have to work up some more. I wasted so much time with the elements cards symbols (earth, wood) especially about their colors since I just discovered last week that FreeBasic offers so much more than only 256 colors!

But now I will start to code and present you with a playable battle engine as soon as I can. (I'm helping a friend in need right now... the sooner things will get smoother with her the faster I will present you with that battle engine!)


11
Works fine with Vista.

12
Thank you Lachie.

I will do my best to find a good connection between this competition theme and my entry.

13
I can assure you that graphics will be a really big part of my entry, I won't make you a crappy graphics entry.

Quote
I hope number won't just a crude unexplained technical part of the game play mechanics, but somehow connect with the setting/story.

You mean that numbers must be a part of the setting/story itself? Not like numbers that are displayed as cards you can collect, exchange or sell?

14
@Lachie

Any comments or suggestions about my entry ideas?

15
I just finished my shores yesterday and here is the basic skeleton of what I have in mind so far:

Battle Cards Master
It will be an Anime style RPG with cards combined with elements.

Cards values from 1 to 99
Cards elements (Wu-Xing)*

Metal - Wood - Earth - Water - Fire

-Metal cuts Wood;
-Wood drains Earth;
-Earth absorbs Water;
-Water kills Fire;
-Fire melts Metal.

Of course, for example, a 6 points water card will be useless against a 40 points fire card!

There will be magical elements too: (operators!)

+   = will rise your hero attack or defense by 2
-   = will reduce your enemy attack or defense by 2
*   = will rise your hero attack or defense by 4
/   = will reduce your enemy attack or defense by 4
PW2 = will multiply your hero attack or defense by 2
SQR = will divide your enemy attack or defense by 2

Operators will have their own elements too!

Examples:

-A 2 Water Card with a Water + operator will rise attack or defense of the 2 Water Card by 2;
-A 2 Water Card with a Fire + operator will turn that Fire + operator to a Water + Operator.

There will be a village surrounded by a forest maze where enemies lurk.

This village will have:

-Your House for eating and sleeping;
-A Grocery Shop selling ingredients and food to eat;
-A Merchants Guild selling cards;
-Witch House selling operators;
-Elements Temple (To change the elements of your cards or operators for a price.);
-A General Store (Selling things you need to survive Sleeping Bag, Tents, Survival Kits, etc.).

Each Victory in Battle gives you experience points and gold coins.

-Experience will allow you to play more cards in battles and allow you to carrying more cards in your deck;
-Gold is used only in the village.

*http://en.wikipedia.org/wiki/Wu_Xing

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