I just finished my shores yesterday and here is the basic skeleton of what I have in mind so far:
Battle Cards MasterIt will be an Anime style RPG with cards combined with elements.
Cards values from 1 to 99
Cards elements (Wu-Xing)*
Metal - Wood - Earth - Water - Fire
-Metal cuts Wood;
-Wood drains Earth;
-Earth absorbs Water;
-Water kills Fire;
-Fire melts Metal.
Of course, for example, a 6 points water card will be useless against a 40 points fire card!
There will be magical elements too: (operators!)
+ = will rise your hero attack or defense by 2
- = will reduce your enemy attack or defense by 2
* = will rise your hero attack or defense by 4
/ = will reduce your enemy attack or defense by 4
PW2 = will multiply your hero attack or defense by 2
SQR = will divide your enemy attack or defense by 2
Operators will have their own elements too!
Examples:
-A 2 Water Card with a Water + operator will rise attack or defense of the 2 Water Card by 2;
-A 2 Water Card with a Fire + operator will turn that Fire + operator to a Water + Operator.
There will be a village surrounded by a forest maze where enemies lurk.
This village will have:
-Your House for eating and sleeping;
-A Grocery Shop selling ingredients and food to eat;
-A Merchants Guild selling cards;
-Witch House selling operators;
-Elements Temple (To change the elements of your cards or operators for a price.);
-A General Store (Selling things you need to survive Sleeping Bag, Tents, Survival Kits, etc.).
Each Victory in Battle gives you experience points and gold coins.
-Experience will allow you to play more cards in battles and allow you to carrying more cards in your deck;
-Gold is used only in the village.
*
http://en.wikipedia.org/wiki/Wu_Xing