Not really... Actualy I'm gamer first then became game programmer (doh! my QB first game broken due to shit floopy disk!
).
I have good quality taste for games, and of course I have many cool gameplay ideas in my head. Of course since I don't like to see dll/so in my game component -> I need doing something from stracth
. That's why I don't showing any games for now, I need to create so many component; font lib [OK, and in progress create reversion cross platform GUI for font converter, did you happy now...
], sound lib [OK but little mess, I don't really get how to cross platform into linux -- next plan to support mp3/other wav and other cool effect
), resource achiver [OK and will impoved and released soon, Durtka compete with RGA, oh no.. he steal my idea
], graphic format handle [in progress but really get busy with other >30000 lines codes project, can handle 16-bit bmp too :-[], 3D engine [This is my great end project and I have all the equation and formula for 3D light/reflect/etc, small demo already but not in FB
], 3D builder GUI [As lachie said this is not games programmer job, it suck! but really vital
]. Upsss... is this not an advertise, this is plan I dedicated for FB Games Development.
-- Thank's to make me remember again to my mission as games developer
.
Overall, That's really-really-really cool article Lachie! Say it so!