FreeBasic Games Directory Forum

FreeBASIC Game Development => Competitions => Topic started by: Lachie Dazdarian on June 04, 2014, 04:26:04 PM

Title: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on June 04, 2014, 04:26:04 PM
Back from the oblivion, I present you another FreeBASIC game making competition!

This year's theme is - NUMB3RS

(http://www.games.freebasic.net/Competitions/Competition6/numbers.jpg)

Summary:
The objective in this competition is to create a game that references to numbers in any way through its gameplay and/or story/graphical design.

Competition rules:
* the entry must feature, contain and/or deal with numbers (mathematics in general, or arithmetics, numerology, ...), either directly or indirectly, through gameplay (i.e. a puzzle game with numbers, defending from invading equations using its solutions, RPG or an adventure game about evil/good numbers, strategy game using mathematics, or a murder mystery with a killer using number clues, etc.)
* the entry must be compiled in FreeBASIC
* source code must be provided with the entry
* all libraries wrapped for FreeBASIC are allowed (FBgfx, GL2D, OpenGL, SDL, ...)
* the competition entries must be submitted via email or in this thread before the 18th of August, 2014, 18:00 GMT
* the winner will receive 250 $ cash prize paid via PayPal or in goods payable with PayPal; the 2nd place holder will receive a 50 $ cash prize
* in case of donations during the course of the competition, prizes will be increased
* all entries will be evaluated solely by me (Lachie Dazdarian), while one category will be based on community votes
* teams are allowed
* non-original work MUST be credited (music, graphics, story, ...)

Scoring details (as in the last competition):

Game design (35 points max): The emphasis in this category will be on how much the theme is conceptualized in the game mechanics, how cleverly and in what depth connected and expressed through the gameplay/design

Gameplay (15 points max): In this category I will evaluate how much the game is fun and challenging to play.

Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.

Replay Value (6 Points max)

Graphics (7 points max)

Sound/music (7 points max)

Personal likeness (from 4 to 6 points max)

Community vote (up to 10 points): Depends on the number of entries. I'll try to separate the entries with at least 2 points, depending on their final placement in community vote.

I hope you find the competition theme stimulating enough to participate. I think you have enough time to brainstorm and compile something coherent.

I encourage everyone to share their WIP, but if worried about sharing concepts/ideas before the deadline, I think all would appreciate at least some vague info on what you are working on and the progress.

Good luck and thank you for participating in advance!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Mitchell on June 04, 2014, 05:54:28 PM
So my kind of idea for the comp is a competitive "card" game, where the player and a bot are dealt "cards", which are random numbers. You can only see what the opponent's random number is, but each card has an attack and defense that are 2 products of prime factors for the numbers. So the strategy is in choosing good factors. Each player has 6 cards on the table, and each round chooses an opponent's card to attack. If the player's attack surpasses the defending card's defense, the the opponent loses health in proportion to the difference of the two cards' attack. Otherwise the attackers card is lost, but the attacker doesn't lose health. After losing a fixed amount of health, that player loses.

So for example, if you have a "12", that breaks down to factors "2, 2, 3". So for each number, you add it to either attack or defense, such as 5 attack (2 * 3), and 2 defense.


Not terribly complex, but should be doable to finish, even for me.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on June 05, 2014, 04:36:21 AM
Number's eh? Thats something to think about :o
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 05, 2014, 12:51:04 PM
And the third prize should receive $10 prize.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Jonge on June 05, 2014, 01:44:10 PM
I like the theme. I'm probably gonna make some sort of puzzle type of game, though I need to focus on something small(something I have the time to finish)  :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on June 05, 2014, 03:04:33 PM
Good Theme! Now, I just have to find a good idea of a game!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Zamaster on June 05, 2014, 04:43:50 PM
I'm in, me and my boy are gonna make something.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on June 06, 2014, 12:41:46 AM
I've got some ideas and a title i need to fit a game to. Time to start making some test programs to see what works! :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 07, 2014, 12:18:36 PM
I'm in, me and my boy are gonna make something.

What are they making, Zamaster?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on June 09, 2014, 03:37:46 AM
I'm having a heckuva problem coming up with a idea O_O;.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Mitchell on June 09, 2014, 04:44:25 AM
I don't think anybody's finding a good numbers theme terribly easily. :P
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on June 09, 2014, 05:21:12 AM
I'm having trouble too, my very very early ideas are:

* Shooting numbers at asteriods with equations from a fixed space station. I think this game already exists though...

* Ikaruga style shoot em up where you fire odd or even numbers at odd or even ships. Something like getting it's shields to exactly zero so it explodes, negative causes something else to happen. This is the one i am trying to develop.

I don't want the game to end up being clever but no fun like some of my previous entries.

Still thinking though and have not started coding yet...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on June 09, 2014, 04:21:05 PM
I had some idea, like a Pokιmon RPG and I got the name pretty quickly: "The Master of Pokιnum". But it was too complex and unoriginal for this compo. So, the search for a better idea continues...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 10, 2014, 09:33:54 AM
I don't think anybody's finding a good numbers theme terribly easily. :P

Mitchell brought up a good point here. :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 10, 2014, 03:42:42 PM
I should resurrect Numbervold. :D

https://archive.org/details/TheNumbervold
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 10, 2014, 09:33:03 PM
If anyone wants to be really inspired, you should check out MathRL written as a Megazeux game. It's a roguelike with arithmetic driven combat. Pretty fun concept. :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: vdecampo on June 11, 2014, 05:27:52 AM
I'm in. Dusting off my FreeBASIC skilz. :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: nkk_kan on June 11, 2014, 07:23:45 AM
Hmm Numbers...
Probably some puzzle game but thinking it would be cliche  ::) :P
Trying to think of something out of the blue..

The Numbervold was really cool idea!
I remember playing it on my old old P3 :D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 11, 2014, 08:37:59 PM
A couple of phrases came to mind that could be fun to tease out into competition games:

* Strength in Numbers (take a friend!)
* Massage the Numbers (i.e. to make a balance resolve at 0)
* Your Days are Numbered
* Take a Number (get in line)
* Numbers Don't Lie

And for one horribly awful pun - you might consider a dentist wielding Novocaine to be a mouth number. :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on June 11, 2014, 09:49:24 PM
I should resurrect Numbervold. :D

I tried your game and I believe it could have been a really good idea for this compo!

