10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

Author Topic: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)  (Read 13054 times)

KristopherWindsor

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The competition is mentioned here:
http://www.freebasic.net/forum/viewtopic.php?t=10526&start=30&postdays=0&postorder=asc

I plan to make a top-view racer with my G2 hardware-accelerated (but still 2D) graphics engine, something like this PDA game:
http://handyent.com/dreamway/

It will probably have some high-powered missiles for good measure.

But as I have seen from my last game, I should have someone else manage the graphics.
Hopefully they can help with sound, game design, and level design, too. ;)

Does anyone want to help?
I will probably do all the coding myself, but I would like some ideas in the next 2 - 3 days while I develop my own ideas.
Then I would like someone to make the graphics.
I actually don't need original graphics, as long as "borrowed" graphics are allowed in the competition (not sure).
Aside from the graphics for the cars, I would like various city / country graphics like buildings, trees, etc.

I would like as many people to help as possible!
So if you don't want to help much with this project, at least draw a 128 x 128 sized car and post it here! :P
« Last Edit: February 14, 2008, 06:24:56 PM by KristopherWindsor »

ssjx

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #1 on: February 15, 2008, 01:29:16 AM »
This comp should have been advertised in the Community section of the main FB site, i rarely look in the gamedev section as i assume most of the interesting stuff is here and did not know a comp was taking place...

KristopherWindsor

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #2 on: February 15, 2008, 02:41:00 AM »
This comp should have been advertised in the Community section of the main FB site, i rarely look in the gamedev section as i assume most of the interesting stuff is here and did not know a comp was taking place...

Maybe ciw can extend the deadline; I figured some people would not know about it. ;-)

phycowelder

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #3 on: February 15, 2008, 02:54:35 AM »
some thing along the lines of this?




took me about 20Min from this photo


http://www.champcarworldseries.com/PhotoPopup.asp?ID=13372

if you don't want them i think i may! they cam out kinda cool! LOL

i have a master uncolored unnumbered to if you want!
« Last Edit: February 15, 2008, 02:56:30 AM by phycowelder »

Dr_D

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #4 on: February 15, 2008, 06:14:52 AM »
Those sprites look cool man!

KristopherWindsor

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #5 on: February 15, 2008, 02:15:58 PM »
Nice cars, although the JPG compression and resizing have blended the transparency color with the edges of the car. ;)
I could probably make my own sprite from that link; Thanks. :)

BTW, I can also put cartoon cars in this game. ;)

Lachie Dazdarian

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #6 on: February 15, 2008, 07:26:27 PM »
I must be honest and say that I'm quite skeptic regarding this sort of initiatives. I'm mainly speaking from personal experience. Usually when I find someone willing/interested to help me on a game project of mine, this person quite soon becomes unavailable to continue with his/her contributions. The second equally common situation is that this person's work is either of lower/same quality I can deliver or hard to blend with my own work. But sometimes you can struck luck when you least expect. In other words, when you don’t really look for help.

Anyway, I'm not sure how much result you’ll get with such ambiguous request. The only way I see this work is if you would compile very specific list of things you need and hope few people will like your project so much (or just be bored enough) they will be willing to work inside these strict boundaries (and repair their work after sending it for your approval).

Well, good luck. ;)
"Things like Basic and Free Basic provide much-needed therapy and a return to sanity and a correct appreciation of people. The arrogant folk really hate a word like 'Basic' - fine, and good riddance." ~ pragmatist

phycowelder

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #7 on: February 15, 2008, 08:13:36 PM »
i completely agree! every ones Art Style Is Different! and interests on teaming up some times do falter
but in some cases, they work out, and excel! but ya! if you have some one doing the art!
they may well complete all the art, or it wont look good!

like some one else's Anima art style track and my "Jacob Two Two" type crappy art! LOL

EDIT:
but i showed a basic template, could be copied over repainted, what ever the person wants!
but i was thinking of chopping the front wheels and re-editing three animation wheels, forward, left, right steering!
« Last Edit: February 15, 2008, 08:16:15 PM by phycowelder »

Pritchard

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #8 on: February 15, 2008, 08:37:17 PM »
Why a jpeg... why?!!!!!!!!!!!!!

phycowelder

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #9 on: February 15, 2008, 10:21:30 PM »
in my defence i did upload it as a BMP! but my Carrier must have converted it!
asides from zipping it! you know of a place to post BMP's?

KristopherWindsor

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #10 on: February 18, 2008, 09:32:54 PM »
I've developed some ideas for my game!
Although I haven't spent much time on it yet, the extra delay to think about the game plan should help the game turn out a little better. ;)

BTW, phycowelder, try http://freefile.kristopherw.us/ and let me know if it works well. :)



Unnamed Race Game

Plans:

- Menu / Main Game Play

There will be single player and multiplayer options.

In multiplayer mode, any unlocked track can be played, and a number of human and AI cars can be selected.
This mode only offers single races (no career play).
Players must choose a car from the same class as the track (no Porsche racing on the Go Kart track).

The single player mode will offer career play, although it will be lighter than Need for Speed.
He will start with a cheap car, and upgrade with his earnings throughout his career.
Depending on the car class / rank, he will enter a certain level of competition and rewards.
For example, when he has a Go Kart, he will race against other Go Karts, driven by inferior AI (kid AI), for little reward money.
He gets prizes for finishing a race in the top three positions, and occasionally will receive a bet offer from an opponent, for extra wages.
The player can select one of three tracks to race on, or trade in his vehicle to enter the next class.

