10.03.2019 - Round 1 results of our "A Love Letter For FreeBASIC" game dev competition have been published. Please be sure to check the results thread: http://games.freebasic.net/forum/index.php?topic=629.0. Don't forget that the competition is continuing with a round 2, lasting till 29th of April, 300 USD first prize. Stay tuned!

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Messages - landeel

Pages: 1 ... 5 6 [7]
91
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 03:17:42 PM »
Can you run it from cmd to see if it outputs any useful message?

92
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 02:25:26 PM »
Yeah, I mean the time when it's frozen loading, and it won't start even if you press something is very short.

93
Competitions / Re: Rescue The Colors Competition Final Results!
« on: February 12, 2012, 01:36:59 PM »
Yay!!!! I won!!!! I won!!!!

@Lachie : Thank you so much for devoting your time, effort and resources on this!

I really loved the other games. Congratulations to all developers! Thank you for creating this amazing games!

"RACESII" is probably the best looking text game I have ever seen.

I haven't seen or played "Invasion of the Mononites!" until YAGAC was almost finished, and then when I played, I was pleasantly suprised to discover we had very similar ideas. Very fun game. Improve the physics a little bit and it will be perfect.

"Color Eater 3D" : with a little more polish it will rock. May I suggest making the camera more free and dynamic, instead of fixed to the worm's head? I must admit there were times I thought it would surely win the competition.

Well, it feels really nice to finally get something back for all this years of game programming, so THANK YOU again!

94
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 12:12:01 PM »
I see... But in the systems I've tested, it loads really fast.
Sometimes it wouldn't even give people time to read the "Loading" message.
Maybe a spinning wheel will do the job.

95
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 12, 2012, 05:51:59 AM »
Quote
YAGAC doesn't work on my old computer.  I get one of those send and error report to MS message boxes.
It needs a  graphics accelerator and drivers that support OpenGL 2.0 or higher.
From my experience, it works very well with NVIDIA or AMD, not so well with Intel.

Quote
I also suggest: create a timer for messages like Level Start
I don't quite understand what you're suggesting.
The message will be frozen for a couple of seconds because the level is loading, then you can just press any button to start.

Quote
I want to take back that Y.A.G.A.C. is not to hard... It is...
Yes, it's meant to be very challenging, but still beatable.
My tip is collect as many sushis and extra lives as you can.
Has anybody here ever finished "Kid Chameleon"?  ;)

96
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 11, 2012, 05:44:53 AM »
Quote
quickly found a zone of no progression
Show me where so I can fix.

97
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 07, 2012, 01:33:20 PM »
Hacking my code, huh?  ;D

Just do Right, Right, Left, Right, Down, Up in the title screen.

98
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 07, 2012, 11:07:55 AM »
Do you want the cheat code for 99 lives?  ;)

99
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 07, 2012, 09:10:30 AM »
Once you find where things are, it gets easier.
I can complete level 1 in 11 minutes. :)

100
Competitions / Re: Rescue The Colors Competition Community Poll
« on: February 05, 2012, 08:52:58 AM »
I have added "continue" in the latest version.
Game is automatically saved every time you clear a level and start the next one.
You can even quit the game and continue later, data will be saved.
Of course to use continues and also to get the real ending, you can't use any cheats.  ;)

101
@Tusike
Thank you for your comments!
To kill the robots you have to hit them rolling or jumping, and avoid their arm.
You can either jump into their heads or back, or roll to hit them from their back.
If you are front to front in a narrow corridor, you must go back and wait until the robot turns its back to you.

102
YAGAC is updated! This is probably the final version.  ;)

Get it here: http://darkphear.elementfx.com/download/download-yagac.php

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