Also, thank you for brightening up my mood! I'll find a good idea soon enough!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 13, 2014, 09:25:59 PM
Brainstorming here, interested in feedback. :)

My current idea is "Dominionoes." It would play as a turn based game combining dominoes with a tile based map like you might see in Settlers of Catan or Carcassonne. The idea is the tile map provides a picture of a country side that you have dominion over, but it's up to you to create industry and supply chains to make the land as productive as possible. Tile maps and the sort order of dominoes would have replayable seeds so players can challenge one another for a high score on any given seed. I think it would be nice for a concept like this to be multiplayer, but I'm going to stick with a single player target for now.

I'm thinking I'll use a double-six domino set (http://www.domino-games.com/domino-rules/double-six.html) to begin, allowing each game to take up to 28 turns. You'd have a small hand of dominoes (four or five) that you can choose from to make your next move. The board would likely be a reasonably sized grid - if it's 10x10, you'd have 100 spaces on the map with 56 total spaces of dominoes (each domino covering two spaces when placed).

To start the game, I think you'll place the "6:6" tile somewhere on the map to represent the city at the heart of your dominion. Each turn, you choose an additional domino and place it in any orientation on the tile map, with the only requirement being that you must place at least one of the numbers on the domino next to a matching number on the board. (I haven't decided yet if both dominoes should be required to touch only matching numbers or not - it seems like that would require much larger boards, as you'd end up with more gaps.)

The strategy lies in how you build your chains of dominoes, as each tile on the map will have some natural resource assigned to it (think lumber from forests, food from plains, gold from mountains). The dominoes represent your supply chain, with resources naturally traveling "upstream" to higher numbers. Perhaps a better way to think of it is imagine a taut sheet held out with dominoes representing weights, the heaviest being the 6 and lightest being 0. Resources will collect at the heaviest points they can reach.

Ideally, you'll get valuable resources to route to your castle, but you may end up with pools of resource at other places. You'd probably see towns or trading posts spring up in those areas, which would still score points, just not as much as if you enriched the trade of your main city. I may have other terrain features influence score, such as rivers facilitating trade, applying a multiplier on the point value of resources carried by river to represent "speed to market" influencing the value of goods.

Ultimately, this is a solitaire strategy game, but with the seeds being replayable, it can also spark challenges. I'm not sure I'd use FreeBASIC to create a multiplayer version of the game, but if it plays well enough single player, I may try my hand at a multiplayer version later on.

Any ideas? Details are a bit vague, as this is an unfiltered first conception.  ;D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on June 14, 2014, 09:19:07 AM
I like the idea quite a bit. But I think it would be very difficult to compile the dominoes in that way for them to run the resources upstream too often. But maybe one can judge better after testing. I could suggest this solution. Resource can move toward the castle one digit lower number as well, but maybe loosing 50 %...and so on each consecutive step.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Mitchell on June 14, 2014, 12:38:52 PM
Brainstorming here, interested in feedback. :)

My current idea is "Dominionoes." It would play as a turn based game combining dominoes with a tile based map like you might see in Settlers of Catan or Carcassonne. The idea is the tile map provides a picture of a country side that you have dominion over, but it's up to you to create industry and supply chains to make the land as productive as possible. Tile maps and the sort order of dominoes would have replayable seeds so players can challenge one another for a high score on any given seed. I think it would be nice for a concept like this to be multiplayer, but I'm going to stick with a single player target for now.

I'm thinking I'll use a double-six domino set (http://www.domino-games.com/domino-rules/double-six.html) to begin, allowing each game to take up to 28 turns. You'd have a small hand of dominoes (four or five) that you can choose from to make your next move. The board would likely be a reasonably sized grid - if it's 10x10, you'd have 100 spaces on the map with 56 total spaces of dominoes (each domino covering two spaces when placed).

To start the game, I think you'll place the "6:6" tile somewhere on the map to represent the city at the heart of your dominion. Each turn, you choose an additional domino and place it in any orientation on the tile map, with the only requirement being that you must place at least one of the numbers on the domino next to a matching number on the board. (I haven't decided yet if both dominoes should be required to touch only matching numbers or not - it seems like that would require much larger boards, as you'd end up with more gaps.)

The strategy lies in how you build your chains of dominoes, as each tile on the map will have some natural resource assigned to it (think lumber from forests, food from plains, gold from mountains). The dominoes represent your supply chain, with resources naturally traveling "upstream" to higher numbers. Perhaps a better way to think of it is imagine a taut sheet held out with dominoes representing weights, the heaviest being the 6 and lightest being 0. Resources will collect at the heaviest points they can reach.

Ideally, you'll get valuable resources to route to your castle, but you may end up with pools of resource at other places. You'd probably see towns or trading posts spring up in those areas, which would still score points, just not as much as if you enriched the trade of your main city. I may have other terrain features influence score, such as rivers facilitating trade, applying a multiplier on the point value of resources carried by river to represent "speed to market" influencing the value of goods.

Ultimately, this is a solitaire strategy game, but with the seeds being replayable, it can also spark challenges. I'm not sure I'd use FreeBASIC to create a multiplayer version of the game, but if it plays well enough single player, I may try my hand at a multiplayer version later on.

Any ideas? Details are a bit vague, as this is an unfiltered first conception.  ;D


That's a horrible idea, because there's no way I can beat that in gameplay. :P
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Jonge on June 14, 2014, 03:31:17 PM
I like your idea Ryan!  :) I think you just have to test it out to see what works.

My game idea is based around some sort of a number memory game(a bit like memory games where you flip two cards to find a par). The idea is something like you have to find 4-5 numbers in the right order(if you flip the wrong tile then it flips back). You will be doing this by moving a character around the playing field. I would also like to add things like enemies, traps, obstacles that needs to somehow be removed to clear the tile you want to flip.

I started on a engine today and this is what it outputs   ;)
(http://www.codeheim.net/stuff/screen.png)

The big tiles are the ones you can "flip". The theme of the game will probably be some sort of dungeon/fantasy/rpg/demonic memory game  ;D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 14, 2014, 10:22:01 PM
I dig it - and kudos for already moving on the engine! I've been enjoying an iOS game recently that merges dungeon crawling with crossword puzzles, using the successful guessing of letters to deal extra damage in enemy attacks. It's a few bucks to give it a whirl, but if you want some inspiration on merging dungeon crawling / combat with a non-traditional mind game, you might give it a whirl: http://www.crossworddungeon.com/

I found it because its creator blogs a fair bit about game development and roguelikes. His blog's worth a follow: http://www.nolithius.com/
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on June 15, 2014, 04:07:03 AM
Nice ideas Ryan and Jonge!