Each race will have 6 - 10 cars.

- Classes (Ranks)

There will be a total of seven classes throughout the player's career.
The player can enter any of these classes by trading in his car for the appropriate type,
but he will need to win many races to have enough money to buy a car for the upper classes.

For each class, there will be 4 - 8 different cars, 6 - 10 unique AI players (with certain names and AI types), and 2 - 6 tracks.
A track will be unlocked for multiplayer mode when the player joins this class.

Class title: prices of qualified vehicles

*Wagon Class: $100 - $500
(Will feature wagons, bikes, and snow mobiles)

*Go Kart Class: $1K - $3K

*Budget Class: $2K - $30K

*Luxury Class: $30K - $100K
(Expensive cars, but made for looks more than racing)

*Race Class: $50K - $200K

*Hover Class: $300K - $700K
(These cars go so fast they will need much larger tracks)

- Tracks

In general, there will be both open and crowded tracks, with more open tracks for the upper classes.
For example, the Go Karts might race in the city where they have to make many sharp right-angle turns.

I will have tracks for at least these places, but need more:

*Beach

*City

*Country

*Desert

*Forest

*Golf Course

*Highway

*Mars (for the hover class :D)

*Official Race Track (at least 2 or 3 of these)

- Bonuses

Since this game is more light / cartoon-like than Need for Speed, there will be bonuses.
Bonuses will remain on the map after being collected, so if a map has a land mine bonus, several cars will get it throughout the race.
Since the track data files will say exactly which bonuses are on the map, instead of just positioning boxes with random bonuses, there will be more diverse game play.

*Energy
(Fuels the cars; needed for some larger cars / tracks)

*Land Mine
(Explodes when run over; causes more damage than missiles)

*Missile
(Will damage and temporarily stall another car; some race and hover class cars can produce these automatically)

*Off road Speed
(Allows cars to move off road as fast as they could

*Oil Spill
(Nothing new here ;))

*Speed Boost
(temporary extra acceleration)

- Controls

Controls will be customizable, but these are the defaults.
Space and up controls may seem switched, but this seems more ergonomic.
I might add a mouse mode, where moving the mouse would steer, and the two buttons would accelerate and launch bonuses.

*Space: accelerate

*Left and right: steer

*Up: launch / use bonus

*Down: brake

- Track Object

The road will be defined by a set of points, as the corners of a polygon.
All points will be defined as decimal values on a scale of zero to one.
These values will be multiplied by the scale of the track, so it will be easy to resize the whole track.

The exact file format is not decided yet, but they will be produced by a level editor, as opposed to being hand-typed in ASCII.

Each track data file will have:

*Road

*Checkpoints

*Bonuses

*Obstacles (graphics, which the car may or may not be able to drive over)

*A slippery factor

- Car Object

Each car will have:

*Acceleration

*Energy usage factor
(Multiplied by total acceleration to calculate lost fuel)

*Inertia / handling
(For adjusting the velocity, it will use the formula xv = xv * inertia + xacceleration)

*Internal missiles
(Specifies how often the car can launch a missile it generated; is infinity for most cars since they can't produce missiles)

*Hit points
(The amount of damage a car can take before it stops running)

*Max Speed
(This is actually not a unique value, but a result of the acceleration and inertia values)

*Price

- Player Object

Each player (either a human or AI) will have:

*Bonus
(specifies the bonus if the player has collected one)

*Car Object

*Damage
(Stores how damaged that player's car is)

*Energy
(The amount of energy in the player's car)

*AI value
(false for human players, otherwise a value specifying the AI type)

*Name
(string)

- AI variances

The simplest AI would go from one corner of the track to the next at full speed, but that would be boring. :P

These things can be varied, depending on the AI type:

*Speed
(In early rounds, some newbie AI players may go slowly on purpose)

*Odds of AI going out of his way to collect a bonus

*Odds of accurately aiming the missiles
« Last Edit: February 18, 2008, 09:36:15 PM by KristopherWindsor »

duke4e

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #11 on: February 19, 2008, 04:13:29 AM »
6-7 months ago I made this.

http://duke4e.sitesled.com/fluid_race.rar

It's a unfinished powerboat race with fluid dynamics. It is written in blitzmax, but can be ported to FB in a hour.
« Last Edit: February 19, 2008, 05:15:58 AM by duke4e »

Dr_D

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #12 on: February 19, 2008, 04:51:55 AM »
You should port that to FB man! That's not bad at all. I like the way you put the arrows on the track so you can see which direction the current is moving and how strong. You really should port that to FB so it can be added to the list!  :D

notthecheatr

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #13 on: February 19, 2008, 12:29:24 PM »
@KW:
Interesting idea, but I think a bit unrealistic.  It's going to take you a long time to do all those things.  Probably start with racing just one car, nothing special or anything, just maps and a car.  Add special stuff after that.

I don't know that I'll be able to participate, my graphics skills are OK but I don't have any time for that.  It does seem like a good idea, and I look forward to playing it if you finish it - hence the advice to start simply so you don't give up because of overwhelming complexity.
The funniest thing happened yesterday.

BadMrBox

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Re: Seeking to Conglomerate Forces for Game Competition (Inquire Within...)
« Reply #14 on: February 19, 2008, 12:36:10 PM »
I agree with Dr_D. Port it :)