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Author Topic: Programming FB With Math  (Read 4335 times)

berrian

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Programming FB With Math
« on: June 10, 2014, 09:42:58 AM »
x1, as an integer,
an integer that y1
w1 as an integer
as the whole h1
img1 ptr = 0
X2 as an integer - as the whole y2
u2 as an integer - as the whole H2
img2 ptr = 0,
if there's a way, as an integer 0 - as the integer

imageinfo = 0 bounding box - perfect pixel = I
x1 y1 w1 h1 [img1], x2, y2, W2, H2 [img2] [mode]
If collided, 10 - 1 = 0
David

Email me at grand.superior@musician.org

neo

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Re: Programming FB With Math
« Reply #1 on: November 07, 2020, 11:23:07 AM »
neo is back
its been a very long time.....

an the gui has been going some what well it came to pass the code just sat there as i was homeless for many years
so now after getting a place an getting some back pay i build a new pc
i just got a good deal on a r9 nano

for about 6 months all i did was play cs-go an play empire earth
so in the end i found some updated gui code i made that just needed some updates .... so
as i start working on it just got way to big in code an in file so i had to cut it down to  start build a real library

so far i have  3 bi files all working fine

one file for pic all are bmp files easy to work with ...
button.bi
mouse.bi
win.bi
gui.bas

i will put up a youtube video of what i have done so far very soon
IF you can make a game that's cool and fun....
in time you may have a good job in time ......

its like at the end of doom 2 what do i have to kill next lol put code in my brain and i will think mmmm css rocks