I'm making a test version of the odd/even space inavder type game i mentioned, unfortunately it is seeming more suited for a colours comp than a numbers one at the moment.

Tempted to scrap the idea and do a turn based Hero Quest/Space Crusade type game or something else instead...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: mysoft on June 15, 2014, 05:30:08 AM
heh, memory game will be present in my idea as well, but i'm making an adventure (mini challenges game) kinda like Wario (but not platform)
so numbers will be used in different situations, i'm still throwing ideas, but i know that the name will be "PipeVenture" :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: vdecampo on June 16, 2014, 10:20:04 AM
I will hopefully have a BETA of my game ready to post by this weekend if I can just stop re-doing parts! :)

-Vince
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on June 16, 2014, 11:30:48 AM
Awesome that you guys are making some progress :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 16, 2014, 04:57:08 PM
Brainstorming here, interested in feedback. :)

My current idea is "Dominionoes." It would play as a turn based game combining dominoes with a tile based map like you might see in Settlers of Catan or Carcassonne. The idea is the tile map provides a picture of a country side that you have dominion over, but it's up to you to create industry and supply chains to make the land as productive as possible. Tile maps and the sort order of dominoes would have replayable seeds so players can challenge one another for a high score on any given seed. I think it would be nice for a concept like this to be multiplayer, but I'm going to stick with a single player target for now.

I'm thinking I'll use a double-six domino set (http://www.domino-games.com/domino-rules/double-six.html) to begin, allowing each game to take up to 28 turns. You'd have a small hand of dominoes (four or five) that you can choose from to make your next move. The board would likely be a reasonably sized grid - if it's 10x10, you'd have 100 spaces on the map with 56 total spaces of dominoes (each domino covering two spaces when placed).

To start the game, I think you'll place the "6:6" tile somewhere on the map to represent the city at the heart of your dominion. Each turn, you choose an additional domino and place it in any orientation on the tile map, with the only requirement being that you must place at least one of the numbers on the domino next to a matching number on the board. (I haven't decided yet if both dominoes should be required to touch only matching numbers or not - it seems like that would require much larger boards, as you'd end up with more gaps.)

The strategy lies in how you build your chains of dominoes, as each tile on the map will have some natural resource assigned to it (think lumber from forests, food from plains, gold from mountains). The dominoes represent your supply chain, with resources naturally traveling "upstream" to higher numbers. Perhaps a better way to think of it is imagine a taut sheet held out with dominoes representing weights, the heaviest being the 6 and lightest being 0. Resources will collect at the heaviest points they can reach.

Ideally, you'll get valuable resources to route to your castle, but you may end up with pools of resource at other places. You'd probably see towns or trading posts spring up in those areas, which would still score points, just not as much as if you enriched the trade of your main city. I may have other terrain features influence score, such as rivers facilitating trade, applying a multiplier on the point value of resources carried by river to represent "speed to market" influencing the value of goods.

Ultimately, this is a solitaire strategy game, but with the seeds being replayable, it can also spark challenges. I'm not sure I'd use FreeBASIC to create a multiplayer version of the game, but if it plays well enough single player, I may try my hand at a multiplayer version later on.

Any ideas? Details are a bit vague, as this is an unfiltered first conception.  ;D


That's a horrible idea, because there's no way I can beat that in gameplay. :P

Infact, the worst idea ever.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 16, 2014, 09:41:57 PM
Lol, glad to hear it. ;)

I've been brainstorming the idea a bit, trying to simplify it. Honestly, it strikes me as something marketable as a physical product - a set of mats you lay on a table to breathe new life into your parents' dominoes. :P

I made a small board with some Carcassonne tiles and improvised with my wife's childhood dominos. What it shows me is that I had to be very intentional to get a 6:14 open:filled space ratio. In a game with randomized draws, I think I'd need to plan on a 2:3 ratio instead of 3:7. So I'll start prototyping with a 10x10 play area using the double sixes.

(https://scontent-b-atl.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10403832_10152456712692348_8415079118820499019_o.jpg)

I also hadn't thought of the possibility of loops in the domino paths. Will have to decide how to accommodate those. :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Jonge on June 19, 2014, 05:12:03 AM
Quiet her lately,  any progress?


For me it has been a couple of no progress days, but I'm hoping for some more progress soon  ;)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on June 19, 2014, 06:50:57 PM
I have a working basic game engine already.  8)
Still no graphics or sounds.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on June 19, 2014, 11:14:37 PM
I'm still trying to figure out the most awesome game in the history of mankind. If that fails I'll do plan B.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: mysoft on June 20, 2014, 04:48:37 AM
i made some progress on one type of map that will be used in the game... trying to make a concise engine...
but i also been working on some "lens" effect that will be used for several purposes along the game
and ofcourse the game opening hehehe :)
(http://i.imgur.com/GqHVJ13.jpg)
(http://i.imgur.com/E5WAAnj.jpg)
(http://i.imgur.com/wGHJU7n.png)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on June 21, 2014, 10:40:43 AM
Great so see so many people interested in the theme, and to see already some being able to post screenshots. Watching you closely guys.

Remember, the competition started only two weeks ago. If you still didn't come up with a concept, don't sweat. I think one or two more weeks for brainstorming is still acceptable. But after that, you better start developing something, or you'll run into a tight schedule. That, of course, depends on the gameplay you'll devise. Perhaps you'll come up with something very fun and addictive, but also easy to program/develop, something that won't take so much time to test and polish up...

But yeah, I always hope in these competition to see at least one entry that is notably more elaborate and deeper than a typical coffee break game.

Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: nkk_kan on June 21, 2014, 11:03:24 AM
I have a decent idea and I'll start working on it today! :)
Details will be shared later :P

Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 22, 2014, 07:52:47 PM
Eventually, this thread will reach the most replies in the forum. Although, off topic.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on June 23, 2014, 05:33:38 AM
It was much easier to code than I first thought. Maybe I'm just getting more experienced (or too old).  ;D
I think I will have a playable WIP demo soon. I just need to add some graphics and sound effects. ;)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on June 23, 2014, 10:04:25 AM
Graphics have more proper results.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on June 27, 2014, 09:53:04 PM
I'm thinking cardgame, magic'ish. Attack, defense thats containing numbers.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Mitchell on June 29, 2014, 10:37:57 AM
Ugh, finally finished moving. Anywho, I've got card generation going, and I've been playing around with background styles. Here's what I got so far (front and back). Background is easy, but overlaying the default font to look nice is becoming a pain, and I might just resort to handling it procedurally.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on June 30, 2014, 03:04:29 PM
Did a little more prototyping this evening with some guys from my company. The idea is very simplified in this case, with a 10x10 grid, double six dominoes, and 10 score points. In this case it was multiplayer with each score point captured awarding an incrementing number of points (i.e. 2, 4, 6, 8, etc.) as with the card matching side game in Risk. It worked pretty well as a simplified multiplayer game. Got a good feel for domino density on a 10x10 grid as well.

I see this being the most basic scoring rule set. I could easily teach this to my five year old and start playing with her to practice counting and number matching. A computer would afford me automated scoring that allowed for more complex rules, including repeated scoring on a turn by turn basis for scoring points captured.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on July 01, 2014, 05:40:51 PM
But that was made of Dominos.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 02, 2014, 06:50:04 AM
Damn World Cup won't let me work.  :P
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 02, 2014, 07:30:09 AM
But that was made of Dominos.

Free, basic dominos. Counts, right? :)

I'm just prototyping with the materials at hand. Easier to use a napkin and dominoes while watching the World Cup in a French cafe than to pull out the laptop and code. ;)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 07, 2014, 05:51:22 AM
Any news guys? Gimme some juice!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: BadMrBox on July 07, 2014, 11:26:48 AM
I've figured out the basic mechanics for my cardgame :).
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 07, 2014, 12:44:25 PM
Hi,
Slowly making progress on my entry, it's starting to look like a game now!

A very very early demo is here:  http://ssjx.co.uk/windows/fbgd.php

There is no objective at the moment, to play:

* Click roll to start and get some action points
* If you decide to move use the arrow keys or click in the box to move in that direction
* If you want to attack (with maths!) chose attack and click on a monster. Get the question correct to reduce the enemy health points
* Scan just lets you look (use arrow keys) around and examine things.
* When you are done, click done and the monsters move. If they land on you, you must get the question correct to avoid damage.

Press escape to quit.

Again, very early demo, still testing the idea.

Thanks for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 07, 2014, 01:38:15 PM
It looks like a good start, but controls scheme seem a bit confusing at the moment.

I really do think you need to connect your "questions" with some time limit to discourage/disable the usage of a calculator, and maybe involve solving several equations in a row to beat "tougher" monsters, as well as within smaller time limit. Also, solving the equations faster gives you more experience points or whatnot, than solving them toward the end of time limit.

Also, you should implement auto input which automatically reads your result after you type in the second or third digit, depending on the value that the program is expecting for you to input.

Above all, if this will be some sort of RPG/adventure game, it definitely should involve some separate math puzzles you need to solve to unlock some door and advance, besides fighting monsters.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 07, 2014, 10:31:04 PM
I just finished my shores yesterday and here is the basic skeleton of what I have in mind so far:

Battle Cards Master
It will be an Anime style RPG with cards combined with elements.

Cards values from 1 to 99
Cards elements (Wu-Xing)*

Metal - Wood - Earth - Water - Fire

-Metal cuts Wood;
-Wood drains Earth;
-Earth absorbs Water;
-Water kills Fire;
-Fire melts Metal.

Of course, for example, a 6 points water card will be useless against a 40 points fire card!

There will be magical elements too: (operators!)

+   = will rise your hero attack or defense by 2
-   = will reduce your enemy attack or defense by 2
*   = will rise your hero attack or defense by 4
/   = will reduce your enemy attack or defense by 4
PW2 = will multiply your hero attack or defense by 2
SQR = will divide your enemy attack or defense by 2

Operators will have their own elements too!

Examples:

-A 2 Water Card with a Water + operator will rise attack or defense of the 2 Water Card by 2;
-A 2 Water Card with a Fire + operator will turn that Fire + operator to a Water + Operator.

There will be a village surrounded by a forest maze where enemies lurk.

This village will have:

-Your House for eating and sleeping;
-A Grocery Shop selling ingredients and food to eat;
-A Merchants Guild selling cards;
-Witch House selling operators;
-Elements Temple (To change the elements of your cards or operators for a price.);
-A General Store (Selling things you need to survive Sleeping Bag, Tents, Survival Kits, etc.).

Each Victory in Battle gives you experience points and gold coins.

-Experience will allow you to play more cards in battles and allow you to carrying more cards in your deck;
-Gold is used only in the village.

*http://en.wikipedia.org/wiki/Wu_Xing (http://en.wikipedia.org/wiki/Wu_Xing)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 08, 2014, 12:47:30 AM
@Lachie, some of what you mention is planned. I am just getting the framework sorted at the moment, hence basic questions. One sort  of question type i want to add is something like:

2 ? 3 = 5
3 ? 3 = 9
3 ? 4 = 12

So the player needs to click in sequence + x x to unlock a door or some other feature.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Jonge on July 08, 2014, 08:15:32 AM
My work has been slow, but I have added path finding for my game. It will be used by the main character and enemies to find a way around the board. I'm planning mouse controls for movements, so the character needs to find the way to the square you select.

A nice tutorial for anyone interested: http://www.policyalmanac.org/games/aStarTutorial.htm (http://www.policyalmanac.org/games/aStarTutorial.htm)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 08, 2014, 09:54:11 AM
ssjx, I was thinking about descriptive puzzles. Like:


What's the order of the following numbers: 8, 5, 4, 9, 1, 7, 6, 3, 2?

You have a 4-minute hourglass and a 7-minute hourglass. How to measure exactly 9 minutes by using only these two hourglasses?

There are three opaque boxes containing candies in front of you. One box contains only chocolate candies, one contains only mint candies, and the other contains a mixture of both candies. The three boxes are labelled Chocolate, Mint, and Mixture, but none of the labels on the boxes is correct (none of the labels is consistent with the contents in the box under it). You can take one candy each time from each box to see what it is. How many times at least do you need to open a box and take out a candy in order to re-put correct labels to all three boxes?

These are from the film Fermat's Room, so I recommend you try to find some more obscure...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 08, 2014, 10:11:14 AM
@Lachie

Any comments or suggestions about my entry ideas?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 08, 2014, 01:45:15 PM
Sorry, I was in a hurry when I posted my previous post.

I like the overall idea for your entry. I wished to see some entries placed in a "real" setting. I just hope you will be able to execute the game satisfactory graphics-wise, or at least find free graphics online that you will be able to compile in a coherent manner. Good luck.

Also, I hope number won't just a crude unexplained technical part of the gameplay mechanics, but somehow connect with the setting/story.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 08, 2014, 03:14:43 PM
I can assure you that graphics will be a really big part of my entry, I won't make you a crappy graphics entry.

Quote
I hope number won't just a crude unexplained technical part of the game play mechanics, but somehow connect with the setting/story.

You mean that numbers must be a part of the setting/story itself? Not like numbers that are displayed as cards you can collect, exchange or sell?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: mysoft on July 08, 2014, 04:11:59 PM
ok, now that the distraction of the WorldCup is over... i can resume my game... anyway i have a nice history.... about numbers...
but i'm having trouble deciding how to make the "4 boss battles" that are required.... :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 08, 2014, 11:00:25 PM
I can assure you that graphics will be a really big part of my entry, I won't make you a crappy graphics entry.

Quote
I hope number won't just a crude unexplained technical part of the game play mechanics, but somehow connect with the setting/story.

You mean that numbers must be a part of the setting/story itself? Not like numbers that are displayed as cards you can collect, exchange or sell?

That's not a problem. I'm just saying it would be nice for the numbers to be connected with the story as well. If it's done smart and interestingly, it would definitely result in few more points during scoring. But it's not mandatory.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 09, 2014, 06:40:02 AM
Quote
ok, now that the distraction of the WorldCup is over... i can resume my game...
:'(
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 09, 2014, 08:03:37 AM
Ouch! That prolly hurt, landeel.

(http://nocoastbias.com/wp-content/uploads/2014/07/brazilian-crying-fan-516x340.png)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 09, 2014, 08:19:25 AM
Thank you Lachie.

I will do my best to find a good connection between this competition theme and my entry.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on July 12, 2014, 07:18:03 PM
But that was made of Dominos.

Free, basic dominos. Counts, right? :)

I'm just prototyping with the materials at hand. Easier to use a napkin and dominoes while watching the World Cup in a French cafe than to pull out the laptop and code. ;)

Cool.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 13, 2014, 07:48:47 PM
Ladies and gentlemen... (ladies?)

Here are the first screenshots of my entry... NUMBEZZLED!!!!

(http://i58.tinypic.com/25guzv4.jpg)
(http://i57.tinypic.com/rszqc9.jpg)

Yeah, I know, it's not my game unless it has a weird name.

I think I will release the first beta this week.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: berrian on July 15, 2014, 11:28:45 AM
Yeah, I know, it's not my game unless it has a weird name.

The game does look weird, but overall, I like it!  :D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 15, 2014, 07:53:43 PM
Here's the first build of Numbezzled: http://arcade.darkphear.com/download/numbezzled-beta.zip (http://arcade.darkphear.com/download/numbezzled-beta.zip)
It's not complete yet, but it's very playable.
Please tell me what you think.

Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: vdecampo on July 16, 2014, 06:01:32 AM
Won't run on my XP virtual machine. :(

Says it can't set the video mode. I've played all kinds of games on it from MAME to Minecraft.

Any suggestions?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 16, 2014, 06:51:37 AM
Quote
Won't run on my XP virtual machine. Sad

Says it can't set the video mode. I've played all kinds of games on it from MAME to Minecraft.

Any suggestions?

I could never run my games on VirtualBox either. The message you see is from fbgfx, not the game itself. Not sure why.

Are you using Linux? There's a Linux binary in the package.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 16, 2014, 08:51:39 AM
Works fine with Vista.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: vdecampo on July 16, 2014, 04:49:16 PM
Got it working under WINE. Wow it really looks nice! Nice job on the GUI and title screen. I need to beef up the eye candy on my entry!  ;D

-Vince
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 20, 2014, 12:13:08 PM
I've updated my entry ( http://ssjx.co.uk/windows/fbgd.php ) , the bulk of the work is done and am aiming to finish by the end of the month.

It is still a work in progress though, and is missing a few bits (full title, intro, outro..) and the teleport puzzle is not done yet so is using the same one as the terminals for now. There are some other bits i have not fixed yet too...

I really hope people like maths as much as I do! :)

Thanks for looking!

--

@landeel - Your entry looks great but does not like my Athlon, i get a Windows 'Send Error Report' message. Looking at the readme, probably due to no SSE2.  I will try and have a go on yours elsewhere!

@vdecampo - I like your entry! Great fun and excellent presentation!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 20, 2014, 01:00:07 PM
Very smooth engine, and lovely concept Landeel. Reached level 6. A bit slow on the beginning, but becomes very challenging soon. Would love for the game to come with some challenging scores to beat.

I do hope you will revamp the look of the game a bit, and definitely change the background music, because I think it doesn't suit the gameplay at all.

Overall, excellent work.


ssjx, I like seeing progress in your entry, but I still feel the overall controls are still rather confusing and cumbersome, and if you insist on not implementing time limit to answer equations, it will reduce the challenge and fun of the game quite a bit.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 20, 2014, 01:20:55 PM
Thanks for the feedback Lachie, I did think about a countdown timer bar for the questions but decided I would rather people take their time to get a correct answer than panic! Time permitting i may add a hard mode with, say, a 15 second time limit. Not too sure what i can do about the controls but it is something I am aware of, I am probably used to them because of constant testing...

It's is bit of a strange entry... I would usually of posted more in-progress demos but it has changed many many times. At one point the map was 4 64x64 sized areas but the novelty of dice movement wore off very quickly! I've shrunk it to 4 32x16 which now seems tolerable. The teleport feature is mainly to speed up travel around the game given the back tracking required to save everyone.

The player will be faced with a mountain of questions but i don't want the game to come across as too much of a tedious slog...

I do have an idea for a very simple bonus game that i want to add too, an empty area with monsters and 1 health point! This may prove more fun to play than the main game...

Curious about other peoples entries now...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 20, 2014, 03:01:31 PM
Quote
@landeel - Your entry looks great but does not like my Athlon, i get a Windows 'Send Error Report' message. Looking at the readme, probably due to no SSE2.  I will try and have a go on yours elsewhere!

I have compiled it with SSE2 because it gives a big speed boost.
I will publish the source code closer to the deadline, so you will be able to recompile without SSE2.


Quote
Very smooth engine, and lovely concept Landeel. Reached level 6. A bit slow on the beginning, but becomes very challenging soon. Would love for the game to come with some challenging scores to beat.

I do hope you will revamp the look of the game a bit, and definitely change the background music, because I think it doesn't suit the gameplay at all.

Overall, excellent work.

Thanks dude!

I'm improving the visual effects a bit. The highscore table is working now, I have added more types of blocks, and I'm also considering a challenge mode, if I have the time.

Ouch, I really liked the classical music style. I will add a few more songs.

I'll upload another build soon.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: mysoft on July 21, 2014, 09:43:29 PM
whoa nicely going people! unfortunately i had an intermitent project to finish as priority
so that delayed my entry...

http://youtu.be/99bp0jyiXf0 (http://youtu.be/99bp0jyiXf0)
but hey now that this thing is done and working wonderfully i can resume my
competition entry...

i hope there's still time to keep it going :) (about 1 month right?)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on July 21, 2014, 11:01:04 PM
Yup, till 18th of August.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 23, 2014, 09:00:11 AM
Numbezzled is updated!  :D
Same URL: http://arcade.darkphear.com/download/numbezzled-beta.zip (http://arcade.darkphear.com/download/numbezzled-beta.zip)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 26, 2014, 07:31:29 AM
Another update! http://ssjx.co.uk/windows/numeria.php

Getting closer to being finished, various bugs fixed and things added. The main things on the todo list are:

* Some character and object animations. Things are a bit too static..
* Maybe a beacon activation puzzle. (Teleport fraction puzzle is new in this release btw..)
* Tidy / improve some of the dialog boxes.
* More sounds

It's mentioned in the readme.txt, right click will cycle through the play menu options (scan/move/attack), hopefully that will help reduce the constant back and forth mouse movement!. I have an idea for another menu method, but am reluctant to make drastic changes with the time remaining.

If the deadline was moved to tomorrow, I would be pretty happy with it in its current state.

Thanks for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on July 26, 2014, 10:17:06 AM
Hey ssjx, very good job. I like it.  :)
May I suggest shortcut keys for the menu items? For example, M to move, S to scan, A to attack?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 26, 2014, 11:35:18 AM
Thanks! Not sure why I haven't added keyboard shortcuts already! Consider it done! :)

Will probably go with number keys, 's' is undocumented and takes a screenshot!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 26, 2014, 02:51:28 PM
I spent some time this week to polish up a prototype for Dominionoes. To get the engine in place, I've just implemented a simple set of scoring rules (you score whatever number you use to cover up a scoring point) with rudimentary graphics.

I played this game in person with some friends where we incremented the value of each scoring point by 2 points per spot covered up, which was pretty fun, but that's not a good solitaire rule set for competitive scoring. There has to be some way to distinguish final scores beyond "I could complete this seed" vs. "I couldn't."

From the README:

Quote
- Arrow keys: choose a domino from your hand or move a selected domino around
  the game board.
- Enter: select the current domino in your hand or place a selected domino on
  the game board. Dominoes can only be played on the board when outlined in
  yellow.
- Space: rotate the currently selected domino to position it on the game board.
- Escape: quit the game when you do not have a domino selected or deselect the
  currently selected domino.
- +/-: change the game seed and rebuild the game.

For any version of the game, the position of scoring points on the game board
and the order of dominoes in the draw pile will be the same for the given seed.
This allows you to compare your score against other players.

I don't know of any bugs in this version, so please report them if you find them, but it's noticeably incomplete. I still need to detect when a seed has been "completed" (i.e. because there are no more dominoes in the draw pile or all scoring points have been covered), and I'd like to track high scores per seed. If I can't get that working online, I can at least manage local storage before the competition ends.

I also need to let you draw a new hand of dominoes if you don't have any moves, and I'd like to implement hot seat play... but I'm not sure how that would work since you'd be able to see each other's dominoes. :-/

My high score on seed 1000 is 42. Who can beat it? 8)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 26, 2014, 03:00:18 PM
Aww, crap. Looking at my screenshot, I see I could've scored 43 if I'd played that 5:6 last instead of the 5:5. :P
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 27, 2014, 03:51:38 AM
Ryan, your game's brilliant! It's like dominoes + scrabble! :) You should trademark/patent it fast!

My score was 23 but that was my first go, i will probably playing it a lot more!

Will you be including things like double point squares?

For hot seat (2 player?), could you just give each player one domino at a time?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 27, 2014, 08:44:20 AM
Thanks for the feedback, ssjx! I actually work next to a guy in a coworking space who designs toys for a living, and he's already offered to help me make a physical version of the game a reality. He has an active Kickstarter I've backed here:

https://www.kickstarter.com/projects/gearedforimagination/brikbilt-toy-buildings-imaginative-kids-play-in-an

And he used to work for one of the game companies - can't recall which one. The competition here was great for sparking the idea and for iterating on the rules (it's quite different at this point than my first complicated idea).

I hadn't considered mimicking Scrabble to begin with, but your question did give me the idea that perhaps double number tiles can be scored double (e.g. scoring a 5:5 would be worth 10 points). That would be easy enough to implement and to play toward I think.

Good idea on hot seat. The challenge would be ensuring an equal number of playable dominoes between the players. I thought about them just sharing a single hand, but my gut tells me it would be too easy to ensure the other player would never score unless it was off new tiles. It may require some alternate rule set where scoring is based on blocking the other player or where there is a higher density of scoring points.

Or it may just require a multiplayer online / mobile version. I'll be playing with mean.io to prototype a multiplayer version after this competition is over. I should be able to make the same web application serve both browser based or native mobile clients. Any other ideas? Any experience with native mobile app dev? :D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 27, 2014, 11:17:47 AM
Only if cursing at the Android SDK and its terrible emulator counts! :) Go with html5/js!

Played again got, 31! A few easy things you could add:

* Key to take a screenshot? Tidier than print screen!
* Undo last move (stupidly put zero next to a yellow square... )
* Dominoes remaining counter.

Your game is distracting me from fixing bugs in mine...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 27, 2014, 03:31:03 PM
I was thinking I'll "stack" the draw pile on the right side of the screen so you can see it dwindling as you play, and adding a screenshot key should be easy enough. I hadn't thought of undo yet, though - one move undo shouldn't hurt. :D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 28, 2014, 09:06:53 AM
Another update (v0.3) : http://ssjx.co.uk/windows/numeria.php

Mostly cleanup, bug fixes and presentation! Pretty much complete, I don't imagine any major changes between now and the deadline...

Thanks for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Mitchell on July 29, 2014, 04:33:58 AM
Random drive by screenshot.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on July 29, 2014, 06:43:13 AM
Another update (v0.3) : http://ssjx.co.uk/windows/numeria.php

Mostly cleanup, bug fixes and presentation! Pretty much complete, I don't imagine any major changes between now and the deadline...

Very well done, ssjx. Small bit of control feedback - I played via mouse at first but quickly switched to keyboard. However, I found that I can't attack with the keyboard. If I could use the arrow keys for that and then perhaps Y / N to answer the "Attack again?" prompt, I could go completely keyboard. Any chance?  :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on July 29, 2014, 08:17:36 AM
Thanks for the feedback! Will see what i can do! :) A lot of the menus would probably work better with keyboard as an option too...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on July 29, 2014, 10:22:43 PM
I finally done something about my entry, reduced the complexity to make something simpler but addictive...  As you can see, I'm working on the battle engine mostly the design of that battle engine. Yes, there are some details I have to work up some more. I wasted so much time with the elements cards symbols (earth, wood) especially about their colors since I just discovered last week that FreeBasic offers so much more than only 256 colors!

But now I will start to code and present you with a playable battle engine as soon as I can. (I'm helping a friend in need right now... the sooner things will get smoother with her the faster I will present you with that battle engine!)

(http://www.cooptel.qc.ca/~clay/tmp/screen2c.jpg)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 01, 2014, 11:58:00 AM
Update (v0.4) : http://ssjx.co.uk/windows/numeria.php

Main change is that everything (game + puzzles) can now be done using the keyboard now. A few minor tweaks/fixes too.

Thanks for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on August 09, 2014, 01:15:35 PM
Hello everyone. One week to go. Thank you for your contributions so far, but it's time to start wrapping up your entries.

I would appreciate you latest reports and estimates of completion. If you have a completed entry to show already, I recommend uploading and sharing before the deadline, because any pre-release feedback can help.

Cheers!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on August 09, 2014, 02:43:44 PM
Since my last post I didn't found any time to work for my entry so I decided to resign, I'll see you next year guys!

Clay Dragon

Edit: "Can't wait to see and play your entries, though!"
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on August 11, 2014, 06:43:20 AM
I have added a "puzzle mode" to Numbezzled, I'm in the process of creating levels for it. My final buid will be available soon.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 11, 2014, 12:26:25 PM
Update (0.4b) : http://ssjx.co.uk/windows/numeria.php

Minor stuff - bug fixes, nicer title screen! Thanks for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 11, 2014, 12:27:45 PM
I've been on the lookout for free tiles I could use to make an attractive map for a while to no avail. I finally decided to purchase some from GameDev Market (https://www.gamedevmarket.net?ally=f2n7ZNhB), a new portal for buying / selling art and music for indie games. Great for prototyping, and they just got a new top down tileset that worked great for me. I used its sign template to create my scoring points, though ultimately I'd like for them to appear as either cities you're conquering or resources you're developing.

It still needs sound effects for cursor navigation / domino placement, but it's at least pretty to look at now. fyi, the bushes are purely for looks, no gameplay mechanic attached to them. I still haven't implemented ssjx's suggestions (sorry!) but I will in the next update. This one was all about visual improvement. :D

I fixed a domino placement bug (horizontal dominoes were able to be placed up and left of any other domino regardless of the numbers matching) and implemented a new scoring mechanic - if you use a double domino to cover a scoring point (e.g. a 2:2 or 3:3) then you score double points. This should make for higher scores and give you a reason to hold off on scoring while you work your way through the draw pile.

Screenshot and new demo attached!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 11, 2014, 12:40:32 PM
Excellent game! Scored 39! :)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on August 11, 2014, 05:06:41 PM
Damn, I closed to program before registering my score. Excellent concept, btw.

I was expecting not to be able to place the dominoes on the bushes. Also, I think I can connect to a domino on the opposite side of the map. This is intentional or? Maybe it was the last available space on the map where I could place my last domino.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 11, 2014, 08:51:16 PM
I was worried about that w/ the bushes seeming to be impassable. Obstacles may actually be an interesting mechanic to tease out.

I've since added a modal dialog that I can use to give rules at the start of a game for now, and it'll show your victory score when it detects you've completed a level. I'm not sure if I'll have time to determine if you're out of moves or not - the codebase wasn't built in such a way that it'd be easy to cycle through the board and find available places for dominoes to be dropped. I'll have to nail that in a future refactor. :P

The modal will give you a quit confirm (unless you actually X out the window) as well.

@ssjx, do you have a quick tip on how to take a screenshot? Is it just a simple bsave?

@Lachie, it actually appears there's a bug that would allow you to play any tile snug up against the edge. Looks like just a simple logic error where I had a hole in my "CheckDomino()" function - it's a falsifying check, so it'll return TRUE unless any of the myriad IF statements return FALSE first. Will fix in a minute.

For a .3 release I'd like to get high score saving so we know if we're actually improving our scores. I just played seed 1000 again (turns out it's actually one of the really fun seeds to play) and managed to score the double 3, 4, and 5! I may try to find more productive seeds now, as 57 may be the best I can do in here for a while. ;)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 12:21:06 AM
Well, I decided sleep wasn't in the cards tonight while I worked on some client work and decided to churn out a 0.3 release before turning in. This release includes the bug fix Lachie pointed out and a few new features:

No undo yet, ssjx, but that's the only remaining substantive feature I'll add to call this complete. As time permits I'll see about sound and music. I'll also add in a quick set of instructions for the first time the game is opened that will be accessible via '?' later on if needed. The readme has all the keys for now.

Oh, and I got 47 on seed 1001 if anyone wants to challenge me.  8)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 12:21:53 AM
Sorry, I hit an upload maximum on that last post b/c of the captions in the screenshot. I've attached Dominionoes v0.3 to this post.

Oooh, and note to self, I meant to make the high scores versioned so if I ever update the game building algorithm I can ignore scores from previous versions so the high score is only for the current version of that seed.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 12, 2014, 01:18:19 AM
Wow, you've been busy overnight! Not sure if you've already included it (not had a chance to check the new version!), for a screen shot i just add:

Code: [Select]
if inkey="s" then bsave "screen.bmp",0
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 01:36:04 AM
Ahh, great, thanks. Will get it into the next update. :D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 01:49:07 PM
Implemented a fast screenshot that catalogs them by seed with an incrementing suffixed (i.e. seed-1000-1.bmp, seed-1000-2.bmp, etc.):

Code: [Select]
#include 'vbcompat.bi'

Sub SaveScreenshot()
 
  Dim As Integer i = 0
 
  Do
    i += 1
  Loop Until FileExists("screenshots/seed-" + Str(current_game.seed) + "-" + Str(i) + ".bmp") = 0
 
  BSave "screenshots/seed-" + Str(current_game.seed) + "-" + Str(i) + ".bmp", 0
 
End Sub

Here's a screenshot of me losing. :P

(Converted to .png for compression.)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 03:45:56 PM
Alrighty, this may be my final update to the game before the competition ends, because I'll be going on an anniversary getaway with my wife for the four day weekend. :)

I've implemented screenshots, an "undo your last move" feature, completed the readme and added an intro dialog. I also managed to score 58 on seed 1000 - comes with learning when the bonus tiles will come out. With that double bonus, I now find myself camping out to place the double 3, 4, and 5 on scoring points if possible.

The simplicity of the ruleset (place a domino, score some points) makes it an interesting exercise in game design. For example, I'm not sure I really need to penalize an undo, but if I allow unlimited undos then you can play through each game with an effective hand of 6 dominoes. With the 1 point penalty, though, you have to decide if it's worth it every time.

I had half a mind to implement end game bonuses as well. I'm a big fan of playing the short game and long game at the same time - that's why I like games like Carcassonne and Agricola (moreso than say a Settlers of Catan). It may be interesting, for example, to award a bonus for the number of dominoes remaining - or even to award a bonus for winning on your final domino. I suppose it could be theoretically possible to award points if X or more 0s are scored. For example, if you can manage to cover six scoring points with a zero, you double your score at the end of the game.

Finally, any tips for looping mp3s or playing wavs?
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Clay Dragon on August 12, 2014, 08:49:35 PM
I use the fmod library to play and loop easily any mp3, wav, ogg and even midis for years. I also use it to create sound FX as well.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Ryan on August 12, 2014, 09:02:01 PM
Thanks - I'm pretty sure I played with it about a decade ago. Will have to dust off the brain and try again. :P
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: mysoft on August 13, 2014, 10:20:06 AM
lol, how many entries are there on total???

i had tremendous life issues, so i couldnt code anything... however if there's too few entries
i can marathon til the end of the week to finish my entry...
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on August 14, 2014, 05:29:53 PM
Here's a build of Numbezzled with the puzzle mode on:
http://www.darkphear.elementfx.com/download/numbezzled-beta.zip (http://www.darkphear.elementfx.com/download/numbezzled-beta.zip)
The final version will have more levels.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 15, 2014, 01:39:28 AM
Finally able to play your game Landeel! Very nice! :)

I've been doing minor updates to mine almost daily, now up to version 0.5a ( http://ssjx.co.uk/windows/numeria.php ). Mainly bug fixes and graphic tweaks.
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on August 17, 2014, 06:08:11 PM
Uploading now... Here's my updated download link:
http://www.darkphear.elementfx.com/download/numbezzled.zip (http://www.darkphear.elementfx.com/download/numbezzled.zip)
This is possibly  my last update, unless I find something very wrong with it.
 ;D
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: ssjx on August 18, 2014, 12:27:25 AM
Hi,
Numeria v0.5b -  http://ssjx.co.uk/windows/numeria.php will probably likely to be my final entry.

Thanks again for looking!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on August 18, 2014, 12:41:15 AM
Thank you for your latest versions guys.

The deadline is really closing in. About 10 hours to go. Till 18:00 GMT.

The following entries will be definitely submitted:

landeel's Numbezzled
ssjx's Crisis on Numeria
Zamaster's Numero
Ryan Szrama's Dominionoes
vdecampo's BTN-Slots


I hope I didn't miss anyone, but will check once more when the deadline expires.

If anyone still wants to submit something official, please be clear on that and post. For the above mentioned entries, guys, make sure you email me or post here the latest version before the time expires, or I'll use the last available download you posted as official, unless you recall your entry from the competition, which is your prerogative.

Cheers!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: landeel on August 18, 2014, 06:46:24 AM
Minor update, same link:
http://www.darkphear.elementfx.com/download/numbezzled.zip (http://www.darkphear.elementfx.com/download/numbezzled.zip)
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on August 19, 2014, 12:02:20 AM
Sorry, I got side-tracked yesterday, and I'm not sure I'll be able to upload all the entries on my server even today. But the list remains as above, and these are the official entries:

landeel's Numbezzled
ssjx's Crisis on Numeria
Zamaster's Nomera
Ryan Szrama's Dominionoes
vdecampo's BTN-Slots

I will open a community vote poll this week, with all the entries downloads and screenshots.

Thanks to all who participated once more!

Stay tuned!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Zamaster on August 19, 2014, 12:53:59 AM
Nomera!
Title: Re: FBGD Numbers Competition (June 2014 – August 2014), 250 $ 1st prize
Post by: Lachie Dazdarian on August 20, 2014, 05:46:13 PM
The submission period has closed and I've collected the official entries. Please vote in the official competition poll when you pick your favorite: http://games.freebasic.net/forum/index.php?topic=605.0

Have fun! I sure will. :D

Hopefully, I will post the winner within 2 weeks time.